RAM Pressure

RAM Pressure Dev Tracker




12 Jan

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post

Hey, Redditors!

We have to admit that our experiment with turning off payments using in-game currency was not a success. Practice has shown that the project will not survive on the sales of Battle Passes alone. Therefore we're enabling purchases using in-game currency, but we have also significantly changed the amount of in-game currency in purchase bundles.

Now all developers' efforts are directed towards creating a clan mechanic, which will provide players with more activities and awards. We're also working on removing ""the Resource"", which will be accompanied by the introduction of new game mechanics in the near future.

Patch Notes 12/01/2022

  • Returned the ability to make in-game purchases. Adjusted the price and size of the received currency
  • A new map is available in the European setting
  • Fixed some interface freezes
External link →

17 Dec

Post

Hey, Redditors!

We've disabled the ability to buy ingame currency for money. Despite the fact that the game economy was calculated so that the purchase of ingame currency didn't give an advantage in the gameplay and there was no direct opportunity to buy top weapons and equipment for real money, many players wrote negative reviews about the feeling of Pay-2-Win and the shortage ingame currency, forcing you to buy it for real money. We decided to react to your feedback and conduct an experiment: completely remove the ability to buy ingame currency. Now you can only earn it in the game! The only paid option in the game at the moment is the premium part of the Battle Pass. We also significantly reduced the cost of repairing equipment in order to remove the feeling of a severe shortage of ingame currency.

We also plan to rework the equipment system and remove the "Resource" characteristic from items in one of the next updates. This change will allow you to use the ...

Read more External link →
Post
    Nesquik on Steam - Thread - Direct
We've disabled the ability to buy ingame currency for money. Despite the fact that the game economy was calculated so that the purchase of ingame currency didn't give an advantage in the gameplay and there was no direct opportunity to buy top weapons and equipment for real money, many players wrote negative reviews about the feeling of Pay-2-Win and the shortage ingame currency, forcing you to buy it for real money. We decided to react to your feedback and conduct an experiment: completely remove the ability to buy ingame currency. Now you can only earn it in the game! The only paid option in the game at the moment is the premium part of the Battle Pass. We also significantly reduced the cost of repairing equipment in order to remove the feeling of a severe shortage of ingame currency.

We also plan to rework the equipment system and remove the "Resource" characteristic from items in one of the next updates. This change will allow you to use the received items indefinitely, inc... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 Nov

Post

Hey, Redditors!

Battle Pass

1.The Battle Pass system is a series of daily and weekly challenges, by completing which players will earn Battle Pass experience and will be able to receive the special rewards.
The Battle Pass is divided into paid and free parts and is created as content that is beneficial for all players at all stages of the game. The paid part of the Battle Pass contains unique rewards such as avatars and new weapons.
You can only get new weapons in the Battle Pass. After completing the Battle Pass, new weapons can be obtained from containers and the Syndicate shop.
The Battle Pass will last exactly 28 days and will be updated along with the new season. At the end of the Battle Pass, all gained experience will be reset, and the rewards will be updated.

Changes to skills and mechanics

2.Combat Effect Changes
The following combat effects no longer update the time of duration on the target when triggered again:

... Read more External link →
Post
    Nesquik on Steam - Thread - Direct
    Battle Pass
  1. The Battle Pass system is a series of daily and weekly challenges, by completing which players will earn Battle Pass experience and will be able to receive the special rewards.
    The Battle Pass is divided into paid and free parts and is created as content that is beneficial for all players at all stages of the game. The paid part of the Battle Pass contains unique rewards such as avatars and new weapons.
    You can only get new weapons in the Battle Pass. After completing the Battle Pass, new weapons can be obtained from containers and the Syndicate shop.
    The Battle Pass will last exactly 28 days and will be updated along with the new season. At the end of the Battle Pass, all gained experience will be reset, and the rewards will be updated.

    Changes to skills and mechanics
  2. Combat Effect Changes
    The following combat effects no longer update the time of duration on the target when triggered again:
    • Disorien...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

11 Oct

Post
    Nesquik on Steam - Thread - Direct
  1. Implemented indication of skills that require 2 AP
  2. When a skill is selected in the battle, an indication of skills that cannot be used after using the selected skill has been implemented (for example, it ends your turn, or there are not enough AP left after it)
  3. Fixed freezing of a fighter when re-healing
  4. Fixed a bug, due to which after using the "Reanimation" skill, HP was restored, but the wound effect didn't disappear
  5. Fixed a bug, due to which the skill "Good position" didn't work when taking full cover
  6. Disabled checking the strength of squads during matchmaking in 2x2 mode. Now, during matchmaking in this mode, the strength of allied squads is not taken into account
  7. Content optimization
  8. Minor GUI fixes
  9. Minor bug fixes on maps
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

01 Oct

Post

Hey, Redditors!
2 weeks have passed since the release on STEAM. The flight is normal. We read all (really all) user reviews and watched all the streams that were released after the release of the game that we could find. Thank you very much for your support and feedback, we appreciate it! We agree with many remarks about the game, some mechanics (for example, such as a penalty to the accuracy of sniper rifles at close range, the need to manually open ammo boxes that drop out in loot, etc.) were incomprehensible to most new players through our fault. We have tried to improve these moments and are confident that this will make the gaming experience more pleasant for both new players and our regular audience.

