Hello Travelers!
Today’s blog is a little different from our usual fare. As most of you know, Last Epoch launched on February 21, and the reception has been amazing. In the first week after launch, over 1.4 million of you logged in to play Last Epoch. At our peak, we had just under 265,000 players all roaming Eterra simultaneously. That’s good enough for the 39th highest all-time concurrent player count recorded on Steam, and we’re humbled by your support and enthusiasm for the game.
There’s plenty of cause for celebration, but let’s not ignore the obvious: Last Epoch’s launch was pretty rough for the majority of you who play online. Your patience and positivity have been amazing, but it was obviously not the launch experience that you or we had hoped for.
Now that the initial launch woes are behind us, it’s time to reflect on the experience. What happened? We put a strong emphasis on testing our servers and infrastructure ahead of time, so what did we get wrong...
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