Just like splashing is imo a very outdated mechanic a dodge chance based armour set seems very unfun because of the rng behind it
Just like splashing is imo a very outdated mechanic a dodge chance based armour set seems very unfun because of the rng behind it
yeah i completely agree, it'd have to be a player-controlled dodge (though it was more of an example and i'd probably avoid completely mitigating damage) .