RAM Pressure

RAM Pressure Dev Tracker




26 Feb

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/929490/announcements/detail/3067485653873290125]here[/url].

26 Nov

Post
    Nesquik on Steam Forums - Thread - Direct
Patch Notes 26/11/2020
  1. Fixed freezes of the game and operatives on the map. We received a lot of reports with this problem on the first day of the release on STEAM and hope that the problem is completely fixed. However, we may not have found and fixed all possible causes. If you come across something similar, please don't hesitate to send us a bug report using the Ctrl+Alt+B button combination in the game right where you encountered the problem.
  2. Fixed a bug where STEAM users couldn't enter the game after interrupting the first mission
  3. New loading screen for PvP missions with information about the enemy
  4. Added display of the scatter of a shot from a grenade launcher
  5. Optimized the survival mission loading
  6. Changed the scanner grenade effect
  7. Fixed a bug when the intro video didn't show
  8. Fixed a bug with incorrect rewarding in the survival mission
  9. ...
Read more
Post

Hey, Redditors!

Patch Notes 26/11/2020

  1. Fixed freezes of the game and operatives on the map. We received a lot of reports with this problem on the first day of the release on STEAM and hope that the problem is completely fixed. However, we may not have found and fixed all possible causes. If you come across something similar, please don't hesitate to send us a bug report using the Ctrl+Alt+B button combination in the game right where you encountered the problem
  2. Fixed a bug where STEAM users couldn't enter the game after interrupting the first mission
  3. New loading screen for PvP missions with information about the enemy
  4. Added display of the scatter of a shot from a grenade launcher
  5. Optimized the survival mission loading
  6. Changed the scanner grenade effect
  7. Fixed a bug when the intro video didn't show
  8. Fixed a bug with incorrect rewarding in the survival mission
  9. Fixed a bug when after throwin...
Read more External link →

04 Nov

Post

Hey, Redditors!

Patch Notes 04/11/2020

  1. Changes in the matchmaking algorithm for PvP. Opponents are now selected more strictly in terms of the ratio of strength, which can take a longer time at themoments when there are few online users. Therefore, the ability to disable this limitation has been added right in the matchmaking window

  2. Fixed a bug due to which EMP-shots for the grenade launcher had 100% chance for stunning

  3. Implemented a scrollbar in the lists of items and operatives

  4. Implemented an animated notification in the battle when skills, ammo and grenades are triggered.

Skills: Sniper - Nerves of steel, Beat up the weak!; Assault - Back shot, Adrenaline; Heavy - Ready; Support: Sharp overwatch, Ambush; Grenadier - Hail of Fragments, Gas Attack; Scout - Short runs, Experienced operator, Reconnaissance in force; Gunslinger - Outrun shot, Initiative, Control shot; Commando - Second cha...

Read more External link →
Post
    Nesquik on Steam Forums - Thread - Direct
Patch Notes 04/11/2020
  1. Changes in the matchmaking algorithm for PvP. Opponents are now selected more strictly in terms of the ratio of strength, which can take a longer time at themoments when there are few online users. Therefore, the ability to disable this limitation has been added right in the matchmaking window
  2. Fixed a bug due to which EMP-shots for the grenade launcher had 100% chance for stunning
  3. Implemented a scrollbar in the lists of items and operatives
  4. Implemented an animated notification in the battle when skills, ammo and grenades are triggered.

    Skills: Sniper - Nerves of steel, Beat up the weak!; Assault - Back shot, Adrenaline; Heavy - Ready; Support: Sharp overwatch, Ambush; Grenadier - Hail of Fragments, Gas Attack; Scout - Short runs, Experienced operator, Reconnaissance in force; Gunslinger - Outrun shot, Initiative, Control shot; Commando - Second chance, Second wind, Lightning fast reacti...
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02 Oct

Post

Hey, Redditors!

