The Division 2

The Division 2 Dev Tracker




15 May

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I believe you can find the Year One Pass in the in-game store, but it should also be included in the Warlords of New York Ultimate Edition of the game.

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Originally posted by TheHungryJeff

Open world (similar to DC) w/ the usual bells and whistles (parachute loot, free-roam activities, loot boxes, etc).
There are a few story missions that are re-playable in higher difficulties as well.

You also unlock 2 Coney Island missions which I highly recommend visiting during night time.

Just want to chime in here - the 2 Coney Island missions were a part of Episode 3, not part of the expansion, and thus are part of the base game.

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Hey Yautja, what platform is this happening on - and is the issue present immediately on startup or does it only kick in after a certain point?

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Originally posted by Asurmen32

status effect LOWERS the fire sitcky tick damage but increases the burn duration. so its half bugged QQ

as to why.. well same reason they havent fixed all the bugs, who knows lol.

Just to clarify so I can make sure I've got this right... You're saying the Perpetuation Talent is only half working - increasing burn duration from the Fire Sticky Bomb skill but not the damage?

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Originally posted by kabachy

Lol had that happen to me. Followed me around like a lost puppy and never blew up. I kept it as a little pet for awhile. Then I had to climb up to defend the checkpoint and not sure what happened to him. Kind of miss him.

:(

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Originally posted by Build_a_Baird

I have noticed ZERO difference in grenade accuracy. They still zero those damn things in.

Are you playing against primarily elite enemies on harder difficulty? The changes will be the least noticeable with the higher veterancy enemies.

We will continue to monitor your feedback and adjust further if necessary.

Post
Agents,

We wanted to give you an update on the end date for Season 1 � Shadow Tide. As you might know we are planning to host a Public Test Server (PTS) for our next Title Update, TU10. We previously mentioned that we want to make sure we have enough time to give our players the opportunity to test the balance and gameplay changes on the PTS while also allowing us to have enough time to iterate on the feedback we will be receiving.

Season 1 was previously scheduled to end on June 1st and Season 2 was to follow shortly after that. We will change the Season 1 end date to June 15th to give players more time to get their Season levels as well as having time to test the changes of TU10 on the PTS if you play on PC. While the plan is to still have Season 2 start very soon after Shadow Tide ends the exact starting time will be depending on the results of the Public Test Server.

Thank you and stay safe!

//The Division 2 team ... Read more
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Thanks for the detailed feedback!

We are looking at all weapons in TU10 and the vast majority of them will see a buff as a part of the balancing pass. More info on all that soon!


14 May

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Originally posted by Omitted-Wolf

Hey it seems to be attributed to lag when in a group. I have been experiencing another strange thing in the last few days and it’s the turret again this time it’s the assault one. It will just randomly refuse to fire and nothing will fix it. I had to change skills completely and finish what I was doing while trying not to get killed in a lvl 4 control point the last time it happened. Fast traveling seemed to make it work again.

Is this second issue with the Assault turret happening while solo or only in a group again? Also are you running any noteworthy gear set (mainly Hard Wired) where gear might be impacted?

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Originally posted by blackpoeticinjustice

Environment: Playstation 4 Pro - ver. 7.50, LAN Cable
Application Version: 1.23 (Title Update 9.1)
Severity: Low
Issue Type: Visual
Frequency: Every Time

Action Performed:

1) Open 'Division 2' application
2) Loaded into Base of Operations (White House)
3) Fast traveled to Safe House nearest to "Ivy Tunnel" Control Point
4) Used 'Artillery' Turret skill
5) Inflicted damage onto the enemy NPC with skill

Expected Result:
Once the blast from the Artillery Turrets hits an enemy NPC, numbers appear, indicating damage dealt. The 'Bleeding' icon appears beside the enemy's health bar and a stream of numbers begins to appear, displaying damage done by the Bleeding status effect applied by the player.

Actual Result:
The numbers ...

Read more

Here's a ⭐for providing such a detailed report, seriously, very appreciated.
It has been reported to the team!

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Updated May 14th:

As mentioned on SOTG yesterday, today's ... Read more
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We have completed the maintenance ahead of time and the servers are coming back up. Title Update 9.1 is now live!

13 May

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Originally posted by SuperD345

100% haha

We're aware of the issue - and will work towards fixing it for the future... But we're not rushing towards a patch for this right now.