Stellaris

Stellaris Dev Tracker




30 Oct

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
If the game is crashing on startup, it's likely the launcher has forgotten your video settings. In the launcher, go to settings, graphics, and choose borderless fullscreen or windowed mode (the opposite from what it currently is) and see if that resolves it.

There also have been several reports of crashing issues that feature mods not deactivating correctly.

To resolve this:
Go to your Steam Profile, Workshop items, and click unsubscribe from all:

We also recommend clearing your downloaded Steam workshop items, you can find the default install locations here:
C:\Program Files (x86)\Steam\steamapps\workshop\content\281990
and here:
C:\Users\USERNAME\Documents\Paradox Interactive\Stellaris\mod

Hope this helps!
Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Disable your mods, and start a new save. If this issue persists, you can make a bug report here: https://forum.paradoxplaza.com/forum/forums/stellaris-bug-reports.941/

29 Oct

Post
The Grand Archive Story Pack is available now!



Get it today, or with a discount as part of ... Read more

24 Oct

Post


Hi everyone!

The Grand Archive Story Pack and the Stellaris 3.14.1 ‘Circinus’ update will be releasing next Tuesday, October 29th.

Today we have some Preliminary Release Notes for the 3.14.1 release!
Preliminary Release Notes​
Grand Archive Story Pack Features​
  • Space Fauna capture, breeding, and modification systems
  • 151 Specimens to collect and display across events from Grand Archive and the base game
    • Over 240 Specimens total including those distributed across other Stellaris content
  • 15 new Relics
  • Two new Tradition trees
    • Archivism
    • Domestication
  • Two new Origins
    • Primal Calling
    • Treasure Hunters
  • Two new Civics
    ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

17 Oct

Post


Hi everyone!

The Grand Archive Story Pack is lurking in an asteroid field nearby, and will ambush nearby Science Vessels on October 29th.

Today’s dev diary will look at the two new space fauna being added to Stellaris, as well as a peek at the Origins.
Cutholoids​

Cutholoids are cunning ambush predators, lurking within the shadowed hollows of desolate asteroids. There, they bide their time, waiting to ensnare unwary vessels that drift too close.

A typical first encounter with them may look something like this:


If my science ship was cloaked or had encountered them before, things might have turned out... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Oct

Post

by Eladrin

Saddle up, everyone! It’s time to go a-ranchin’!

The Vivarium of the Grand Archive will be accepting genetic material donations as of October 29th.

Today we’re looking at the capture and domestication of spaceborne fauna, Domestication traditions, and the Beastmaster civics. Let’s get to it, this is a long one!
Vivariums and Hatch... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

03 Oct

Post

by Eladrin

Hello, everyone!

The Grand Archive opens its doors on October 29th.

Today we take a look at the Grand Archive structure itself, specimen collection and display mechanics, and then examine the new Archivism tradition tree.
What is a Grand Archive?​ The Grand Archive is the cultural center for your empire, a place to house and displ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

01 Oct

Post

by PDX-Loke

Dear Stellaris Fans,

We've created another small patch for you, aiming to address a couple of noteworthy issues coming out of last week.

3.13.2 is available for download now.

3.13.2 Patch Notes Bugfix
  • Fixed the issue where Gestalt Empire industrial districts only provided 1 Fabricator job instead of 2.
  • Fixed the issue where the tooltip of a Cosmic Storm incorrectly stated 0 days remaining.
  • Triggered species modifiers will now show in trait tooltips even when there are no regular modifiers.
  • Fixed crash in species creation when trait for planet class does not exist.
  • Fixed crash in espionage tooltip on multiplayer resync.

The team is now focusing their effort towards the next major patch.

More on that ...
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

26 Sep

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I’m pleased to announce that the third Episode of Stellaris: Season 08, the Grand Archive Story Pack, will be released alongside the Stellaris 3.14 ‘Circinus’ update on Tuesday, October 29th, 2024. This release completes the Stellaris: Season 08 Expansion Pass.

... Read more

24 Sep

Post


Dear Stellaris Fans,

The team has produced a bugfix and balance patch following our 3.13 + Cosmic Storms release September 10th.

3.13.1 is now available for download. Please find the patch notes below, identical to what was posted earlier by Eladrin.

3.13.1 Patch Notes

Balance
  • Added free pop to first blocker for planetscapers
  • Decreased Storm Creation costs and buffed Astrometeorology job
  • Stormriders and Subterranean get less devastation from storms
  • Scientist governors now also reduce devastation from storms
  • The Nexus Storm of 2211 will no longer happen. (Nexus Storms have been removed from the Early Game storm pool.)

Bugfix
  • A Fallen Empire cannot ask for a scientist that is exploring an...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 Sep

Post

by Eladrin

Hi everyone!

Today’s dev diary is going to be a relatively short one. The 3.13.1 ‘Vela’ patch is planned for next Tuesday, September 24th, and we have a set of preliminary release notes for you to look over.

The biggest change is probably the removal of Nexus storms from the early game pool.

The Vela cycle will be a very short one, since the 3.14 ‘Circinus’ update and Grand Archive is already bearing down on us.

Preliminary Release Notes​ On to the release notes!

3.13.1 ‘Vela’ Preliminary Release Notes
Balance
  • Added free pop to first blocker for planetscapers
  • Decreased Storm Creation costs and buffed Astrometeorology job
  • Stormriders and Subterranean get less devastation from storms
  • Scientist governors now also reduc...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Sep

Post

Hi everyone,

Gruntsatwork here, putting on my writing hat for today only, while Eladrin is on sick leave. While Dev Diaries are the domain of the Game Directors, we wanted to keep in close contact shortly after a release.

The Cosmic Storms Mechanical Expansion released 2 days ago and we have been collecting your feedback on our forums and every other form of social media we could find.

We will continue to do so over the next few days, working on fixes and improvements to Cosmic Storms, for example:
Individualist Machines will get access to the Storm Touched trait so that they can use the Storm Devotion civic.
Planetscapers will get a deposit on game start to clear for +1 Pop.

There are also a few balance considerations we are making that we figured would be nice to mention.
I’d like to get off Mr. Nexus Storm’s Wild Ride!​... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.