Patch Notes 02/10/2020

  1. Added Syndicate market and currency. There are top items available in the game for Syndicate currency. You can get currency by playing PvP+ and ratings PvP (you cannot buy them for real money)
  2. Fixed a bug when HP of the operatives in battle was lower than in the lobby
  3. Increased time in PvP for a turn: it was 30 seconds per operative, now 40 seconds
  4. Increased the reward for PvP on a permanent basis to 1500
  5. Minor bug fixes on maps
External link →
Post
    Nesquik on Steam Forums - Thread - Direct
Patch Notes 02/10/2020

- Added Syndicate market and currency. There are top items available in the game for Syndicate currency. You can get currency by playing PvP+ and ratings PvP (you cannot buy them for real money)
- Fixed a bug when HP of the operatives in battle was lower than in the lobby
- Increased time in PvP for a turn: it was 30 seconds per operative, now 40 seconds
- Increased the reward for PvP on a permanent basis to 1500
- Minor bug fixes on maps

Список изменений от 02.10.20

- Добавлен магазин и валюта Синдиката. В магазине за валюту Синдиката продаётся лучший товар, доступный в игре. Получить валюту можно, играя в PvP+ и рейтинговое PvP (за реальные деньги купить нельзя)
- Исправлена ошибка, когда HP у бойцов в бою было меньше, чем в лобби
- Время хода в PvP увеличено: было 30 секунд на бойца, стало 40 секунд
- Увеличена награда за PvP на постоянной основе до 1500
- Небольшие правки ошибок на картах

18 Sep

Post

Patch Notes 18/09/2020

  1. In survival mode, the player now gets in-game currency for each enemy killed by the player. For each kill - 15, maximum reward - 600
  2. Changes in the camera work, aimed at ensuring that the positioning of the camera doesn't take the players time and doesn't lose the angle:
    * Camera movement speed has been increased
    * The distance of maximum and minimum approach of the camera is limited
    * Limited ability to change camera angle. Free camera is turned on with Ctrl+H
  3. Implemented the ability to switch between targets in aiming mode using the "Tab" button
  4. Implemented the ability to rotate the camera with Q and E
  5. Changes in displaying HP and armor of operatives in battle:
    * Now HP and armor in 1 line doesn't exceed 10, large values are displayed in several lines
    * When aiming next to the HP bar of the selected target, the number of remaining armor and HP is displayed. The feature is enabled b...
Read more External link →
Post
    Nesquik on Steam Forums - Thread - Direct
Patch Notes 18/09/2020
  1. In survival mode, the player now gets in-game currency for each enemy killed by the player. For each kill - 15, maximum reward - 600
  2. Changes in the camera work, aimed at ensuring that the positioning of the camera doesn't take the players time and doesn't lose the angle:
    * Camera movement speed has been increased
    * The distance of maximum and minimum approach of the camera is limited
    * Limited ability to change camera angle. Free camera is turned on with Ctrl+H
  3. Implemented the ability to switch between targets in aiming mode using the "Tab" button
  4. Implemented the ability to rotate the camera with Q and E
  5. Changes in displaying HP and armor of operatives in battle:
    * Now HP and armor in 1 line doesn't exceed 10, large values are displayed in several lines
    * When aiming next to the HP bar of the selected target, the number of remaining armor and HP is displayed. ...
Read more

22 Aug

Post

Hi, Redditors! New patch was installed. Please, restart the game launcher.

