The Division 2

The Division 2 Dev Tracker




06 May

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This is fantastic Agent! Hold tight to your friend, you've found a good one :)


05 May

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Originally posted by [deleted]

[deleted]

I appreciate that fully but i can assure you that anything that blocks progression for players is a top priority.

There are several factors at play here.

First we need to identify where these occur and under what circumstances. Secondly we need to be able to reproduce it, which in these cases is not always simple as they are somewhat irregular and the doors work as intended the majority of the time.

Once we had located it and reproduced it, a fix is then made, integrated and deployed.

Due to the number of these issues found, it is an ongoing process to find and eliminate them one by one.

Don't read this as i'm diminishing these bugs by any stretch. They are frustrating to encounter (been there myself multiple times) and the fact that they are common is a problem in itself. I simply wanted to provide some "behind-the-scenes" insight into how they are identified and fixed as well why there are still a number of them present in the game.

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Updated May 5th:

We are continuing to investigate these issues and will keep you updated.
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Originally Posted by rapier17
Wait, your Agent's hair and your avatar's hair match. I'm seeing a link here!
Yeah! Its fan made by Grandarex, who did sketches of players in-game agents
I got mine done and made it my avatar ... Read more
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The maintenance has completed and the servers are coming back up
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To give some context here, each instance of mobs stuck behind doors must be identified and fixed individually and it's not as simple as a blanket fix for every location.

We are actively working to fix as many of these as possible as we identify them. It's an ongoing process.


04 May

Comment

Originally posted by aDog_Named_Honey

So by applying that same logic, why hasn't the eagle bearer been made available outside of the raid yet?

The faster, easier, most direct way of getting it should be the raid of course, but it shouldn't be the only way to get it. Why keep it out of the exotic loot pool? Even with an extremely small chance of dropping in say, heroics or legendarys.

The Raid doesn't close and become unavailable for the foreseeable future like the Season Manhunt does.

Post
Agents,

The servers will shut down for maintenance on Tuesday, May 5th at 09:30 CEST, 03:30 AM EDT, 12:30 AM PDT.

Estimated downtime is approximately 3 hours.

Maintenance Notes:

  • Added more spawn points for reinforcements during Warhound Convoy activities.
    • This will make the activity be more in line with other Open World activities in terms of completion time.
  • Fixed an issue making it possible to kill Kajika in the Pathway Park Main Mission before the final encounter.

Please follow this thread for any updates as the maintenance progresses.

Thank you for your patience,

/The Division Team
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    UbiT00n on Forums - Thread - Direct
Hey LurchUSA,

Your photo didn't upload so it was an empty message.

You can use IMGUR to upload images here

01 May

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Originally posted by skibro2002

Yes. The progression only counts in NY. Although the league missions are all in NY there nothing that says the activities only count there. But it’s working now. Thank you!

No, thank you! I'll be sure to pass this oddity along in case of future instances.

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Talents like Creeping Death or Trauma while using the Flame Turret or Stinger Hive can make it pretty straight forward.

I've used a build collectively focused around the Carnage LMG and ended up dropping 1-3 Crossbow ammo in nearly every room on some missions.

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Originally posted by aDog_Named_Honey

So then doesnt that make participating in the whole manhunt completely pointless? Because you can still get the end prize elsewhere?

Not exactly... we still don't know exactly how we want to implement the post-Manhunt acquisition method, and it may not be immediately accessible.

The faster, easier, and more direct way of getting the mod is through the Manhunt... it just won't be the only way to get it.

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Hey Free-Striker - just a couple clarifying questions. What platform are you on, which Exotic(s) did this occur with, and did it still consume the components?

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Originally posted by skibro2002

Haven’t tried that yet. But I will now. Thanks

Let me know how this turns out, please. Seems like we've got our source of the issue.

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It would be interesting to see such multi-color cores where Red/Yellow would increase Weapon Damage by a bit and Skill Damage (by the amount of 1 Skill Tier) without all the other bonuses that come from a ST... Or Blue/Yellow cores that increase the health/duration as well as Agent armor, etc.