Weren't we supposed to be getting a newspost about the hitlist before they started being released? Or am I going cray cray?
Glad to see them with this patch, but it would be great to read up on them beforehand to give feedback!
Weren't we supposed to be getting a newspost about the hitlist before they started being released? Or am I going cray cray?
Glad to see them with this patch, but it would be great to read up on them beforehand to give feedback!
That was the intention, you're not crazy! Unfortunately the CM team and development have both been really really busy with Necromancy on our doorstep (plus quite a lot of other projects).
We still plan to do it in some form whenever we can fit it in. There's a lot left on the list and a long way to go.
Is tales of pride active this year? I see the news post is from June 2022
It is, but it's a re-run of last year unfortunately as the timing crossed too much over with Necromancy's final development push.
We felt last year's post gave the best information on it so it's been linked there.
New max cash limits will soar with today’s update - cha-ching! Plus, we've got hotly-requested fixes galore, straight from the Community Hitlist…
https://secure.runescape.com/m=news/max-cash-update--community-hit-list-first-strike
HOTFIX: 12:00 Game Time. We have enabled Free Deaths while we investigate an issue with Death Costs.
External link →How it's been for years is the following: there is NPC's around that shout "Human!" if you are not disguised, this aggros vyres onto you faster than waiting for them to turn around and spot you manually. In the video around 0:17 one of the NPC's shouting in the NE walks away and there is no other around to spot him and force aggro on him.
Normally there should be another static NPC to the SW (looking at the compass) which does a fairly good job in aggroing, but walking under these npc's make them move which happens a lot due to players doing Clue scans in the area.
Please correct me if I am wrong, or feel free to look into the NPC code in your spare time, but this is how I have seen it over 5 years ago where a group of people used to stand under/lure NPC's to specific tiles to get better xp/h (because of the better aggro).
TL;DR I really don't see an issue in this Twitch clip other than expected behaviour.
Absolutely correct - if the 'scouts' see you and shout human they do a hunt around themselves to find a vyrelord and tell it to attack you. As you mention at 17s, there are no NPCs close enough to hear the shout and therefore no extra vyrelords begin to attack.
Oooh, now you're making life difficult!
So we've done some investigation and it turns out - it's not a bug and it's always been this way.
Are you ready for an adventure?
Having looked at the vyrelords, it turns out they are quite a unique NPC in that they have a field of view of 180 degrees. This means they can only see players that are front of them (from right to left of the way they're facing). That NPC that you noticed that wasn't aggressive was because it was facing away from you; as soon as it turned you can see it then becomes aggressive.
To clarify further that this hasn't changed, we managed to find a video from 5 years ago that shows exactly this: ...
Read moreWhat about ovl ingredient sets (the tradeable pack on the GE)? Will the existing sets be updated or will they be discontinued in favour of new ones containing Extreme Necromancy potions?
the existing sets will be discontinued (you'll be able to trade them in at the GE for the old ingredients)
Are there any updates on extended afk timers?
August is currently the goal, we will inform players closer to date about any updates.
See others comments :)
Edit for clarity - 'yes' you can log out and somebody else play from the same device and 'yes' you can play away from home. Most people are using Jagex Accounts with no issues at all, there are some elements of confusion around (such as not realising logins change to the new Jagex Account login) but generally speaking 'no' there are not a lot of problems
Good to go, grab those shards
Nice suggestion, will add it to the list of options!
I haven’t used aggros recently, so I’m unsure if there has been a change or not, but here is my experience:
The first dose will have the interval effect. After that has taken effect for about 30 seconds (enough time for all mobs around you to have aggro’d you), it SEEMS like those mob spawns are automatically attracted to you going forward (meaning they lose the interval effect and are immediately aggressive as they continue spawning). If you let the aggro effect deplete to 0, all mobs reset and you have to start again (meaning you drink another dose and the interval effect occurs).
My theory is that the aggro effect is attached to the spawn as opposed to the mob. When the mob spawns through an aggro’d spawn, it takes on that aggro effect.
Hope that isn’t confusing, and again, I could be completely wrong (the devs obviously know the details better), but I’m just speaking from my experience.
You're completely wrong, but also somewhat right in what you're saying :D
To explain how it works, imagine a timer that goes off every 3 seconds - when it does, it will try to find one NPC and it will trigger that to aggro the player. That is consistent and nothing ever changes the rate or the behaviour - from start to finish, this remains constant.
However, talking about spawns it differs depending on if an NPC has a spawn anim or not - but let's say it does as the majority of new NPCs do have them. The NPC spawns and on average let's say most spawn anims are 1.8 seconds long. During that spawn phase the aggro potion could target the NPC, spawn anim ends and the NPC will instantly target you. Anim was 1.8s, aggro timer rate is 3s - this means there's a 60% chance that it will appear to instantly target you, and if not it's probably coming in the next second which could also feel almost instantaneous.
Final point as I still see debate going on - I am complet...
Read moreAs people have said, you are good to set up your Jagex Account. There were some issues for a very short period last week because so many emails were being sent to new Jagex Account holders and some providers, such as Yahoo, delayed or did not deliver those emails (presumably thinking the sudden increase was some sort of spam attack). That was quickly resolved - no issues now :)
Is it possible to check if aggro pots were changed at any point?
1 mob every 3 seconds feels weaker than it used to be.
I've gone all the way back to release and this number has never changed.