EHG_Kain

EHG_Kain



16 Feb

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    EHG_Kain on Forums - Thread - Direct

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Hello Travelers, and welcome to day three of the pre-patch blog posts!

Healing Hands is a skill which has existed in the Paladin tree for quite some time, without being able to be specialized. There’s various reasons we waited to create a tree for this skill, one of the bigger reasons being that we wanted this type of skill to be able to support nodes which help cooperation with other players.

With our release of Last Epoch on February 21st, Healing Hands will finally be getting its long awaited skill tree. While Healing Hands at its core offers a large amount of support, focusing on healing, one should remember that the Paladin is not a back-li...

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15 Feb

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    EHG_Kain on Forums - Thread - Direct

The first armor set there for the Sentinel is the first Sentinel armor set you encounter (as in it’s the new level 1 set).

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    EHG_Kain on Forums - Thread - Direct

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Hello Travelers, and welcome to day two of the pre-patch blog posts!

In today’s post we’re having a look at some of the new and updated enemies coming to the world of Eterra on February 21st. These enemy updates also marks the point where we have officially completed changing all models in Last Epoch to fully custom created models.

This is largely a visual post showing off the new models our amazing enemy design team has put together. Get your eyes ready, and mind steeled for new horrors arriving in Eterra with the release of Last Epoch.

...

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14 Feb

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    EHG_Kain on Forums - Thread - Direct

Yes it will.

(same answer for Masterlink723)

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    EHG_Kain on Forums - Thread - Direct

That’s Thorn Totem, not Ice Thorns. Thorn Totem will still be here.

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    EHG_Kain on Forums - Thread - Direct

hmmmm. I don’t recall saying there wasn’t.

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The Druant there has two modifiers:
Spiteful and Rampancy. Spiteful causes it to gain bonus damage for four seconds when it's hit, stacking up to 10 times, and Rampancy causes the enemy to intermittently Rampage, granting temporarily increased size, damage, movement speed, and damage reduction.

It cast Entangling Roots on you, which connected rooting you in place, and dealing physical damage over time. When it cast this, it had both 10 stacks of Spiteful, and was actively Rampant causing it to do a lot more damage than normal. The leap slam was the final nail in the coffin. Certainly a deadly combo.

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    EHG_Kain on Forums - Thread - Direct

Yes, they have separate totem count limits. Tempest Strike can have one of each Tempest, and Storm Totem can of course have its one totem.

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    EHG_Kain on Forums - Thread - Direct

We’ve been planning the removal of Ice Thorns for a while - I believe we have already previously changed skill references, such as Primal Bear away from Ice Thorns? For instance, the Primal Bear has a subskill “Briar Thorns” instead of casting Ice Thorns. For affixes, they’re being replaced with Gathering Storm affixes.

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    EHG_Kain on Forums - Thread - Direct

It does not - The totem node - “Looming Gale” replaces the ‘strike’ with a tempest totem. Removing a tempest does not remove the strike from the combo.

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    EHG_Kain on Forums - Thread - Direct

Hello Travelers,

Welcome to the first blog post of the pre-patch blog posts leading up to launch! For all the new Travelers joining us for 1.0, pre-patch blog posts occur during the week before Patch Day, in which we talk about some of the prominent features coming with the latest update. We will have a post every day, culminating in the Patch Notes on February 19th. Of course, the three most prominent features coming in 1.0 are Item Factions, the Falconer, and the Warlock; however, these are certainly not the only features arriving with our release of 1.0!

Back in November, we talked about some of the updates coming with 1.0 (November Developer Blog). When covering Tempest Strike, we mentioned that the change to Tempest Strike’s mechanics left a gap in the Primali...

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12 Feb

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    EHG_Kain on Forums - Thread - Direct
  1. I’m assuming you’re referring to character inventory here - I’m not sure what you mean by “EQ”, other than Earthquake, but that doesn’t make sense =p I suppose this would be possible with enough demand, it’s not something we intentionally don’t support.
  2. Yes, this is intentional. You can be in a situation where your inventory is full, in which case if you were to close the forge, the item would have nowhere to go, and would drop to the ground, which if you don’t notice is far worse. So instead of having different scenarios of where the item can wind up based on if your inventory is full or not, we went with consistency: Your item is where you put it. We also looked into doing a “ghost” version of the item in the forge (not actually moving the item itself), however this caused other issues because of how crafting an item directly changes the item.
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  1. One scenario in particular where I think this desire might arise, is where item labels and hovering them bringing up their card creates clutter while fighting, which is normally where the toggle item labels (default ctrl+z) hotkey comes in. I don’t see why this couldn’t be implemented if there’s enough demand. (This is the first time I’ve seen this request).

  2. I can see this, yup.

  3. There’s two parts here: Map Resets, and Zone Transition portals.
    a. - Map Resets: Because we don’t promote things like vendor runs (items intentionally sell to vendors for very little, so you only pick up things you might actually use), and all endgame activities fail if you leave them before completing them, leaving and returning to a map in the same play session is a rare occurrence during normal gameplay. So as well as being a technical limitation to improve performance, it’s also been lower priority to address; though ideally map permanence would be nic...

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for #4, On the character selection screen, it should state the character name. Below that, it states the character level, followed by the character class (or mastery if achieved), followed by game mode (SC, HC, SSF, etc.). To the right of this information is the Class/Mastery Icon as well. Above the character list, you can filter by specific class, or game mode.

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    EHG_Kain on Forums - Thread - Direct
  1. Are you referring to a universal dodge button, or as LividLegends suggests, a way to skip parts of a map? We’ve discussed the former, but there’s nothing currently planned to be added. For the latter, our maps aren’t designed to have impassable sections be passable. Most traversal skills can cross small gaps, so long as doing so isn’t bypassing a certain amount of the map (going around isn’t a very long distance). Using traversal as a way to skip large parts of content/maps is not currently a planned feature.

  2. For melee attacks, there’s a setting in the menu for “move to melee attack enemies that are out of range” which you can enable/disable. For ranged attacks, this is the default behavior. Though if you use an ability on LMB, which is used for movement at its core, holding “Shift” then pressing LMB will force attack. If you are already holding LMB to move, pressing shift will not interrupt movement to attack, though if that’s the interaction you’re look...

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05 Feb

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Hello Travelers!

As many of you know, Eleventh Hour Games started its history with a post on Reddit, and as such, our subreddit is a very special place for us. When we started up a subreddit for Last Epoch, it was something we needed to manage ourselves, and as many have noticed, pretty much all of the listed moderators are currently EHG Staff.

While we have made sure to always obey Reddit's terms of who can manage and moderate a subreddit, we also recognize that it's part of Reddit Etiquette for Subreddits to be managed by individuals outside of any company or product they may be for. As such, we've wanted to hand off the subreddit to the community for respect of these rules of etiquette. With the growing community, as we head into 1.0, we feel there are enough consistently active users on our subreddit to be able to pick moderators to start this hand off process.

To start pulling the community into the management of the subreddit, we have set up ...

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26 Jan

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Originally posted by Cadmus_or_Threat

Can somebody PLEASE answer the question as to whether or not I should start playing now or wait until 1.0?? I can't find ANY information about it.

Edit: In all seriousness, the mod team are the devs, bless their patient hearts. So I don't think anything will change around here unless they want to hire people to run it or hand it over to the community.

We're actually intending to pass over control to the community as is normal with Reddit. We haven't done this previously as we haven't had enough interest in beesfriends and reddit moderators taking it over, but we're looking to start this hand-off very soon. (It's against reddit's ToS to hire people to run a subreddit to address the other proposed option).