Patch Notes 22/08/2020

  1. Implemented a new mechanic for firing a grenade launcher. Now, with an increase in the distance to the target, the accuracy of the shot will decrease and the dispersion will increase
  2. I Implemented automatic sorting of operatives by rank in the squad
  3. Implemented highlighting of an empty slot in the squad formation window
  4. Now when using some skills that have an aiming mode, changing the skill doesn't exit the aiming mode
  5. Now if an operative can equip more than one item in one slot, after adding the first item in the slot a visual cue will be shown, indicating that items could be added to this slot
  6. Now if in PvP the enemy leaves the battle before the loading is complete, the victory screen will be displayed (instead of the "Battle not found" error)
  7. Fixed the bug when corpses of aliens are highlighted as livin...
Read more External link →
Post
    Nesquik on Steam Forums - Thread - Direct
Patch Notes 22/08/2020
  1. Implemented a new mechanic for firing a grenade launcher. Now, with an increase in the distance to the target, the accuracy of the shot will decrease and the dispersion will increase
  2. I Implemented automatic sorting of operatives by rank in the squad
  3. Implemented highlighting of an empty slot in the squad formation window
  4. Now when using some skills that have an aiming mode, changing the skill doesn't exit the aiming mode
  5. Now if an operative can equip more than one item in one slot, after adding the first item in the slot a visual cue will be shown, indicating that items could be added to this slot
  6. Now if in PvP the enemy leaves the battle before the loading is complete, the victory screen will be displayed (instead of the "Battle not found" error)
  7. Fixed the bug when corpses of aliens are highlighted as living targets through obstacles and walls
    ...
Read more

15 Aug

Post

Hi, Redditors! New patch was installed. Please, restart the game launcher.

Patch Notes 15/08/2020

  1. New survival mode. Objective: hold out as many turns as possible until all operatives die against waves of arriving opponents, which become stronger with each turn. The reward is calculated for the number of killed enemies during the mission. You can enter the mode so far only with the help of PvP+ contract, or in rating PvP, from the waiting screen for the selection of the opponent. When playing survival mode, you are looking for a match. If during the game there is an opponent in PvP, then at the beginning of the mission the operatives have the same HP as before the mission, the consumables are restored to the same condition as before the mission, the wear of weapons and armor is not counted
  2. Added new opponents to the game: 2 types of alien robots. The third is on his way as well as 2 more types of aliens. At the moment, new opponents can only be f...
Read more External link →
Post
    Nesquik on Steam Forums - Thread - Direct
Patch Notes 15/08/2020
  1. New survival mode. Objective: hold out as many turns as possible until all operatives die against waves of arriving opponents, which become stronger with each turn. The reward is calculated for the number of killed enemies during the mission. You can enter the mode so far only with the help of PvP+ contract, or in rating PvP, from the waiting screen for the selection of the opponent. When playing survival mode, you are looking for a match. If during the game there is an opponent in PvP, then at the beginning of the mission the operatives have the same HP as before the mission, the consumables are restored to the same condition as before the mission, the wear of weapons and armor is not counted
  2. Added new opponents to the game: 2 types of alien robots. The third is on his way as well as 2 more types of aliens. At the moment, new opponents can only be found in survival mode (1)
  3. Changed the parameters of aliens: the...
Read more

21 Jul

Post

Hi, Redditors! New patch was installed. Please, restart the game launcher.

Patch Notes 21/07/20

IMPORTANT:

  • Implemented reset of skills and subclasses. The ability to reset the subclass will be received by all PRO and ELITE fighters purchased before the update
  • Now when climbing a ladder, action points are taken into account, that is, climbing a ladder is considered an additional action (an additional square on the map on the route)
  • Now if you win in PvP, the assortment of special offers in the market is automatically updated
  • Aliens from story missions can now appear in PvP + with some chance. We are still testing this feature but decided not to postpone the update further. Not all cards are adapted for the movement of Aliens, therefore, various situations associated with this are possible. Please inform us about them via the reporting system (Ctrl + Alt + B in the game).

COSMETIC I...

Read more External link →
Post
    Nesquik on Steam Forums - Thread - Direct
Patch Notes 21/07/20

IMPORTANT:
  • Implemented reset of skills and subclasses. The ability to reset the subclass will be received by all PRO and ELITE fighters purchased before the update
  • Now when climbing a ladder, action points are taken into account, that is, climbing a ladder is considered an additional action (an additional square on the map on the route)
  • Now if you win in PvP, the assortment of special offers in the market is automatically updated
  • Aliens from story missions can now appear in PvP + with some chance. We are still testing this feature but decided not to postpone the update further. Not all cards are adapted for the movement of Aliens, therefore, various situations associated with this are possible. Please inform us about them via the reporting system (Ctrl + Alt + B in the game).

