I still don't get does that 7-14-perma system only for toxicity related bans?
no, it applies to all bans
I still don't get does that 7-14-perma system only for toxicity related bans?
no, it applies to all bans
It was on log in screen something like: "Your account has been suspended for.." I also was kicked out from game
Support did not say me what was a reason
And so, these 3 step ban system applies only for toxicity, right? So player should not be afraid of permanent bans, if it not related with toxicity? Or do it now a very rough punishment system for every reasons?
its possible you got this ban slightly before we changed policy. I dont recall the actual date.
Your next ban might be 7 day, or 14 day - if it ever happens youll know where you are at
Your next ban should not be a perma unless you do something especially bad - like hacking/cheating
I got that ban 23 July. And i made a mistake. I got only 1 day of suspension, not 3. I was trying to ask the reason and was it for toxic behaviour, but support answered me that they can not tell reason, despite i wanted to know what i did wrong to not make same mistake later
Was it a deserter penalty? or maybe it was applied for longer before you noticed it
you can get shorter bans from dodging matches, this still lets you log into the game but you cant play pvp matches
for toxicity related offenses processed through the support team and reporting - the minimum punishment is a 7 day ban
Does this only for toxicity? What does it meant i got 3 days suspension?
did that happen to you recently? 3 day bans no longer exist in our punishment structure. the minimum ban we currently apply is 7 days
Curious as to how youve chosen to define "flop"
for the last 14 days, across conquest, ranked conquest, arena, joust - the most played season 8 gods are (in order) (and the order does not change when you sort by conquest only btw)
Cliodhna (most played)
Gilgamesh
Charybdis
Morgan Le Fay
Tiamat (least played)
Atlas (Not released)
So she is getting more play right now than Tiamat and Morgan, which implies to me that shes not really a flop at all. Her win% is a little low, but at SPL shes been decently prioritized. There isnt really an easy way to measure all of a gods' metrics for one single "success" data point though, gods can often just excel at some things and struggle at others.
I'd agree that she did have a rough release due to bugs, and the specific community here on reddit seems to have certain feelings toward her - but in general she is holding...
Read moreThe minimum penalty a player can get right now is a 7 day ban - this is the first offense suspension - if you see this popup then the minimum penalty imposed on the player was a 7 day ban
this message should only display for
7 day ban
14 day ban
Perma ban
The message will show the same text regardless of which punishment was applied.
I would like to see healing as a whole completely reworked. Tying it to power obviously doesn't work because you have gods like Aphro and Hel who abuse it heavily. There should be a trade-off where if you want to heal more, you will do less damage. Maybe tie the ability to heal to total health or just anything other than power.
Hi-Rez refuses to or can't change the way the healing functions because they're either too lazy to do so or they're afraid it will break the game. Either way, healing has always either been too strong or too weak and it has needed a rework for a long time. A band-aid out-of-combat healing reduction isn't really fixing anything.
Also, I think life-steal needs to be its own separate stat as well and not be tied to healing, but that's another discussion.
response to these types of comments has been provided before, such as this example:
https://old.reddit.com/r/Smite/comments/qlwohd/the_healing_problem/hj60rgj/
the important part within that link:
But in general - the only thing worse than squishy healers would be tanky healers. Currently in SMITE healing scales off power intentionally to create this high risk high reward scenario. Mages like Hel and Aphrodite are designed to specifically out-heal supports like Sylvanus and Yemoja.
I think maybe a damage reduction would be better? It is a skillful move even though I must admit the damage was too high. She is one of my favorite character for this reason and I began to play her because this technique was discovered.
I really hope Hi-Rez doesn’t go with this change and actually nerfs something else
We discussed this one heavily with the smite pro players and came to a few important conclusions.
this trick is not hard to do. It's simply a knowledge gate. As long as you know it exists you can use it.
it was rarely used on players , so you could say that's the skill element, but mostly this just gave Terra far better lane and jungle clear than intended.
the character is most likely going to still be comp viable even with this nerf
In addition to those points, I also designed this goddess and I consider this effect specifically against her design intent. The stones are essentially consumables and players have to choose which option they want. Being able to have both invalidates that.
It seems like there's a good bit of discussion on this one but I would not expect to ever bring this back on Terra.
We are actually quite happy with Charybdis! She is holding popularity well since her release and we have skins in progress for her.
She is a difficult character to skin because of the maw, and we had an absolutely stacked fall with transformers, iroh, and the other new gods so we just had to plan her first skin out a bit further.
Charybdis skins are coming, don't worry!
