Temtem

Temtem Dev Tracker




11 Aug

Comment

Originally posted by Kogerk

that isn't really post-launch content tho is it. As it was promised as a stretch goal of the kickstarter. It's okay to say it's not sustainable, but you are admitting that you do not wish to develop past what was initially planned which is absurd for an mmo and essentially puts an expiry date on the game the moment it's released.

I'd argue it's content coming after launch, even if it was a stretch goal. The amount of unplanned, unexpected content we've included in the game during these past years should make up for it. We have also explained what our take on the MMO format is, and what to expect and not to expect.


10 Aug

Comment
    /u/xYaW on Reddit - Thread - Direct

When you purchase Temtem digitally, the account that purchased it automatically get Temtem Plus.

With the physical edition, you get a code for getting Temtem Plus on the account you plan to play.

This is only to prevent issues with multi-accounts (family sharing, etc) or just to add a kind of "DRM" to physical editions because if not you could potentially create infinite accounts with one disc generating us a lot of server and storage expenses and a huge issue with the in-game economy.

Comment

Originally posted by Kogerk

As a long time supporter of the game who's been waiting for the launch to play again since the alpha reset. I do think it's a bit disillusioning that you'll monetise the game with a battlepass but won't service the game with content post-launch.

There is content post-launch, like the Nuzlocke mode, the arcade bar or the 3rd mythical. And the passes have new quests and items, which are content too. Endless islands and tems are not a sustainable cycle for us.

Comment
    Tsukki on Steam Forums - Thread - Direct
Hi! No one gets banned for discussing about bans, but there are rules in place to prevent information leaks that would benefit those that want to improve cheating mechanisms. That, and the fact that there's no information whatsoever that can be extracted from these discussions. Only the support team, in charge of bans, and the person banned actually know what happened.
We talked about bans in length here, and I recommend you give it a read: https://www.reddit.com/r/PlayTemtem/comments/g6nkov/on_bans_and_ban_appeals_some_insight/
Comment

Originally posted by zose2

I know this is a bit late but I noticed Nobody uploaded it to the reddit yet and I wanted to make sure people on reddit saw it too :)

thank you very much Zose!!! <3

Post
    Tsukki on Steam - Thread - Direct


Temtem is reaching it's full launch on September 6th! Players new and old will be able to visit Tamer's Paradise for the first time, where they'll discover a whole new island of fun, challenging new content, creative new battle modes, and more items and ways to express yourself.

See you soon on Temtem's full launch day!
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment

Originally posted by Vulcannon

Did I see a paid battle pass in addition to already being a fully priced game?

I actually think Temtem would benefit a lot from going F2P with a microtransaction/BP model since the game appeals most to a younger audience. But having them on top of a paid game seems questionable.

They're entirely cosmetics to cover server costs and healthy sustain of the game in the long run. We actually announced it years ago and have always tried to be as transparent as possible about it.

Comment

Originally posted by statesminds

I have 2 questions. Is the entire game online only? And is there cross-platform co-op?

It's always online, and there's cross-platform and co-op for the entire campaign.


09 Aug


08 Aug


05 Aug

Comment

A sensible comparison is fine, but comparisons between Pokemon and Temtem often simplify one or the other's core features (I don't think Temtem's MMO aspects really are like the online wild area) and ignore the totally different backgrounds and contexts for the two.

We've never shied away from explicitly talking about the many ways Pokemon inspired Temtem, but there are a lot other games that have influenced us as well. What YaW might've meant is that we're not a 25-year old, multibillionaire franchise, and as such there will always be things that are out of our reach, and these factors are often glossed over in comparisons.


04 Aug

Comment

The definitive, pro-trick that no one's told you: buy it now, wait until September 6th to start playing.


02 Aug

Comment

Hi! I think I've answered this question in the past, but I can't find it.
We're not currently considering taking the server down in the future.
If things went wrong and that time came around, we'd think of a solution for it then. But it's definitely not something that's in our heads right now, so we can't give you any more conclusive answer.


01 Aug


28 Jul

Comment

Originally posted by Shoebox_ovaries

I'm sure this was a huge win at the office! I hope yall are celebrating.

Moderately celebrating because there's a lot to do! :)))

Comment

Originally posted by Old_Check_3881

I can't imagine tems take up much storage space. Even if all 500K players had the max amount of tems I don't see how I could use that much space.

They do, actually. There's a ton of data associated with each Temtem and a ton of Temtem on every account.


27 Jul

Post

Tamers looking to explore the Archipelago on Xbox, rejoice! We just got green-lighted, so Temtem will have fully functional cross-play and cross-progression on Xbox too.

This effectively means all platforms will have fully working cross-play and cross-progression!

See you all on September 6th!

Play with everyone, from anywhere, on any platform!

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