Stellaris

Stellaris Dev Tracker




10 Jun

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
There has been a fair amount of work done on the AI in general, and the crisis specifically since 2.6. I'm not sure if the recalling behaviour has changed to not care about the portal system until the anchors are destroyed, but I would not be surprised.

Establishing the Galactic Defence Force might help you out here, as a way to build upkeep-free ships, and turn the tide. :)
Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Create a backup save before doing any of this stuff!

crisis.1000 - Unbidden
crisis.2005 - Contingency
crisis.10 - Prethoryn

bring down the console with the ~ key, and then type: event crisis.10 in the console. This will spawn the Prethoryn, or you can substitute any of the above for crisis.10.

There may be other issues force-spawning a crisis as a warning.

Enjoy!

08 Jun

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
There is still another post-launch support patch in the works. :)

07 Jun

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
You can also do the Merchantile tree, and then set your trade policy to Consumer Benefits, which will give you extra Consumer Goods.

06 Jun

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Originally posted by Forblaze: I feel like these have been broken in some shape for longer than they've not. Are the end game crises able to expand, invade worlds, purge worlds, and reinforce themselves, or generally have a chance at winning without imploding on themselves?

Last I recall, they would expand a little bit and then get stuck, turtling up at their borders without ever wanting to leave.

I haven't seen nor heard of this issue in quite some time. If you do experience this issue, please fill out a bug report.[forum.paradoxplaza.com]

Thanks!

04 Jun

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
I think your best bet is to go to support.paradoxplaza.com and open a ticket. I have not heard of this issue before. Customer Support will likely know a work-around or root cause, however. :)

01 Jun

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
To further expand on this, the corporate version of Reanimators is Permanent Employment, and requires the Necroids DLC *and* the MegaCorp expansion.

30 May

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
You can also travel backwards in time, based on your auto save frequency. :)
Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
The auto resettlement system does take habitability into account when possible, yes.

28 May

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
You can change the video settings in the launcher. Go to Game Settings, Video, and choose Borderless Fullscreen or Windowed mode.

If that doesn't work, go to support.paradoxplaza.com and open a ticket.

Hope this helps!

26 May

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Its likely your mod, as there were changes to the human portraits in 3.4.
Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Right-click Stellaris, go to Properties, Betas tab, it should say "None". If it doesn't, this was your problem.

Otherwise, you can go to Properties, Local Files and Verify Game Files, and that should reaquire the latest version from Steam.

If *that* doesn't work, right-click Stellaris, go to Manage, and Uninstall the game and then reinstall the game.

25 May

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Hey folks, can some of you experiencing this issue make a bug report[forum.paradoxplaza.com] so the devs can take a look at this?

Thanks!

24 May

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
This is a new one. Never heard of this before. Just to be clear does this happen without running mods at all?

19 May

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
In the launcher go to Game Settings, Video and choose Borderless Fullscreen or Windowed as the video option.

If this doesn't work you can go to support.paradoxplaza.com and open a ticket.

Hope this helps!

17 May

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Here's a DLC Review Guide by Silas that's pretty good.

15 May

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
This sounds like a bug. The station shouldn't reactivate while there are hostile fleets in-system from my understanding. Can you report this here[forum.paradoxplaza.com], so the devs can take a look at it?

Thanks!

13 May

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Are you running mods? Turn off your mods. If not, right click Stellaris, go to Properties, Local files, and Verify Game Files.

If these two things don't fix it, you can go to support.paradoxplaza.com and open a ticket. Hope this helps!
Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
This is a mod conflict. :)
Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Originally posted by Armani Quesadilla: Literally just got it and every new game I start comes with -50 deficit in everything so it has literally made the game unplayable
Turn off your mods.