RAM Pressure

RAM Pressure Dev Tracker




11 Aug

Post
    Nesquik on Steam - Thread - Direct
General
  1. Added a new game mode "Co-op 2x2". This mode includes a PvP battle of 4 players in two teams, 2 operatives for each player. The contract for entering this mode is available on the map after completing the mission "CHAPTER 3. The Object"
  2. Implemented a system of friends and a mechanism for inviting friends to cooperative and PvP "2x2" missions
  3. The post-battle healing system for operatives has been abolished. Your fighters no longer need healing after the end of the match, including all types of PvP activities and rating battles. Operatives always leave after a battle with full health, even if they were conditionally killed in a battle. Due to this compensating changes were made to the economy:
    • Equipment repair cost has been increased by approximately 30%, depending on the quality of the equipment
    • Cash rewards for PvE missions have been reduced by an average of 20%, except for the story missions...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/929490/announcements/detail/3011205878675863737]here[/url].

24 Jun

Post
    vadevski on Steam Forums - Thread - Direct
We fixed a bug and brought back those mercenaries who died after the last update. Although it was said that there will be no more deaths. We apologize for any inconvenience caused!

Мы пофиксили баг и вернули тех наёмников, которые погибли после последнего обновления. Хотя было указано, что смертей больше не будет. Приносим извинения за доставленные неудобства!

09 Jun

Post

Hey, Redditors!

  1. Item tooltip changed. It has become larger, more convenient and more informative. In the next updates we plan major changes to the equipment interface for operatives, changing the tooltip of items is a preparatory stage for these changes

  2. Reduced the increase in the grenade throw range depending on the growth of the operative’s Strength, the base throw range has not been affected

  3. Sniper rifles now have a significantly increased accuracy penalty at close range. The length of the distance remains the same: from 8 to 14 cells, depending on the rifle

  4. The accuracy of machine guns, assault rifles, submachine guns and shotguns now has an additional bonus at close range, starting from a distance of 8 cells to the target, and at a distance of 1 cell the bonus is maximum

  5. Each special offer now guarantee at least one high-level weapon or body armor

  6. Changed the parameters of the au...

Read more External link →
Post
    Nesquik on Steam - Thread - Direct
  1. Item tooltip changed. It has become larger, more convenient and more informative. In the next updates we plan major changes to the equipment interface for operatives, changing the tooltip of items is a preparatory stage for these changes
  2. Reduced the increase in the grenade throw range depending on the growth of the operative’s Strength, the base throw range has not been affected
  3. Sniper rifles now have a significantly increased accuracy penalty at close range. The length of the distance remains the same: from 8 to 14 cells, depending on the rifle
  4. The accuracy of machine guns, assault rifles, submachine guns and shotguns now has an additional bonus at close range, starting from a distance of 8 cells to the target, and at a distance of 1 cell the bonus is maximum
  5. Each special offer now guarantee at least one high-level weapon or body armor
  6. Changed the parameters of the automatic bans system for inten...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/929490/announcements/detail/3068621069009672917]here[/url].

10 May

Post

Hey, Redditors!

Patch Notes 10/05/2021

- Added "unmasking actions" mechanism. Now, when taking actions that can cause damage to your operatives, an enemy that is out of the range of detection/visibility of your fighters will be displayed in a red silhouette until the end of your next turn

- Added new mission loading screens that will tell you about the objects and alien technologies that you'll meet in the story campaign (including the unpublished continuation of the story, the missions of which are currently in testing)

- Added new PvP contract Liquidation temporarily to the map. The matchmaking in it is carried out according to the strength of the squad (as in PvP+), but at the same time there are no additional enemies as mobs (as in PvP+), and victories/defeats don't affect the Rating and don't lead to the possible death of operatives (as in rating PvP)

- Added ammo to the Syndicate shop

- Changed the price of grenades in the Syn...

