Stormgate

Stormgate Dev Tracker




08 Mar

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Hi there--please PM me so I can look into this for you.


07 Mar


06 Mar


05 Mar

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Originally posted by rentenzetsu

It's obvious a person didn't draw that cover. I understand the pressures of needing a lot of art with a limited budget, but ai art is not the solution

This is incorrect. This cover was an edit I made from an original concept piece created by our assistant art director.

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Originally posted by greysky7

Great update. I've been concerned and critical but am rooting for this game to succeed.

I really hope everything goes as planned.

My two major questions were, will the third race be available by early access, and will all of the races have tier 3 units by then? I suspect the answer to the first is yes if they will be included in the next beta.

Also some random feedback if you want it - the transparency is great in some ways, but I think it comes with a lot of problems. Things like "a bank has offered us a line of credit/loan" doesn't provide enough information to make me feel better about the game. More details about that would be a ridiculous ask, and I don't even want to read about potential loan terms. But it still makes me concerned, it almost suggests that there's a real likelihood you'll run out of money (which, realistically, would be true for every new game company anyway and isn't abnormal). But somehow that transparency results in the opposite of w...

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I can confirm we are planning to do our own version of the war chest. Thanks for the feedback! As for the release timelines for content, please stay tuned for our roadmap.

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Hi, everyone! Today, we’re pleased to share some of the lore and backstory leading up to the events of Stormgate. This free eNovella was written by Jack Bentele, one of the narrative designers working on the game.

Read the first chapter of Beyond the Brink here.

We will be publishing a new chapter every day this week, with the full five-chapter eNovella available as a PDF for download this Friday.

Please enjoy learning more about our new universe through the eyes of an important figure in our story—Dr. Clive Cullin.

External link →

04 Mar

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Originally posted by TehOwn

Since this is a FAQ, I'd like to ask a question:

our 3-player co-operative experience for campaign mode

Will this require all 3 players to own the campaign mission being played or just the host?

Our intention is for a host player who owns the campaign content to be able to invite up to two friends or family to play through it cooperatively without the guests needing to pay. There would be some limitations--the guests would likely need to purchase the campaign chapter if they want to save their progress or play solo. Please note that we are still investigating how this might work and it's not yet set in stone.

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Originally posted by Augustby

Yeah, all of the above! I just want to know if the plan for 1.0 is to be a complete reset on ALL elements of the game.

I don’t know which is easier for you to answer: saying what elements are NOT planned to be wiped going into 1.0; or saying what elements ARE planned be wiped going into 1.0

Whichever is easier for you to answer, I’d appreciate! Thank you!

And of course, you can answer with the understanding that this is just what’s currently planned, and I at least won’t hold you to it :P

Appreciate the flexibility re: the response. I’m actually not 100% sure what we plan to reset/wipe, but I’ll look into it for you.

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Originally posted by AuthorHarrisonKing

Was it previously confirmed that we'd get the 3rd race in the next beta? Because that's pretty hype.

I may have teased it before on the Stormgate Discord, but this is our first official confirmation that third faction content will be included in our next beta test, codenamed Frigate. Please note that none of our initial three factions are complete at this point, and they’ll all receive new units and continue to be polished and updated during Early Access.

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Originally posted by Augustby

One thing I'm curious about is the nature of Stormgate's Early Access with regards to what kinds of progress will be wiped, going into 1.0

I know it might seem obvious that everything will be wiped going into 1.0; but there have been other games where Early Access did not behave that way, so in the interest of clarity, I'd love to hear what Frost Giant's plans are.

I realise that this is something that may still be undecided even to Frost Giant; but I'd still appreciate knowing at least what the current plan is. Is the plan for 1.0 to be a completely clean slate, or will some things you earn / achieve in Early Access carry over into 1.0?

Hi Augustby, are you specifically asking whether we will wipe the leaderboards and do an MMR reset for launch? Reset Hero progression?

Reposted from our official Stormgate website: playstormgate.com/news/frost-giant-business-faq

We are committed to being transparent with our community and know questions have come up around our funding status and crowdfunding campaigns. Please know our intent is never to mislead and we recognize there are opportunities for us to be clearer. We hope this FAQ addresses remaining questions or confusion and helps to reaffirm confidence in the great future we're planning for Stormgate.

What does Frost Giant mean when referring to “release” or “launch”?...

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03 Mar

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Originally posted by aaabbbbccc

Also hold position is broken and makes the units stop for 1 sec before attacking (im told it makes them play their idle animation) which is really frustrating.

This is fixed in the next build!

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For some context, I initially asked for the follow behavior that we have implemented in stormgate. The behavior we have mirrors that of wc3, which has the following two benefits:

  • It enables surrounds with the move command. The sc2 implementation doesn't allow for these types of surrounds
  • It enables "sneaky following". You can follow an enemy at a certain distance and not engage them. This will make more sense once our stealth system comes online, but in the context of other games, it essentially enables a stealthed unit with an attack such as a blademaster or a dark templar to follow a target without engaging them once they reach the follow distance. (You can't do this in sc2).

However, compared to the sc2 behavior, it has two downsides/tradeoffs:

  • Units won't guard when they follow, as you pointed out.
  • Rallied units that are rallied to a unit won't engage once they reach their target location. This is because rally orders...
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28 Feb

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Thank you for creating this. It's been shared with our team. :)


24 Feb

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Originally posted by WhatsIsMyName

I'm in, f**k it. Loved playing it for the week, thirsting to play more. Love it.

<3

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Originally posted by HatchiMatchiTTV

So glad they did this- I missed the kickstarter, got an invite, but really wanna be able to invite some friends. Thanks Frost Giant!

You're welcome. Thanks for supporting our team!


23 Feb

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Originally posted by Radulno

I can't think of literally one EA game that was F2P with MTX, it's a pretty massive difference I think.

It's not about scam (well some people are but some people are overexagerating and complaing about everything), it's about the chances for the game. The business model there seems very iffy and I personally doubt a lot they'll make money in EA to fund their game if they really spend 35M$ in 3 years (it's an enormous budget for an indie game and the result we have for now doesn't look like nearly worth that budget), that's more worry than anger for a scam or anything.

Also they did mislead people with their fully funded to release, early access wasn't even part of the initial plans. It's also the source of many people discontent

Our business model is almost word-for-word what our team did for StarCraft II when it went free-to-play (though we're also doing pets and looking at other opportunities), which was successful in not only increasing the player base (approximately doubled in size), but also making development self-sustaining and profitable. We have experience and data here--this is not an unproven approach.

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Originally posted by BZI

Sounds like a good plan.

Still a little confused on why it took this long to set up an Indiegogo page after you had thousands of new players in the open beta(many of which have probably moved on now). But I'll take it.

Our ability to deliver additional closed beta keys after the conclusion of our original Kickstarter campaign only became a possibility recently. Hope that clears it up some. Once we found out we could deliver more keys, we started moving quickly.

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It was an incredibly fun event. I was personally apprehensive, considering how early on we are, but the matches were fun and the talent assembled did an incredible job. We're super grateful to EGC for funding, organizing, and operating the event.

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You're going to hear from our lawyers.