Phasmophobia

Phasmophobia Dev Tracker




08 Sep

Post

  • Reduced the rate that temperature raises when the ghost is not in the room


  • Fixed a bug where you couldn't see the journal photos if your hard drive failed to save the photo as a .png file in your install folder
  • Fixed some performance issues when another player took a photo
  • Fixed a bug where the first photo in the journal could be blank if another player took the photo
  • Fixed a bug where the journal photos and photo names would sometimes be in the wrong order
  • Fixed a bug where where some ghost sounds were not giving evidence for photos
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Sep

Post

  • To help prevent trolling during hunts, you can no longer turn equipment items on or off unless they are held in your hand


  • Fixed a bug where the graphics settings were not applying until you joined a server
  • Fixed a bug where photos wouldn't always be added in multiplayer
  • Fixed a bug where the night vision wasn't always syncing between players
  • Fixed a bug where the camera night vision would sometimes turn off
  • Fixed a bug where the ghost would be a shadow too often during hunts
  • Fixed a bug where smudge sticks and candles could be accidentally lit by other players
  • ...
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

04 Sep

Comment
    Dknighter on Steam Forums - Thread - Direct
Hey, turn on vsync to cap your fps to fix this

03 Sep

Comment
    cjdxn on Steam Forums - Thread - Direct
Watch Psycho's video. You can easily outrun ghosts unless they can see you for a long period.
Post

  • The DOTS Projector sound will now flicker randomly instead of when the ghost interacts with it
  • The DOTS Projector interaction will no longer produce EMF
  • Removed most house candles due to performance issues
  • Reduced the glowsticks brightness after it's one minute use time as it was too bright
  • VR: Your movement speed will no longer change based on the rotation of your controller and will now only be based on the joystick/ trackpad
  • VR: You can now grab the Journal with both hands again as well as interact with UI with your left hand


  • Fixed an issue where the Goryos ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

01 Sep

Comment

Originally posted by Imperatorjonah

I find most of the positions on vr items to be uncomfortable, lefty here and the worst offenders are photo cam, strong flashlight and video cam which look like I'm breaking my wrist to hold them.

(also please allow always full speed movement in vr, we're sick of dying to poorly optimised movement in what is otherwise such an enjoyable experience)

I've been looking into this for the controller based rotation however for now you can fix it by swapping to head look rotation in the VR settings on the main menu.

Comment

Originally posted by dakodeh

Will the Index implementation of the auto-sprint be fixed in a future patch? Setting SteamVR bindings is a royal pain and I can almost guarantee most people won’t even attempt it.

Index controller support is very limited at the moment since they did not exist when I started working on the game and Valve changed the SteamVR input system for them which Phasmophobia doesn't support so unfortunately it can only be fixed when we upgrade to OpenXR which won't be soon. A custom binding is the only way to fix it for now.

Comment

Originally posted by ClayWatney

It feels like the flashlight is going through my hand. Just like the example image above. I want the flashlight to feel like I'm holding it, not like it's replacing my hand

Ok, thanks. I will fix it for the next update which will probably be tomorrow.

Comment

Originally posted by ClayWatney

Well, you tried at least. Please make it optional. It's really, really bad.

Can you confirm what is bad? Is it the rotation of the actual model or just the hand visual?

Comment

Originally posted by Blubbpaule

The problem with movement oriented stuff is that your speed is somehow bound to up and down orientation which is not needed at all. Ie: why do i move slower when i look upwards and have to look exactly 90° straight to have my full movement speed?

Making movement in vr always at full speed no matter where we look or hold our hands would fix this problem and wouldn't need awkward positioned items.

I've just tested the flashlights again and they all feel like they are in a natural position except for the actual hand models on the strong flashlight.

Comment

Originally posted by x_Reign

Well it’s mimicking the new hand placement for the non-VR flashlight users (lens facing bottom of hand), so the idea is that you hold it in VR like they do in game (which isn’t actually ideal and only aesthetics).

Another issue I have is with the video cameras, they’re pretty broken in VR atm. I love the updated versions of them; using them as in form of a flashlight and playing like it’s Outlast adds some serious immersion and spooks. But the cameras stop working after a little bit, and half the time in order to get the screen to open on the side you have to take them in to the truck and walk back out.

Just a bit frustrating.

Hey, the camera bug you mention has been fixed in the previous patch

Comment

Originally posted by AidenFelixis

Also in VR: I wish I could bind sprint to a button instead of it being auto'd to the joystick.

Hey, sorry about that. It is only a problem with the Index controllers at the moment and should be able to be fixed by changing your controller bindings in SteamVR

Comment
    llefty on Steam Forums - Thread - Direct
Hi! Phasmophobia stores its save data in the following folder by default:

%USERPROFILE%\AppData\LocalLow\Kinetic Games\Phasmophobia

Hope this helps!

31 Aug

Comment

Hey, I have set up the new equipment grab angles to be as natural as possible when playing. This way you can move and use the flashlight at the same time without slowing down if you are using controller based rotation for movement.

The hand is set up for where the button is on the model which works well for Non-VR but VR it can't be where your actual hand is unfortunately without having to hold the flashlight near your head which isn't great for long play sessions.


30 Aug

Comment
    Dknighter on Steam Forums - Thread - Direct
Originally posted by Beschuotzen: I found out the bug, whenever you hover over an item that you are not a high enough level for it locks all of the other items in the buy menu

Thanks, I'll try and get this fixes tomorrow
Comment
    Dknighter on Steam Forums - Thread - Direct
Are you able to buy the default items such as a flashlight or video camera? Also what level are you?

29 Aug

Post

  • The ghost will now move through the DOTS Projector at different speeds each time


  • Fixed a bug where video cameras would turn off in your hand if the CCTV monitor changed camera
  • Fixed a bug where the CCTV monitor would freeze if you walked out of the truck with a tripod
  • Fixed a bug where the DOTS Projector interaction would only work if the host placed it
  • Fixed an issue where the DOTS Projector interaction was happening twice as often if you placed two down
  • Fixed a spot where you could get stuck in the Ridgeview bedroom
  • Fixed several performance issues with the video camer...
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