Dev9797 said: Before/After temp: 58C/68CIs that CPU or GPU? Whichever one, can we have the temps for the other please?
Dabom said: I believe I have it fixed.What was it that fixed it for you, please?
DP3Boss said: yes my MacBook run off of Intel graphics, but I’ve never had a problem with CK3 or any other PDX game running on my Mac, unless that was a change with 1.6.There was, as I mentioned above
1.6.x is apparently fussier in needing hardware to meet spec.
abeth said: This also happens to me quite frequently of late, I run the game on a Mac Pro with an intel chipset. It typically shows up post 2300, but can also happen just leaving the game paused and walking away for bit.That might make reporting it difficult, because this game is not officially supported on Intel video systems under MacOS! That said I don't see anything pointing to graphics in that crash stack.
cpd said: I've logged about 200 hours in the past few months with no issues like these crashes. However, I bought the Overlord and Necroid DLC a couple weeks ago. The first game in this thread is the first game I've played with that new DLC, and the attached game is the second game.You could test that theory by disabling those DLCs , either in Steam or our launcher, and starting a new galaxy that way. That would determine if it's the DLCs themselves, or the underlying free patch.
Jason.chef said: Playing late game, I rule half of the known worldIf you check the Bug Reports forum I think you'll see other reports of this in that circumstance, I suspect the game simply cannot cope with empires that large.
vagrantprodigy said: Looks like I already had the folder. Thanks for the idea though.Linux is case sensitive, is it exactly mod ?
[22:00:39][gfx_dx11_fence.cpp:32]: D3D error: hr returned: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.There's a slightly newer video driver now so let's do a clean reinstall of that:
[22:00:39][pdx_assert.cpp:612]: Assertion failed: hr returned:
The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
[22:00:39][gfx_dx11_master_context.cpp:746]: Failed creating fence