BioWareJer

BioWareJer



01 Feb

Comment

Originally posted by ItsDaBizz

I don’t normally care or even think about game soundtracks, but I’ve been sitting here for about 2 hours waiting for the demo to drop and this menu music is so beautiful😍 perfectly smooth and synthetic. Great job to Sarah Schachner and whoever helped her!

Thank you! It was a big collaboration over many years between us, Sarah and the Sony Interactive Music team. I will make sure they see this <3

Comment

Originally posted by Bomjus1

as long as someone in some room at bioware says "so guys, what are we thinking on text chat" at some point, and seriously talks about it, i am satisfied.

edit: well actually that's a lie, i'll be satisfied with text chat in game, but i'll be happy if it's at least mentioned and talked about by the team.

Pretty sure the vocal majority is going to rule for this live service, for example there are many requested improvements for the PC UI going in thta were driven from feedback on here and Twitter. Keep it coming!

Comment

Originally posted by Coughingmakesmegag

Just FYI this just happened to me again when I closed the Open Beta app. Whole PS4 Pro shutdown and rebooted and gave error code CE-36329-3 when it came up (after disc check). Sending report now through ps4.

K going to file it to our engineers here too. Thanks!

Comment

Originally posted by Trylander

Sorry to say it this way but men can you stop f**king teasing me :D I already can't wait to see the final game. It's already unhealthy the amount of hype i stack inside in me. But thanks for reply rly apreciated!

:)

Comment

Originally posted by Kyoj1n

Actually the social hub brings up another concern.

If there is no text chat in the social hub than its just a fancy room with players walking around, no way to actually be social.

Also a good point. I think it will be coming soon, I just can't promise a feature my team doesn't own.

I'll loop back with design and social on this though, specifically regarding the social hub.

Comment

Originally posted by Bomjus1

is this a "100% agree! we are totally going to be adding text chat"

or is this "100% agree! text chat would be great but we have no plans to add it at this time"

Well I'm assuming we are, but I can't promise things from other teams, so I'm saying that I agree. It will definitely be brought up as a QoL improvement soon. Does that make sense?

Comment

Originally posted by Mystx75

That’s a nice confusing blabla in order to sell the game without confirming that you will implement a text chat for sure.

Well the real issue is I can't confirm feature delivery from another team, so I'm guessing that yes, we will. I just can't come out and promise something that's ultimately not my team's responsibility to come through on. Make sense?

Comment

Originally posted by Trylander

Did you also worked on Guns sounds in general, cause gun gameplay lacks severely impact because, shooting sound is quite flat and enemys are missing impact animations. I mentioned it here https://www.reddit.com/r/AnthemTheGame/comments/akokk9/no_spoilers_my_impression_on_things_that_needs/ already changeging sounds is prob. the easier way to infuse some impact into gun gameplay instead of creating new animations.

Yep, should have much more impact in the ship build.

Comment

Originally posted by Arcalane

The combo one is great, but it's kind of hard to reliably score headshots with some weapons given the way recoil behaves in the demo builds right now.

It feels like sometimes my guns just kick randomly out of synch with their rate of fire, and my crosshair bounces up and down - it feels very noticeable with ARs and LMGs. Is there some hard flinch from incoming fire, or is this a bug?

I'm not sure, I'll ask Boldwin (our resident gun person).

Comment

Originally posted by Levoire

So basically, the Storm combo’d the game?

Ha! Pretty much.

Comment

Originally posted by SexualStallion

Mmmm nothing better than the audio director commenting. You know, I absolutely love the acoustics and sound of games, it‘s an insanely huge part of the game, but people rarely notice. I‘ve watched lots of live-streams about Anthem because my Dual Core PC can’t handle this (try me bruh), and I gotta say - The Sound fidelity is awesome so far, but guns, for example, still need a punch. Not talking CoD Style hitmarker sound-effects, but something more „space-ish sounding“, a satisfying noise that’ll make you go „mmmmm I wanna keep shooting“. The guns just lack a bit of the special something. Have you ever played Borderlands? Shooting a sniper rifle was amazing. It felt so satisfying, and you just kept shooting enemies. It was simple, yet there was so much power behind it. You want to feel this as a player.

I also saw this „ninja javelin“ pretty often, you know, the one who relies on close combat abilities, and he seriously lacks the „punch“. You need to feel each hit, you want...

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Both of those are fixed :)

We found some bugs in the mix on both, mostly thanks to everyone pointing us in the same direction on here, so thanks!

Comment

Originally posted by khrucible

I hope you haven't taken away that satisfying "ping" when you pop a Scar with a headshot kill :)

Still there :)

Comment

Originally posted by GuiHayashida

The sounds in the game are amazing! If I had to give one feedback is just to add an elimination confirm sound. STAR WARS Battlefront 1 didn't have this and they add in SWBF2. Another example of this is The Division 2, they added a sound after confirming a kill that turns the gameplay so much more crisp and responsive, I think it would be great in Anthem!

Thank you! Noted.

Comment

Originally posted by BsyFcsin

But do you have integration into JIRA so automatically populate your Feature Request backlog ;)

Hehhe nope. That is a manual step :)

Comment

Originally posted by Everec

Would it be possible for the BioWare team to set Voice Chat to be opt-out rather than opt-in?
Otherwise, with the lack of a text chat, people who generally don't mess with settings and the ones teaming up with them won't be able to communicate at all.

Yeah I believe thats the setting for release. BenIrvo mentioned that a whole back....

Comment

Originally posted by USMarty

Any chance to customize it so left and right are different sounds?

Good idea!

Comment

Originally posted by DibsOnStds

I think the main concern is more towards text chat. I see you alrdy have a few ppl replying with their points but I’d like to add some that were left out that’ll hopefully be passed on and considered.

Whether it’s voice or text chat it does not need to be fancy in a game. The most basic of either is just fine. It’s not a secret that things like Discord for example will be used often over in game chat options due to reasons like always being available and not needing to be in game to talk, easier to share links/screenshots along with ease of access due to also being an app.

This doesn’t mean that text/voice chat in a game isn’t necessary though. Communication with random players to complete content was alrdy mentioned but in addition to that there’s another huge point to it. In game chats are were a lot of friendships/squads/guilds etc are started.

For example you just get done running a nighthold with randoms and it was a good group.. you type out “hey guy...

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I could not agree more. We will continue to work on this.

Comment

Originally posted by Austin_ACR_151

Try this one. Sorry

https://imgur.com/a/YgS1Kth

Thanks!

Comment

Originally posted by jmeredith06

‘Twas the night before Demo
And all through the sub
Redditors wanted to see
If they could run in the Hub

They want to slay with their friends
And do the Stronghold all night
Blowing grabbits apart
What a wonderful sight!

But the devs worked furiously
To limit the fires
That the Freelancers would start
Like they did the week prior

For if the Dominion prevail
With the Anthem of Creation
That would certainly spell doom
For our great peoples’ Nation

But here is the plan
So you’ll want to listen
I’m 95 percent finished
...

This is going up on the wall of our studio. Bravo!