Does MMR reset at all for other tiers? One of my accounts has inflated MMR and low rank due to rank decay, and I’m scared to play on him because I’d be against GMs in gold
MMR Resets for players 2750 or higher back to 2750 (This used to be 2400 but top end players felt their matches were too volatile at 2400)
Rank Resets for D1, Masters, GM
Not particularly. If you're still grinding wins for rewards, it's worth it. If you're grinding to hit a new highest rank, there isn't too much reason.
note that this reset only affects players over Diamond 1
So if you arent D1, Master, or Grandmaster - feel free to play all day with no worries
CURSED RATATOSKR
Thank you for the response
All I did was launch the game with Steam, click yes when it said "do you already play smite" then logged into my account.
If my old account wasnt linked to steam how would I access it? Since what I did was use my normal log in info I thought it would be my normal account.
And yes I submitted a ticket but havent heard back yet. the content I had purchased doesnt show up. Theres nothing on my account on the website.
if its not in your account history then it was likely purchased on a different account - support should get back to you soon and will be able to help you more than i can - good luck, welcome back!
The only reason an account should be wiped intentionally was due to linking/relinking - in order to prevent abuse cases of stacking multiple accounts content together
Its possible your old account was not linked to steam, and thus you arent getting the content
Id advise you to fill out a support ticket here: https://www.hirezstudios.com/support/
or check your account on the website to make sure its the proper login and youde also be able to see your purchase history on the website to ensure it has the content youre referring to.
Elo resets every season
Normal Mode MMR never resets (ever)
Ranked MMR Only resets at Diamond 1, Masters, and Grandmasters every 4 months on patch day (every battle pass patch)
I'm dissapointed to hear that you feel abandoned as a player. I think we have some of the most frequent and honest dev to player communications in the entire industry and we work hard to keep that communication going strong.
Healing in SMITE certainly is a complicated concept that brings up lots of emotions, can effect multiple design goals, and can have a big impact on balance.
Season 8 saw some of the most intense healing changes in SMITE history, and OP even cites our communications from the patch notes and previous reddit threads on the topic.
We also have adjusted various healers and healing items throughout the year, each paired with dev communications.
Healing is obviously coming back again here at the end of the season, and just because it wasn't on patch notes last week doesnt mean we dont see or dont care. It certainly looks like it will be discussed on next the patch notes.
As to OPs analysis and suggestions related ...
Read moreCan't wait exactly 3 days for the next matchmaking complaint thread lol. Thanks for mentioning the wait time thing too. I remember when wait times in ranked were so long...the complaints about wait time were MUCH worse than the matchmaking itself. So many people say "I'd rather wait than play unfair games" when in reality...they probably wouldn't lmao
just link em back to this!
Counter point: If your ranked games are just as bad as your casual games, then what is the point of having a ranked mode in the first place?
Just because we have some individuals in this community who do not have the ability to think critically does not mean we should be making poor choices to accommodate them. Do you want to play a good game, or do you just want to play a game? If you said yes to the 1st, you want ranked, if you said yes to the 2nd, you want casuals, and if you said yes to both, I'm sure your soul mate is waiting for you in your local area and dying to meet you.
Thats how it should be, unfortunately, we got excuses instead.
We should not think of Ranked vs Normal as "good" vs "bad". The actual difference is the type of experience you want:
Its up to players to decide which of this is good or bad.
Normal matches are actually more competitive in many cases. There are a lot more players, so MMR ranges are much closer. High MMR Normal Conquest is where some of the best SMITE players in the game reside. They just are turned away from ranked because of the wait times, the lobby times, pick/bans, or simply just don't want to have a rating assigned to their play.
So, why even have ranked? Because people want it. The people who do want those 2 features above are a smaller population, but a very vocal and engaged one. Ranked is better for preparing for competitive play and better for streaming because viewers appreciate the higher stakes of a visible rating system.
...
Read moreAm I wrong with the wording though? By design, shoving the highest 10 players into a game leads to worse matchmaking than waiting longer than the allotted queue time to potentially get better players. I can't really speak to autofill, it seems that there aren't any factors that go into filling players other than the highest mmr players get what they want and the bottom players are then filled.
Yes your wording is wrong.
Specifically on these points:
In high population environments, both are largely the same, except that Standard Queues have less transparency in the system.
In bad situations, these two have different fail cases.
This is a strange way to word the poll which will likely lead to biased results.
First off, lets align on terminology just to simplify things a bit
These both can have issues depending on the configuration and the population, its inaccurate to state that Standard Queues are longer, better, or have less autofill. All three of those factors depend on the population and the "good" match threshold, not the queue type.
The differences between the two are mostly perception base, not matchmaking quality based. Both can be configured to wait longer for better match, both can break down and give bad matches in low population times.
Standard Queues also had a "match force time" by the way - which would trigger if the queue reached a point we specifically selected as "excessively long" and it would just give you the best match it cou...
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