Star Wars: Galaxy of Heroes

Star Wars: Galaxy of Heroes Dev Tracker




18 Oct

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We've also updated the message to let people know we will be hotfixing shortly to turn off the event.

https://forums.galaxy-of-heroes.starwars.ea.com/discussion/216160/extra-shards-from-the-starforge-showdown#latest

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Originally posted by CG_TopHat

We have messaging out around this issue, that we just updated. We'll be doing a hotfix shortly to pull down the event until we can sort out the issue.

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We have messaging out around this issue, that we just updated. We'll be doing a hotfix shortly to pull down the event until we can sort out the issue.

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Due to the issue above, we will be doing a hotfix shortly to remove Starforge Showdown from being an active event. Once we have resolved the issue we will reschedule the event. We apologize for the inconvenience.
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Hi folks,

We are aware of the issue where Darth Malak's event, Starforge Showdow, is still giving out shards when completing the event a second time. Do not use this bug in the meantime. We will be removing these extra shards from accounts and the event with a hotfix. We will let you know when this will occur as soon as possible.

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Try reinstalling the game, it should fix the issue. If you still have the same problem after reinstall, please contact our customer support team on help.ea.com for further troubleshooting.


17 Oct

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Server Update is complete
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Hi Holotable Heroes,

Today’s Server Update contains some minor server changes. There is nothing publicly changing with today's update. We will be rolling out the server update over the next hour. Once complete, we will notify you in this thread.
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Hi there, I looked into this issue and one of the scenarios where both the Deathmarked 501st ally and Fives would die is if the Deathmarked 501st ally also had debuffs which prevent Health gain (like Shock or Healing Immunity). So let's say Rex has Deathmark and Shock and Fives is still present. If Rex is attacked by Darth Revan, Fives sacrifices himself and Rex gains Max Protection but no Health because of the Shock. Then during the same turn, Darth Revan attacks again using Lacerate due to his unique ability "Villain" because the target enemy had Deathmark and gets through Rex's Protection. If this attack is powerful enough it can defeat Rex during the same turn even if Fives sacrificed himself and this is a scenario where everything works as intended from my understanding.

I guess it would be very helpful if you would have a video of the situation you encountered so we can analyze everything that happened. In case you get a video please feel free to send me a private mes...

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Hi,

We already flagged this as a bug.


16 Oct

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Hi there,

Usually, mods that don't show up under "sell" are part of a mod loadout. Delete the loadout and you should be able to sell them.

As for the mods not showing up in your mod inventory, make sure to untick the option for "Only Unassigned Mods" and "Only Mods Not In Loadouts" to see all your mods.


14 Oct

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Hi all,

We have already flagged this for further investigation.


11 Oct

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Hi Holotable Heroes,

About a month ago, we received several reports that some players were able to add zetas and relics after the lock in Grand Arena. In investigating those instances, we found that it is possible to delay the roster lock mechanism. Currently, a player's roster is locked when they log in to the game (that means starting the game and seeing the loading screen) or when they visit the Grand Arena landing page after the preview phase has expired. This is currently driven by your device communicating with our servers, and, in certain circumstances, allows relics, zetas, or new units show up after the period that should be "roster locked". We are working on a fix that will move the roster lock to be when the player joins the event, locking whatever players had set at that moment.

We've discovered the root cause of this issue and are working on a fix. Our hope is to roll this fix out in the next two weeks. We did not alert the community about it earlier,... Read more
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Hi Holotable Heroes,

I have updated the Galaxy of Heroes Developer Tracker today. Here's a short breakdown of what changed:
  • Moved fixed issues that were addressed in this week title update to Resolved
  • Added several new top issues from the last week
  • Now including monthly calendar in News column
  • Added links to Update notes from recent releases

We are still monitoring for performance issues. We seem to have captured the majority of lag issues but still seeing some reports of low client performance

Reminder: This does not cover every bug and issue in the game. Please head over to ... Read more
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We've checked the raid and it appears it was abandoned.


10 Oct

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Originally posted by CommanderMime

My Android version is 8.1.0. I'm updating that now, and I'll let you know if it helps anything when it's done.

Edit 1: The update finished, and it's not happening anymore, but I don't know if that's a byproduct of upgrading the OS or just restarting the app. That being said, the game is also running smoother.

Edit 2: Nope, it's happening again. It seems to be a problem with how the music and SFX overlay and interact? The sound runs just fine until I use an ability.

Thank you! We are working on diagnosing why this is happening right now. Seems to be related to particular hardware but more details when we figure out a fix

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Hi folks, we are looking into this. Can you share your device details here or in a dm?

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Server Update is complete.