Ready or Not

Ready or Not Dev Tracker




22 Dec

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I love DRG. Actually one of the inspirations for our lobby. Though arguably they do it a lot better

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Originally posted by UnironicFemboyLover

I love you. Also your game is incredible keep up the good work. Grabbed the base game when it dropped on steam and loved it so much I jumped ship into the supporter edition last night. Thank you and have a great holiday.

Thank you! Much love.

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They used to change things a lot more, such as ads speed and horizontal recoil. It ended up feeling really strange so now they're just waiting to be updated. Probably fed into our procedural recoil system more than the camera recoil (weapon climb and shake vs. screen rotation)

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I'll follow up with our programmers when they're back.


21 Dec

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We don't have any damage specs available right now but likely they will come with a load-out/customization UI update.

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Originally posted by zzguy1

We appreciate the continued communication

All in a days work. This is my baby so seeing so much support (and concern!) is really good, and we all wanna engage with it.

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Originally posted by OMGWTHEFBBQ

Yeah, I'm on a 2080Ti and 9900K, and when I walk along the glass in 2nd floor dealership the performance drops a noticeable amount. DX11

It's that damn blurry glass.

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Seeing more talk about coop involving more than 5 players. Might be fun to add but we've tested with it in the past and it can get pretty clunky.

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Originally posted by TaxLive1727

Same, but I‘m kinda worried about the amount of content. I was super hyped for this game, but after around 20 hours im feeling some fatigue

I‘ve played every single map like 5 times already. There isn’t a lot to do besides clear maps again and again. Player count will drop off drastically probably by the end of the month.

The devs really need to keep at it with new content. A progression system is quite simple to implement, but will add reasons to actually play

Were all slowing down for Christmas and having a much-needed break after slugging it out for so long.

Content (maps, weapons, VO, characters) is already in the works however and hopefully the next big update is gonna help maintain excitement (I hope!).

No word on when they will be though. Definitely not too long.

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Yeah for sure. We will be improving it. Thanks for your feedback.


20 Dec

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Oh for sure. If you notice even parts of Gas depending on the mission is either bare or full of props, destructible lights and items.. Im currently on a holiday so I kinda had to cram in a bunch of work before I left and that was the result.

So expect more of that as we go and a greater attention to detail. Meth is still a standout for me, at least the houses. The caves could do with some more love.

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Accessibility options will come a little later once we've completed new VO and the lines that accompany them. :)

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Were currently changing up the UI for a lot of the lobby stuff. This will be one of the things that is introduced.

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What FOV do you play at?