Stellaris

Stellaris Dev Tracker




08 Feb

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Feb

Comment
    PDX_ladydzra on Steam Forums - Thread - Direct
We haven't yet announced the release date for the 3.11 update.

01 Feb

Post

by Eladrin

Hello everyone!

It’s been two weeks, so let’s get straight into the good stuff.
Summary of Results​ Much like the first Technology Open Beta, very experienced players formed the bulk of respondents. This time it was closer to 72% of responses coming from players with over 1,000 hours in game. (Only 1.4% said they had less than 300 hours in Stellaris, so the survey skewed very much towards our most passionate players.) Thank you all for your feedback and help.

This time, a majority of players rated technology progress as “just right”, with the remainder almost perfectly evenly split between it being too fast or too slow, with a majority consensus that the changes were beneficial overall.

Many players missed the breakthrough technologies and the general opinion tended to lean towards us pulling back a little too fa... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Jan

Comment
NotAYakk said: I mean, the entire point of a game like Stellaris is to tell a story in an enjoyable manner.

What is the point of it telling a story? That is the entire game.

And an industrial space station devoted to converting ores into high tech alloys *should* feel polluted by default, moreso than a station devoted to trade, entertainment or farming.

This is just an attempt to hook into the habitability mechanics to provide that feeling. Which in turn provides hooks to enrich habitability mechanics.

Life support in a space game is a rich subject area f...
Read more
Comment
NotAYakk said: Districts are limited by the size of the planet. Size is literally size, larger planets are larger on the system view.

They are converting a certain (usable) area of the planet to that purpose, be it factories, forges, urban spacespace, rural farming, mining or power plants.

At least, that appears to be what the rest of the game is telling us.

So, you can have a different belief, but mine is that districts represent actual space used on the planet.

You'll still have some suburban and lower density areas around cities and the like. Convertin...
Read more
Comment
NotAYakk said: More friendly per person. Not more friendly per km^2.

Districts represtent km^2.

Not necessarily.... districs are an abstract of an entity providing space and/or workspace for a set number of pops. This can be either a 1 story building or 100 story building which can then be of variable height based on the average height of the pop species. Some of these could even be subterranean or underwater.  

28 Jan

Comment
Interesting idea but it does not factor in the planet size.... I am pretty sure one industrial district on a size 10 planet would affect the climate more than one industrial district on a size 20 planet.  

18 Jan

Comment
    MarkDey on Forums - Thread - Direct
Glad to see that the Open Beta worked well!

StylesEste said: "Removed" breakthrough technologies is interesting.. I'm hoping that they've just been reclassified, rather than removed from the game itself. Having more available techs tends to be more enjoyable (at least from my perspective.) Rather than having less. makes focused gameplay more enjoyable.

Honestly though I thought a technologies update had a hope for a few more techs, lawls. Maybe I'm just reading it wrong?
Breakthrough Technologies didn't give any benefit the... Read more
Post

by Eladrin

Hello everyone!

I hope that you all had a pleasant holiday season, and want to start off by thanking everyone that submitted feedback regarding the Technology Open Beta. That data we gained from these experiments was invaluable, so let’s get right into it.
Summary of Results​ As expected, the players that responded to the survey were overwhelmingly passionate players that have a ton of experience with the game. Nearly 70% of responses come from players that have over 1,000 hours played in the game. This is somewhat natural for an opt-in beta over the holidays with an intimidating feedback form, so I wanted to thank you all again for filling it out.

There was a strong consensus around the military changes (ship cost and upkeep), so we’ll likely be keeping those mostly as-is.

The technology changes were naturally more con... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Jan

Comment
    MarkDey on Forums - Thread - Direct
Instead of Influence or Unity, I'd prefer Stored Research equal to the cost of the breakthrough technology.  

11 Jan

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Hello Stellaris Community!

We're proud to announce that #MODJAM2024 is available now! Get it here[pdxint.at]!



Now's the time where the Community gets to step in, and vote for your favorite submission. Vote for your favorite #MODJAM2024 Legendary Leaders here[pdxint.at]... Read more
Post
by MrFreake

Hello Stellaris Community!

I have to start off by saying how proud I am of all the participants this year. This year saw the most signups for Mod Jam we've ever had, the most design documents submitted, and (I think) the most final submissions. The modders have really put their all into these contributions, and I think they've turned out fantastic. I can't wait to see what you all think!

The Mod Jam mod will release today around 5 PM CET! You can subscribe to the workshop mod now, and get this new content as soon as it becomes available!

Today we're going to be talking about the final 11 submissions that haven't been seen, so without further ado:
Vizierch Raffar by ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

04 Jan

Post
Hello Stellaris Community!

We’re back with another update on our annual Modder event: #MODJAM2024! Today is feature freeze for the Mod Jam. Essentially, Modders will have until 5 PM CET today to submit a feature-complete version of their submission.

It’s important to note at this stage, that not everything will work correctly. Modders still have another week to bugfix and polish their submissions. Would you like to help our modders test their submissions? Join us on Discord[discord.gg]! Join the Discord, get the PC role, and then look for the #help-test-the-mod-jam channel.

Later today or early tomorrow, we will be posting a link in that section of our Discord so the Communit... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Dec

Post
Hello Stellaris Community!

#MODJAM2024 is well under way. This year we had over 100 modders sign up, and over 60 design documents submitted. While we aren't expecting to have 60 Legendary Leaders submitted at the end of the competition (wouldn't that be awesome though?). Today, we're going to give you the first sneak peek at the Legendary Leaders our modders are currently working on, as well as give you a peek at how the final mod package will work.

The #MODJAM2024 is still currently on-pace for a January 11th, 2024 release. You can subscribe to the Mod Jam mod and get this content as soon as it releases!

Last year, we tried something a little different, in which the mid-game crises were posted by the modders themse... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.