Read more External link →
Post
    Nesquik on Steam - Thread - Direct
  • Added "unmasking actions" mechanism. Now, when taking actions that can cause damage to your operatives, an enemy that is out of the range of detection/visibility of your fighters will be displayed in a red silhouette until the end of your next turn
  • Added new mission loading screens that will tell you about the objects and alien technologies that you'll meet in the story campaign (including the unpublished continuation of the story, the missions of which are currently in testing)
  • Added new PvP contract Liquidation temporarily to the map. The matchmaking in it is carried out according to the strength of the squad (as in PvP+), but at the same time there are no additional enemies as mobs (as in PvP+), and victories/defeats don't affect the Rating and don't lead to the possible death of operatives (as in rating PvP)
  • Added ammo to the Syndicate shop
  • Changed the price of grenades in the Syndicate shop
    ...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/929490/announcements/detail/3105772592538097389]here[/url].

27 Apr

Post

Hey, Redditors!

Patch Notes 27/04/2021

  1. Added chat. It includes:

- All story dialogues

- The messages accompanying the installation of a mark on the map for an ally in COOP mode

- Messages from other players

Keyboard shortcuts:

- Open/close input field - Enter

- Open input field for a message to an allied squad - LShift

- Open the quick messages panel - hold Enter

- Open Quick Command Panel - LCtrl

  1. Integrated new animations of reversals when aiming

  2. Now when switching to the turn based stage of the battle, the player who lost the right to the first turn will be given an extra turn with one AP for each fighter and half the time of a normal turn, but he cannot shoot, just move

  3. Increased HP of mercenaries depending on the influence of secondary characteristics "Strength"

  4. Changes in skills:

- "Physical training"...

Read more External link →
Post
    Nesquik on Steam - Thread - Direct
  1. Added chat. It includes:
    • All story dialogues
    • The messages accompanying the installation of a mark on the map for an ally in COOP mode
    • Messages from other players

      Keyboard shortcuts:
    • Open/close input field - Enter
    • Open input field for a message to an allied squad - LShift
    • Open the quick messages panel - hold Enter
    • Open Quick Command Panel - LCtrl
  2. Integrated new animations of reversals when aiming
  3. Now when switching to the turn based stage of the battle, the player who lost the right to the first turn will be given an extra turn with one AP for each fighter and half the time of a normal turn, but he cannot shoot, just move
  4. Increased HP of mercenaries depending on the influence of secondary characteristics "Strength"
  5. Changes in skills:
    • Physical trainin...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/929490/announcements/detail/3085505125832769993]here[/url].

02 Apr

Post

Hey, Redditors!

Patch Notes 2/04/2021

  1. Added information to the cooperative mission about the current wave of enemies
  2. Removed the ability to capture an artifact in the cooperative mission
  3. HP and armor were added to the bots in the cooperative mission. Initially, test bots got into the mode, now there are those that were planned for the mode
  4. Changed the reward for victory for the cooperative mission (from $750 to $1000)
  5. Changed conditions for victory in a cooperative mission. Now when an ally dies, the player remains to watch the battle. If the player watches the battle to the end, and the ally wins, then both will receive victory. In all other cases - defeat
  6. The sniper's skill "Recon shot" now has a 20% penalty to shooting accuracy
  7. The sniper's skill "Recon overwatch" now has a 40% penalty to shooting accuracy
  8. Change in the behavior of bots. Now they take cover more often
  9. Fixed a bug due...
Read more External link →
Post
    Nesquik on Steam - Thread - Direct
  1. Added information to the cooperative mission about the current wave of enemies
  2. Removed the ability to capture an artifact in the cooperative mission
  3. HP and armor were added to the bots in the cooperative mission. Initially, test bots got into the mode, now there are those that were planned for the mode
  4. Changed the reward for victory for the cooperative mission (from $750 to $1000)
  5. Changed conditions for victory in a cooperative mission. Now when an ally dies, the player remains to watch the battle. If the player watches the battle to the end, and the ally wins, then both will receive victory. In all other cases - defeat.
  6. The sniper's skill "Recon shot" now has a 20% penalty to shooting accuracy
  7. The sniper's skill "Recon overwatch" now has a 40% penalty to shooting accuracy
  8. Change in the behavior of bots. Now they take cover more often
  9. Fixed a bug due to which...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/929490/announcements/detail/3031460028350713221]here[/url].