COSMETIC IMPROVEMENTS, BUG FIXES:
  • Implemented the display of av...
Read more

09 Jun

Post
  1. Added ratings and rating battles
  2. Changed the system of subclasses. Now there is a choice of a subclass from 2 random ones, instead of forcing the assignment of a random subclass
  3. Changes in skills
  4. Increased the camera inertia, smoothing the start and end of the camera moving when scrolling the map
  5. Changed the reward for hard PvE, now there is Elite thermo-grenade instead of a repair kit
  6. Reduced armor penetration of fragmentation grenades from 5 to 3
  7. Implemented a new transparency of houses
  8. Increased the chance of dropping rare operatives in special offers. Also increased the cost of operatives
  9. Now consumables (grenades, first-aid kits) do not finish the turn, but spend 1 AP
  10. Minor GUI edits
  11. Minor bug fixes on maps
External link →
Post
    Nesquik on Steam Forums - Thread - Direct
Patch Notes 09/06/2020
  1. Added ratings and rating battles
  2. Changed the system of subclasses. Now there is a choice of a subclass from 2 random ones, instead of forcing the assignment of a random subclass
  3. Changes in skills
  4. Increased the camera inertia, smoothing the start and end of the camera moving when scrolling the map
  5. Changed the reward for hard PvE, now there is Elite thermo-grenade instead of a repair kit
  6. Reduced armor penetration of fragmentation grenades from 5 to 3
  7. Implemented a new transparency of houses
  8. Increased the chance of dropping rare operatives in special offers. Also increased the cost of
  9. Now consumables (grenades, first-aid kits) do not finish the turn, but spend 1 AP
  10. Minor GUI edits
  11. Minor bug fixes on maps

Список изменений от 09.06.2020
  1. Добавлены рейтинги...
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20 May

Post

Hi, Redditors! New patch was installed. Please, restart the game launcher.

Patch Notes 20/05/2020

  • Increased drop chance for weapons and armor in PvE missions and in special offers
  • Added PRO scanner to the market, as well as PRO and ELITE scanners in loot
External link →

15 May

Post

Hi, Redditors! New patch was installed. Please, restart the game launcher.

Patch Notes 15/05/2020

  1. New scheme for repair and degradation of weapons and armor:

- Weapon degradation no longer affects accuracy, and armor degradation no longer affects defense. Instead, with a completely degradated item, you simply cannot go into battle before repair.
- Weapons and armor now have a resource that determines the number of durability points restored during all repairs of this item. After exhausting the repair, the item becomes unrepairable.
- When applying repair kit, item receives a temporary bonus (accuracy for weapons, chance to dodge for armor).

  1. Increased chance of loot with weapons, armor and modules for their upgrades
  2. Corrections in animations and cameras, including animation of running
  3. Increased operatives' running speed
  4. Fixed bug due to which "Return...
Read more External link →
Post
    Nesquik on Steam Forums - Thread - Direct
Patch Notes 15/05/2020

1. New scheme for repair and degradation of weapons and armor:

- Weapon degradation no longer affects accuracy, and armor degradation no longer affects defense. Instead, with a completely degradated item, you simply cannot go into battle before repair.
- Weapons and armor now have a resource that determines the number of durability points restored during all repairs of this item. After exhausting the repair, the item becomes unrepairable.
- When applying repair kit, item receives a temporary bonus (accuracy for weapons, chance to dodge for armor).

2. Increased chance of loot with weapons, armor and modules for their upgrades
3. Corrections in animations and cameras, including animation of running
4. Increased operatives' running speed
5. Fixed bug due to which "Return Fire" skill worked with grenade launchers
6. Fixed bug due to which there was no artifact on the map
7. Improved description of skil... Read more