EHG_Kain

EHG_Kain



05 Apr

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    EHG_Kain on Forums - Thread - Direct

If you die in HC, yes, you lose access to your HC stash, gold, and materials as you inherit those things from the Standard version of that game mode. This above mentioned resolved bug caused the deletion of the Standard game mode stash when a Hardcore Character died.

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    EHG_Kain on Forums - Thread - Direct

Hello Travelers,

We’re once again providing notice regarding an upcoming bugfix which can effect build balance; this time in relation to the Grim Harvest effect from the unique weapon Death’s Embrace. It has been found that Grim Harvest could occur at negative mana, allowing you to push your mana into endlessly deeper negative values. Effects which consume mana are not intended to occur while at negative mana. Skills or abilities which cost mana should not be able to be used or triggered while at negative mana, as you cannot afford their stated cost.

  • Fixed a bug where Grim Harvest from the Death’s Embrace Unique Item could be consumed while at negative mana

We are currently aiming to have this fix included with next week’s weekly patch.


04 Apr

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    EHG_Kain on Forums - Thread - Direct

Hello Travelers,

We wanted to let everyone know that we will be pushing this week’s patch to combine into a larger patch next week. While we have heard your feedback that Falconer needs to be brought down in power, we don’t believe dying anytime you use a Falcon ability with the Gathering Fury Bow equipped is the right way to do it.

Just a couple minor bugs with the patch to work out, as the Falconer wasn’t planned to receive any changes.


02 Apr

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No, your account will not be banned for making a large sale with a legitimate item.

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    EHG_Kain on Forums - Thread - Direct

Hello Travelers,

Today we wanted to connect with everyone regarding the recent gold exploit, as well as exploits in general within the online environment. We want to talk a bit about what we’re doing in regards to these issues, and what our plans for the future are.

We take exploits within Last Epoch very seriously and ensure that any time an exploit comes up, we give it our full and immediate attention. We strictly enforce our Terms of Use when it comes to exploits and RMT (Real-Money Trading), and as such, one can expect that abusing such exploits or engaging in RMT, both buying and selling, will result in a permanent account ban.

Since 1.0 has launched, we have been aware of two exploits. The first allowed duplication of items through the bazaar. We w...

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23 Mar

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    EHG_Kain on Forums - Thread - Direct

We don’t have collections as we don’t offer a credit service to incur debt with; that would be quite scary in a video game! All of those systems are handled through Steam. I’m not sure if they offer credit services, but if so, we don’t leverage them.

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    EHG_Kain on Forums - Thread - Direct

LE-51 is a generic error code, it means it’s not a specially handled error - in other words, a more uncommon error. I’d recommend checking your player.log files to see what error it’s recording in the unity crash reports. I’ve included information below on how to find your log files.

If your friend is playing fine very close to you, and not getting disconnected, than it doesn’t really make sense for it to be issues at our services to be causing the disconnects. They would be connecting to the same services, and as funny as it might be, our services don’t have an If($username == 'DeadEmperor') {disconnectService();} line. If it was our services it would be happening to your friend as well - so I would logically conclude that it must be something specific with your connection. Unfortunately I’m not much of a network engineer, but I’d be looking for lost packets to see where in routing an error may be occurring - I know a common program for this is WinMTR (though i...

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    EHG_Kain on Forums - Thread - Direct

Lost Connection Error: We are aware some regions are experiencing routing issues, particularly in the EU, and some sanctioned nations such as Egypt. Unfortunately there’s not much we can do when it comes to the ISP, and if they ban outside servers, or routing services such as Google bans them. If your service experience changes with a VPN, that indicates that it’s not our services, but rather the routing between you and our services. There’s a million things that can cause network issues, so I can’t comment too much regarding specifics, particularly with...

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    EHG_Kain on Forums - Thread - Direct

More & Less = Multiplicative
Increased & Reduced = Additive

For more information and other similar information, in game you can press “G” to bring up the game guide if you like lots of info.


22 Mar

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    EHG_Kain on Forums - Thread - Direct

Reverting this change was extremely low risk, however as a general rule we don’t want to deploy on Fridays in case something goes wrong. While there is events where we may need to stay late, we don’t want to put employees through that if we can avoid it. We’re of course not alone in this, so not deploying on Fridays is a common thing for many companies. We will continue to have weekly patches including more bug-fixes,

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Originally posted by No_RLZ

Can we get some love for our hp bar on offline? It is invisible

Checked in on the status of this for you. A potential fix is currently in QA being tested.

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    EHG_Kain on Forums - Thread - Direct

Please try force closing steam (through task manager if on windows) then start steam back up. Sometimes steam stops responding to Auth requests (we’re investigating why).

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Originally posted by lancer2238

I love how they added TLDR versions too

It's Friday, I know my own attention retention needs TLDR's, so I only felt it fitting to provide them :D

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    EHG_Kain on Forums - Thread - Direct

To clarify our intentions and statements:

As the survey was sparked by the feedback to our statement that we wouldn’t change the warlock’s ward generation mid cycle, in agreeance with the survey will not be making changes which impact moment to moment gameplay or build power, which can suddenly cause a build to not be able to clear a certain difficulty it was able to previously.

As per the survey, we will make bug-fixes which impact moment to moment gameplay, or build power, if those bugs are resulting in the build highly overperforming.

System changes and bug-fixes, such as to Item Factions, Vendor Interactions, or other systems, which are unrelated to a build’s performance, and would not cause a build to suddenly be unable to complete a difficulty level it was previously able to is unrelated to prior conversations. These changes are something we will be making judgment calls on as they arise.

These are also all guidelines, not forced rules. If we don’t ...

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    EHG_Kain on Forums - Thread - Direct

A change/fix being set forth prior to a patch release is unrelated to this distinction I would feel - It may or may not be a bug. As long as there isn’t an underlying bug, purely changing balance would be a change, as under this assumption, the numbers had met the intention at the time.

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    EHG_Kain on Forums - Thread - Direct

They should still have a sale value, just not high enough to make focus farming them a ‘key’ strategy.

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    EHG_Kain on Forums - Thread - Direct

Hello Travelers,

In today’s Hotfix, we are reverting the change to the cost of Despair Glyph Prophecies.

With this, we wanted to talk a bit about why this change made it into the last patch, similar changes, and a bit more about our specific reasoning behind them.

Glyph of Despair Prophecies

This change (favor cost for despair glyphs) didn’t have anything to do with Merchant’s Guild (MG) - at least, we weren’t aware of a significant issue being caused by MG players swapping to ‘abuse’ this. We believe MG already has a very good pathway to Despair Glyphs with Vault of Uncertain Fates, so wouldn’t have been benefiting from this prophecy by swapping.

This was actually something we had decided before 1.0,...

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21 Mar

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    EHG_Kain on Forums - Thread - Direct

This is just a quick hotfix to revert a tooltip change which stated a change that was not actually made.

Changes

  • Reverted a tooltip change for Gambler’s Fallacy and Soul Gambler’s Fallacy which stated they did not work with channeled skills.
    • This was wording only and functionality has remained unchanged.
    • This is a change we are intending for 1.1, and the description change got through early. To be transparent, this is a change we are intending, though we are planning to go over Disintegrate at the same time providing it with buffs to compensate and stand better on its own instead of relying on this singular item interaction.