This is fantastic Agent! Hold tight to your friend, you've found a good one :)
This is fantastic Agent! Hold tight to your friend, you've found a good one :)
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I appreciate that fully but i can assure you that anything that blocks progression for players is a top priority.
There are several factors at play here.
First we need to identify where these occur and under what circumstances. Secondly we need to be able to reproduce it, which in these cases is not always simple as they are somewhat irregular and the doors work as intended the majority of the time.
Once we had located it and reproduced it, a fix is then made, integrated and deployed.
Due to the number of these issues found, it is an ongoing process to find and eliminate them one by one.
Don't read this as i'm diminishing these bugs by any stretch. They are frustrating to encounter (been there myself multiple times) and the fact that they are common is a problem in itself. I simply wanted to provide some "behind-the-scenes" insight into how they are identified and fixed as well why there are still a number of them present in the game.
To give some context here, each instance of mobs stuck behind doors must be identified and fixed individually and it's not as simple as a blanket fix for every location.
We are actively working to fix as many of these as possible as we identify them. It's an ongoing process.
So by applying that same logic, why hasn't the eagle bearer been made available outside of the raid yet?
The faster, easier, most direct way of getting it should be the raid of course, but it shouldn't be the only way to get it. Why keep it out of the exotic loot pool? Even with an extremely small chance of dropping in say, heroics or legendarys.
The Raid doesn't close and become unavailable for the foreseeable future like the Season Manhunt does.
Yes. The progression only counts in NY. Although the league missions are all in NY there nothing that says the activities only count there. But it’s working now. Thank you!
No, thank you! I'll be sure to pass this oddity along in case of future instances.
Talents like Creeping Death or Trauma while using the Flame Turret or Stinger Hive can make it pretty straight forward.
I've used a build collectively focused around the Carnage LMG and ended up dropping 1-3 Crossbow ammo in nearly every room on some missions.
So then doesnt that make participating in the whole manhunt completely pointless? Because you can still get the end prize elsewhere?
Not exactly... we still don't know exactly how we want to implement the post-Manhunt acquisition method, and it may not be immediately accessible.
The faster, easier, and more direct way of getting the mod is through the Manhunt... it just won't be the only way to get it.
Hey Free-Striker - just a couple clarifying questions. What platform are you on, which Exotic(s) did this occur with, and did it still consume the components?
Haven’t tried that yet. But I will now. Thanks
Let me know how this turns out, please. Seems like we've got our source of the issue.
It would be interesting to see such multi-color cores where Red/Yellow would increase Weapon Damage by a bit and Skill Damage (by the amount of 1 Skill Tier) without all the other bonuses that come from a ST... Or Blue/Yellow cores that increase the health/duration as well as Agent armor, etc.