A lil somethin somethin: You can find the details for this event on the announcement page here.
NotAYakk said: I mean, the entire point of a game like Stellaris is to tell a story in an enjoyable manner.Read more
What is the point of it telling a story? That is the entire game.
And an industrial space station devoted to converting ores into high tech alloys *should* feel polluted by default, moreso than a station devoted to trade, entertainment or farming.
This is just an attempt to hook into the habitability mechanics to provide that feeling. Which in turn provides hooks to enrich habitability mechanics.
Life support in a space game is a rich subject area f...
NotAYakk said: Districts are limited by the size of the planet. Size is literally size, larger planets are larger on the system view.Read more
They are converting a certain (usable) area of the planet to that purpose, be it factories, forges, urban spacespace, rural farming, mining or power plants.
At least, that appears to be what the rest of the game is telling us.
So, you can have a different belief, but mine is that districts represent actual space used on the planet.
You'll still have some suburban and lower density areas around cities and the like. Convertin...
NotAYakk said: More friendly per person. Not more friendly per km^2.
Districts represtent km^2.
StylesEste said: "Removed" breakthrough technologies is interesting.. I'm hoping that they've just been reclassified, rather than removed from the game itself. Having more available techs tends to be more enjoyable (at least from my perspective.) Rather than having less. makes focused gameplay more enjoyable.Breakthrough Technologies didn't give any benefit the... Read more
Honestly though I thought a technologies update had a hope for a few more techs, lawls. Maybe I'm just reading it wrong?