Works fine here, under Windows and MacOS.
What DNS are you using? Try Google
8.8.8.8
8.8.4.4
What DNS are you using? Try Google
8.8.8.8
8.8.4.4
Game crashes after couple hours of play
My game crashes and is just unable to play right after the loading screen.These two don't seem to agree with each other - can you clarify exactly what is happening when, please?
tmurph13 said: I have the same launch issue on Steam PC except I don't even get an error message. It just aborts.In which case it is very likely not the same problem. Please try the above anyway, and make your own thread with those logs if it does not help. Thanks.
imgonnahurtu said: Per the thread title, Stellaris will not launch from steam. Any attempt to do so results in the attached error window appearing.Read more
I have tried reinstalling both Stellaris and Steam, verified file integrity, and also launched the game (successfully) from the Stellaris application in the actual steam folder itself.
As far as I can tell the issue seems to be tied to the Launcher-Installer-Windows. To the best of my knowledge the first launch of Stellaris is supposed to launch this and then install the launcher (obviously). However, while I can run Stellaris the application i...
bob12363626161 said: I have the same issue in ck2. It’s great that u fixed it but what does this even mean lmao. Can u explain how to de activate space engineers? And what port 27016 even is. ThxYou've replied to a 7 year old thread on a different game. Do not do this.
its.chloe567 said: Whilst testing the frame limiter to make sure it had worked, i enabled some more statistics and saw that my fps lows were awful.That seems to imply that the game's regular calculations, which of course are done by the CPU, are affecting your GPU somehow. It is hard to imagine what could possible cause this in modern hardware!
1% lows were 32fps
0.1% lows were a measly 5fps
the framerate dips massively whenever an in-game day passes, and it dips even more when an in-game month passes.
xixixi said: I`m pretty sure the AI does not work well with specific generated empires and produces errors by itself (in the decision-making stuff) which later then result in game crashes.If that is the problem, then you and I will not be able to fix this for you here, it would need a game patch.
These access violation exceptions could also happen through mutlithreading in the AI, ThreadA is calculating some stuff while ThreadB is alread trying to access and use is (before the calculation and final decleration is finished)
its.chloe567 said: I also experienced some crazy coil whine from my gpu which I've never had before (along with framerates in the 800+ range)Okay, we definitely have a refresh rate problem here. Why this is affecting your particular setup so badly I do not know, but please go ahead and report the failure to cap it as a bug, thank you.