Ahskance

Ahskance



16 Dec

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    Ahskance on Forums - Thread - Direct

Customer Support is definitely the place to assist you. Maybe you had trouble making a ticket at that time, but please try again!


15 Dec

Comment
    Ahskance on Forums - Thread - Direct

The website link is at the top of the OP. Picture's in the article.

Comment
    Ahskance on Forums - Thread - Direct

The first three pages of this topic actually addressed the topic. Namely, "How do you alter CVs to be playable, but not too OP in hands of a Unicum player"

As the last 2 pages have devolved into word parsing and unproductive bickering, this thread's met her fate.

Thanks for playing and we'll see you on the next one~

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    Ahskance on Forums - Thread - Direct

Portal Campaigns are to help folks know to pay attention to/interact with News stuff. It's a big way we put out information, so it's good to have people that know how to find it.

That's tracked behind the scenes. So if you've done the thing as far as you care to do it, you should be good~

Comment
    Ahskance on Forums - Thread - Direct

Did some digging around:

Thing Explained Here! -

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    Ahskance on Forums - Thread - Direct

There's a new Holiday Activity up on the News Portal:

https://worldofwarships.com/en/news/general-news/holiday-tree-collect-all-the-gifts/


Some folks have had some questions, so I'm here to explain!

First thing first, Click the Participate Button to opt in~


After Clicking, you should see...



Next! Where are the Missions?!

They're are on Tree <3 Click an Ornament to find one:




Note the bottom of the Mission. "Ends in:" means it's currently running. Some missions haven't started yet~


Note the "Starts in"!

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So, where's the Loot?!


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    Ahskance on Forums - Thread - Direct

Hello Captains~

A new devblog has been posted here: https://blog.worldofwarships.com/blog/255

Please leave any feedback you have right here!

Thank you!

Comment
    Ahskance on Forums - Thread - Direct

Do you still have wrong text issues after the check and repair?

Comment
    Ahskance on Forums - Thread - Direct

I have told you already in this thread that both SBMM and SBB have been tested in this game. They have not been tested on Random Battles, but they have been tested.

Just because they have not been put in place into Random Battles does not mean there's no information to work off of in this field/situation.

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    Ahskance on Forums - Thread - Direct

Data is great, sure. However releasing it does have its downsides.

While said data might convince a 20 year industry veteran that X or Y decision is good, it may do nothing to convince a player. So in that case, the release of data may only result in undermining player faith, because the player could come to a different conclusion. This isn't to say that would happen, but it's awkward as data can be open to interpretation.

I've never looked into the line of work, but I've heard Data Analyst is really quite a hard job to do.

Comment
    Ahskance on Forums - Thread - Direct

Please do me a favor and back up a bit. I feel like you're in the middle of a conversation with me, and I missed the beginning of it.

Can you start over at the start?

Comment
    Ahskance on Forums - Thread - Direct

At present, Subs CAN and DO go to positions via Max Depth and strike. Some veteran players have gotten quite good at killing a ship and then slipping back out again.

However, that's not to say it's the "best" way to play a sub. It's just a thing a sub can do.

World of Warships comes down to decision making, and more offensive/risky decisions are... risky. "No risk, no reward" as they say.

Comment
    Ahskance on Forums - Thread - Direct

While anything is possible, please understand that the choice for Randoms to be Random is quite intentional. Analysis of other games that are in and outside of our competitive space led to the belief that Random assignment was a better choice then not. Years of play and observation have not altered that.

Please know that games as an industry is a fairly tight field. While developers do withhold their secret sauce where able, they also do attend conferences and share ideas with other game companies because of a love of the work. SBMM is something that some companies use, and other companies do not. The decision for us is intentional.

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Worth noting, it's been brought up in this thread that limited runs of SBMM have been performed. Recently, Brawls have used a version of it. As to "skill-based battles", Clan Battles is a long running concept where teams reach their skill ceiling and fight with others that have done the same. Ra...