29 Mar

Post

Hey, Redditors!

Patch Notes 29/03/2021

1.Added Cooperative mode. This is a test version of the mode, while interaction between allies (chat, short messages) hasn't yet been implemented, you cannot invite a friend (a random partner is chosen). Nevertheless, we invite everyone to take part in the playtests and we'll gladly take your comments into consideration as we continue to work on improving the mode. In the next updates we'll improve co-op, add the ability to invite friends (instead of playing with random allies) and add communication between allies, etc.

2.Now if a player repeatedly closes the game during the loading of PvP battles in order to avoid a battle with a specific enemy without getting a formal defeat, he will get a temporary ban to participate in PvP battles

3.Updated tips in the tutorial mission

4.Changes to the fighter control interface:

- More visible highlighting of the current fighter

- More visible fig...

Read more External link →
Post
    Nesquik on Steam - Thread - Direct
  1. Added Cooperative mode. This is a test version of the mode, while interaction between allies (chat, short messages) hasn't yet been implemented, you cannot invite a friend (a random partner is chosen). Nevertheless, we invite everyone to take part in the playtests and we'll gladly take your comments into consideration as we continue to work on improving the mode. In the next updates we'll improve co-op, add the ability to invite friends (instead of playing with random allies) and add communication between allies, etc.
  2. Now if a player repeatedly closes the game during the loading of PvP battles in order to avoid a battle with a specific enemy without getting a formal defeat, he will get a temporary ban to participate in PvP battles
  3. Updated tips in the tutorial mission
  4. Changes to the fighter control interface:
    • More visible highlighting of the current fighter
    • More visible fighter path
    • ...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/929490/announcements/detail/3034837093436718541]here[/url].

26 Feb

Post

Hey, Redditors!

Patch Notes 26/02/2021

  1. Added a new subclass Medic
  2. Added new PvE mode Capture the artifact in survival mode. Your fighter needs to scan an artifact within 5 turns to win a mission, while reinforcements are constantly arriving at the enemy, and killing of all opponents in the current wave of reinforcements doesn't complete the mission. Temporary contracts (missions) with this mode will appear on the map, among others.
  3. Improved AI for bots
  4. Improved application stability, detected and fixed a memory leak that appeared in one of the previous updates
  5. Fixed a bug with desynchronization with the server, due to which fighters sometimes couldn't be controlled until the end of the battle
  6. Now, at the beginning of the turn, if the fighters have a negative effect that deals damage (for example, poisoning), the camera will be centered on these fighters at the beginning of the turn
  7. Now the operatives sele...
Read more External link →
Post
    Nesquik on Steam - Thread - Direct
  1. Added a new subclass Medic
  2. Added new PvE mode Capture the artifact in survival mode. Your fighter needs to scan an artifact within 5 turns to win a mission, while reinforcements are constantly arriving at the enemy, and killing of all opponents in the current wave of reinforcements doesn't complete the mission. Temporary contracts (missions) with this mode will appear on the map, among others.
  3. Improved AI for bots
  4. Improved application stability, detected and fixed a memory leak that appeared in one of the previous updates
  5. Fixed a bug with desynchronization with the server, due to which fighters sometimes couldn't be controlled until the end of the battle
  6. Now, at the beginning of the turn, if the fighters have a negative effect that deals damage (for example, poisoning), the camera will be centered on these fighters at the beginning of the turn
  7. Now the operatives selected in specific squa...
Read more