Auberaun

Auberaun



25 Jan

Comment

Originally posted by Mazrim_reddit

I'm impressed you bother to explain the matchmaking stuff to clueless people who don't want to hear answers lol.

I'd tell them I am rigging their next ranked match because of complaining on reddit

I tell people I'm putting them in loser's queue all the time, and the reason I can make those jokes is because I can't because it doesn't exist :)

Comment

Originally posted by Jhinstalock

And what about certainty of MMR in regards to how many games played? Can you"loosen" the certainty if you start playing very well all of a sudden? The opposite feels to be the case at the moment.

You can through winstreaks or losestreaks (doesn't need to be X wins/losses in a row, it's X wins or losses out of Y recently played games), we're not looking at any in-game performance metric right now.

Comment

Originally posted by AdElectronic8214

Except matchmaking algorithm is based on EOMM, behavioral score, and MMR.

It's not like flipping a coin.

Matchmaking knows within a 95% confidence interval which team is going to win and which team is going to lose.

When matchmaking makes a team with 2 duo pairs, 3-4 divisions higher, and all 60%+ w/r, and are all on 3+ game win streaks, while your team has no duo pairs, has players 2-3 divisions lower, and all are sub 45% w/r, and are all on 2+ game loss streaks, then the matchmaking system intentionally put you on the disadvantaged team.

If your match making is like this 8 games in a row, you are in loser's queue. It's not a coin flip. It's intentional.

https://www.youtube.com/watch?v=KIfaZtt6nV0

Except matchmaking algorithm is based on EOMM, behavioral score, and MMR.

Just MMR, and modifications to MMR to balance for things like premades & red/blue side advantage. Matchmaking doesn't look at winrates or streaks.

Comment

Originally posted by The-Elder-King

They are not as accurate as the actual system.

Knowing exactly which factors count into MMR will help people knowing how to mislead the system, either for personal gain or for damaging other players.

There is also the problem that knowing how the system recognise patterns will help players avoid the detection i.e. back in early seasons, if you were a OTP you’d very likely get matched with someone who had high chances of picking a counter champ to stomp your promos.

Other than that, I can only think what happens if players find out they are being ranked with incredibly silly factors.

I can just tell you - you gain MMR by winning games and lose MMR by losing. The amount you win or lose is related to a few things, like the MMRs of both teams. In other words if your team has more MMR, so you're "expected" (and I really need to emphasize that "more MMR" and "expected" are extremely thin margins before you pounce on me for rigging matches, in almost every case the MMRs of both teams are close enough that the difference is not really significant) to win, you earn less MMR than in the opposite case. It's also related to how confident we are in your the MMR you have today, for example win or lose streaks can be an indication that you are farther off from your MMR than expected and we'll move you more per match as a consequence.

back in early seasons, if you were a OTP you’d very likely get matched with someone who had high chances of picking a counter champ to stomp your promos

wut


21 Jan

Comment

Originally posted by Hamchickii

Do rank points gather on the same track for flex and solo queue? I usually split my time between both game modes, but do I need to just focus on one or the other in order to get my 200 games in a single track? I get gold but it takes all season so now with half the time to get there, I might need to focus on number of games instead. I just don't know if I can still do flex queue with friends or if I need to just solo only in order to meet the limit for the skin.

They do gather on the same track, so you're good to split your time


20 Jan

Comment

Originally posted by Rakudai1

Riot Auberaum what is your current rank in league? So many problems in high elo do you even play the game? Atleast they should hire some high elo in the department don't you think?

You can look me up if you want, my NA summoner name is Riot Auberaun.


18 Jan

Comment

which animal name would you like us to replace with YasuoMaster2 next patch

Comment

Also use WASD controls coming from old RTS games and am a big fan, my thinking is that your mouse hand should almost never have downtime, you're moving your character or aiming an ability almost constantly for the entire game, while your keyboard hand is frequently not doing much at all. Even in the middle of a fight, you have 4 abilities + some items, some of which will have longish cooldowns, but the clicking never stops.


15 Jan

Comment

Can you send me your account name and which server you're on?


14 Jan

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Originally posted by CF-Developer85

you mean 13.2 or 13.2 or do you mean february?

Ah sorry I do mean 13.2 or 13.3 XD. what year is it...


13 Jan

Comment

Originally posted by Nard_Bard

I am not a fan of this at all. I f**kimg hate the devs main medium of "communication" is random ass reddit comments.

There are +100,000,000 monthly players (1.25% of the entire human population). Only 6,000,000 reddit subs.

How many of those subbs check the reddit every day? How many see a post like this? And how many actually scroll to the comments to read the dev responce?

If this is how they communicate, at best they are communication with 1-5% of the total player base.

Pathetic.

I wouldn't say it's our main form of communication, if something is important or relevant for the general playerbase it should go on the website or in the client, since that's the only place every player is going to see it. Before you ask, yes, we missed by not having precise ranked start time information available there.

For other things that are smaller individual questions, or opinions about the state of the game, I'm curious what communication methods you'd like to see. We do post broader articles like quick gameplay thoughts that attempt to address some of these things at a broad scale, but our general take is that it's good to talk to players where they're talking (and talking like humans to them because devs are humans too, we're not PR robots). I only speak English so I'm try to be active on Reddit & Twitter, been looking at Discord, we've done some outreach in other language communities too.

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This is a known bug we're fixing, it's only for that part of the client, you can still see the current season games and W/L under the stats tab in your profile for now.

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Hey, we were able to find the problem here and are working on a fix. There's a chance it could require them to re-seed but we'll see if that's avoidable.

Comment

Originally posted by slavemasterlol

Same for me and all master, gm and challenger players i know, all of us seeded into iron 2.

We were able to find the problem and are working on a fix. There's a chance it could require you to re-seed but we'll see if that's avoidable.

Comment

Can you DM me your Summoner name so we can take a look?


12 Jan

Comment

Originally posted by BfMDevOuR

Do we need honor level 2+ to get it? If so... hehexd.

Yep


11 Jan

Comment

Originally posted by Chantrak

Do players still get all the chromas for ranks below the one they achieved?

Yep!

Comment

Originally posted by Tywacole

Was I wonder is if the chroma is locked too. Like I if I get diamond then decay to plat, do I get the diamond chroma at the end of the split ?

The Chroma is based on your actual rank when the season ends, so in your example you would get the Plat chroma. You also can't lose the skin once you've earned it, so for example a player who is Gold or above and has 80 split points will have the skin unlocked even if they demote to Silver but don't have 1600.


10 Jan

Comment

Originally posted by FruitfulRogue

And 200 games for one skin doesn't seem a tad unrealistic to you?

We based the number off of how many games people actually play. It's also not intended to be easy to achieve or accessible by the majority of Silver & below, we wanted to keep the best way to earn it to be to climb to Gold or above. We'll definitely be watching to see how many players do earn it, and if it's below what we expect we'd make it easier to get.