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    Ahskance on Forums - Thread - Direct

Why would you think the island-holding Radar Cruiser wouldn't rely on teamates? Odds are it isn't spotting for itself, that's likely for a teammate the position is supporting. Also, said imaginary Cruiser still gets overmatched by Battleship shells, or cross-mapped in open waters, or all the other constraints that Cruisers have already in the game. Please don't waste my time with this.

Radar Cruisers are given tools to find low detection things. That's quite literally what Radar does. Saying that a consumable that is supposed to detect hard-to-detect enemies... isn't supposed to detect hard-to-detect enemies, is odd.

Further, said Radar only works against a sub are Periscope Depth or high. The Sub could certainly dive until the consumable is done, so it isn't as though the sub has no options such a situation.

Yes, but this is a Game with ships that have Health Points and Radar that sees through Mountains.
...

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    Ahskance on Forums - Thread - Direct

Certainly, but CVs don't exist in every game.

Also, there's nothing other than an enemy submarine which can stop a Sub from going to Maximum Depth and going unseen to a position and ambushing. Especially if the sub is in a div and talking with other players over voice who are saying where X or Y enemy ship is.

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    Ahskance on Forums - Thread - Direct

Halo and other FPS shooters are fairly static, though. They have standardized weapons, as well standardized player characters health/shield/capacity.

While SBMM may increase the engagement... how LONG does it increase engagement?

World of Warships is 7 years old, and has players that have played it for all 7 years (or more). What is the average lifespan of an FPS using SBMM? 2 years? 4?

Ideally World of Warships could live another 10 years, or more. It could be a flagship title that lasts well into the future and stays active for decades. At the heart of that concept is "endless replayability", which in other games is often associated with randomized map creation or sitiuations. Randomized player encounters is innately "more varied" then selective player encounters.

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    Ahskance on Forums - Thread - Direct

Which client are you using? Steam, WGC, or Microsoft?

Also, have you performed a Check & Repair?

Comment
    Ahskance on Forums - Thread - Direct

Community belief or no, complaining doesn't alter the game. Problems do. Complaining is helpful in finding problems, however, as big pain points are typically things needing to be addressed somehow.

Submarine interactions needed to be expanded, so ASW was brought to all the ships in the game. Still, having the ASW didn't address enough situations, namely that part of "counterplay to Submarines" revolved around detecting them in the first place.

Radar not being useful when a Submarine is "Aerial Detection" spotting a Radar Cruiser from operational depth is a problem. It goes against the counterplay concept. Also, it further incentivizes the sub not to come to the surface which is where shellfire is dangerous. Altering Operating Depth to require outside spotting encourages submarines to enter danger by being on the Surface or at Periscope Depth when forced/isolated.

Note: Being able to shoot at a submarine has nothing to do with ...

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    Ahskance on Forums - Thread - Direct

There is a community belief that we balance to popularity figures, but that is wrong. We're balancing off interactions and gameplay data. Submarine feedback has indicated there need to be more possibilities for interactions to happen between surface ships and subs.

As such, driving the submarine up to periscope depth when it wants to self-spot makes it vulnerable to shellfire when radar'd, detected, or hydro'd. While depth charges are another way of interacting with subs, they are not singlehandedly enough depending on the situation.

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The OP is voicing upset at their reduced ability to operate independantly. Also, to operate Safely while independant. This is noted by their describing surfacing from being blind to enemy positions outside of their Hydrophone range and then getting radar'd, detected, and hunted.

However, being radar'd, detected, and hunted... is intended when a submarine is isolated and alone. Des...

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    Ahskance on Forums - Thread - Direct

You can always find the "Torpeo Detectability Range" in the Tooltip from hovering over your Torpedo Weaponry in port. Balao is 2.4km, and U-2501 is 2.2km.


There's no reason to assume positioning with your fleet involves you hiding behind a Battleship.

You can play the frontline with an allied DD and work as a team. You don't have to only play as a solo asset that hunts the enemy in their spawn.