Patch Notes 01/10/2021

  1. We noticed that many players find it difficult to associate information about the fighters displayed in the top left corner of the screen with specific fighters on the map. Now in battle near a fighter's HP bar, the icon ...

Read more External link →
Post
    Nesquik on Steam - Thread - Direct
2 weeks have passed since the release on STEAM. The flight is normal. We read all (literally all) user reviews and watched all the streams that were released after the release of the game that we could find. Thank you very much for your support and feedback, we appreciate it! We agree with many remarks about the game, some mechanics (for example, such as a penalty to the accuracy of sniper rifles at close range, the need to manually open ammo boxes that drop out in loot, etc.) were incomprehensible to most new players through our fault. We have tried to improve these moments and are confident that this will make the gaming experience more pleasant for both new players and our regular audience.


Patch Notes 01/10/2021
  1. We noticed that many players find it difficult to associate information about the fighters displayed in the top left corner of the screen with specific fighters on the map. Now in battle near a fighter's HP bar, the icon of his base class a...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Sep

Post

Hey, Redditors!

Patch Notes 15/09/2021

  1. Improved knife functionality. Now the enemy can be attacked at a distance, and the distance is limited by the fighter's movement radius. When choosing a target, you can choose the angle from which the knife will go
  2. All players who registered before the update will be given a badge for participating in the OBT
  3. Fixed some freezes during the battle after the last update
  4. Fixed bugs in localization
  5. Minor GUI fixes
  6. Minor bug fixes on maps
External link →
Post
    Nesquik on Steam - Thread - Direct
  1. Improved knife functionality. Now the enemy can be attacked at a distance, and the distance is limited by the fighter's movement radius. When choosing a target, you can choose the angle from which the knife will go
  2. All players who registered before the update will be given a badge for participating in the OBT
  3. Fixed some freezes during the battle after the last update
  4. Fixed bugs in localization
  5. Minor GUI fixes
  6. Minor bug fixes on maps
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Sep

Post

Hey, Redditors!

  1. New missions and research of the story campaign are available
  2. Now, if a fighter has an item with a trait equipped, then the description of the skill will take into account the features of the equipment
  3. Now, after using the "Attitude under hypnosis" skill, the fighter, from whom the stun was removed, will recover AP
  4. Now in contracts of "Expert" difficulty there are fewer reinforcements, but bots are slightly stronger, and the number of bots in one reinforcement can be from 3 to 5
  5. Reduced repair cost by 15%-20%, depending on the rarity and rank of the weapon
  6. Changed the distribution of bonuses by levels of base modules (Hangar, Operational Headquarters, Science Center). The total value of bonuses remains the same
  7. Fixed a bug when the skill "Volley" at a long distance couldn't deal damage
  8. Fixed a bug when the skill "Power shield" worked longer than one turn
  9. Fixed a bug when the cr...
Read more External link →
Post
    Nesquik on Steam - Thread - Direct
  1. New missions and research of the story campaign are available
  2. Now, if a fighter has an item with a trait equipped, then the description of the skill will take into account the features of the equipment
  3. Now, after using the "Attitude under hypnosis" skill, the fighter, from whom the stun was removed, will recover AP
  4. Now in contracts of "Expert" difficulty there are fewer reinforcements, but bots are slightly stronger, and the number of bots in one reinforcement can be from 3 to 5
  5. Reduced repair cost by 15%-20%, depending on the rarity and rank of the weapon
  6. Changed the distribution of bonuses by levels of base modules (Hangar, Operational Headquarters, Science Center). The total value of bonuses remains the same
  7. Fixed a bug when the skill "Volley" at a long distance couldn't deal damage
  8. Fixed a bug when the skill "Power shield" worked longer than one turn
  9. Fixe...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

11 Aug

Post

Hey, Redditors!

Patch Notes 10/08/2021

GENERAL

  1. Added a new experimental game mode "Co-op 2x2". This mode includes a PvP battle of 4 players in two teams, 2 operatives for each player. The contract for entering this mode is available on the map after completing the mission "CHAPTER 3. The Object"
  2. Implemented a system of friends and a mechanism for inviting friends to cooperative and PvP "2x2" missions
  3. The post-battle healing system for operatives has been abolished. Your fighters no longer need healing after the end of the match, including all types of PvP activities and rating battles. Operatives always leave after a battle with full health, even if they were conditionally killed in a battle. Due to this compensating changes were made to the economy:
  4. Equipment repair cost has been increased by approximately 30%, depending on the quality of the equipment
  5. Cash rewards for PvE missions have been redu...
Read more External link →