Jagex_Stu

Jagex_Stu



11 Aug

Comment

Originally posted by The_Five-O

Based on some reddit posts, looks like it's also preventing divination memory strand gathering too!

Yeah, they're in the same sort of category of skilling activity side effects that become eligible on a generic cooldown timer. The fix we have in the works should address those too.

Comment

Hi, been wanting to get back to this, but needed to first address some other issues that popped up on social overnight.

Is your RSN (the account name you use to log in to RuneScape) lordrakard? Or something else?

There's an account by that name in our systems, so I'll try reproing with that first, but I'm not sure if it's you.

EDIT: Nope, the RSN called lordrakard doesn't appear to be anything like the account in your screenshot.

I tried recreating a scenario similar to what you've described and shown in your screenshot (resetsave and played through Burthorpe paths with iron armour equipped (and consequently 10 Defence) until Some Body to Love), but was able to complete the Smith Melee Armour path successfully. So doesn't look like wearing iron armour is the outlier.

I think this is going to have to follow standard process and come to development as a JIRA created by QA when they process your bug report, so that a dev can get access to your s...

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Comment

Originally posted by indistin

Various mainland restrictions are applied to new players to more gently onboard them to the complexities of combat, the interface, and embedded sub-systems. These restrictions are eased as they progress through Turael's paths in Burthorpe.

are those restrictions documented somewhere?

Internally for testing yes and on the wiki almost certainly. :) But also regularly evolving, so if I listed them out now, it'd already be out of date by the time today's hotfixes go out.

I think it sounds more draconian and scary in that paragraph than I intended.

To aid with cognitive overwhelm, we try to keep things simple, focus on core loops on the paths and gradually attempt to introduce the complexities of a very deep and system-heavy game.

But in practice those things tend to still be easily available, just not positioned front and centre. Unfortunately some of that leaked out to players who weren't the intended audience, but that's being addressed.

Comment

Originally posted by Stick_Proof

Thank you for sharing this link. :)

TL;DR There's a hotfix in flight, but if you're not getting skilling outfit fragments, your HUD / combat bar's automatically being setup when you levelup, etc, here's a workaround so you don't have to complete Turael's paths in Burthorpe:

Open your Settings parent menu

* Desktop: press Esc or the cog on your ribbon, and then the Settings button

* Mobile: press the Home button in the top left, and then the Settings button

Then on the Settings parent menu:

* Gameplay tab

* Interfaces -> Information Windows -> untick "Guidance system hints"

https://i.imgur.com/5CaQcmi.png

Comment

Originally posted by Swords_and_Words

Next time I have an issue, I hope Mod Stu is the person who knows the answer and responds; let's you know what's happening, what changed, why it changed, how to implement a fix on your end, and the plans for an official fix

Aww, that's very kind of you. Thank you so much! <3

This is going straight in my mid-year review report. :D

Comment

Here's a more detailed reply than the one linked below. :)

My apologies for the inconvenience that your interface layout was reset.

Various mainland restrictions are applied to new players to more gently onboard them to the complexities of combat, the interface, and embedded sub-systems. These restrictions are eased as they progress through Turael's paths in Burthorpe.

On Monday, we removed a 100 total level check condition from the criteria that determined whether an account is classified as a new player, due to reports from players who unintentionally completed the paths by levelling up and weren't able to continue with them.

Unfortunately that means some players who were relying on that check to not have to complete the new player paths are now in a tutorial state.

If you're still experiencing this issue, to save you having to complete the new player paths in Burthorpe, you can toggle this option. It'll treat Turael's paths as complete, di...

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Comment

My apologies for these issues that inconvenienced you.

On Monday, we removed a 100 total level check condition from the criteria that determined whether an account is classified as a new player, due to reports from players who unintentionally completed the paths by levelling up and weren't able to continue with them.

Unfortunately that means some players who were relying on that check to not have to complete the new player paths had some restrictions intended to gradually onboard new players applied to their account.

If you're still experiencing this issue, I'd recommend you toggle this option. It'll treat Turael's paths as complete, disable contextual guidance, remove onboarding constraints, and clear your path if necessary:

Open your Settings parent menu

• Desktop: press Esc or the cog on your ribbon, and then the Settings button

• Mobile: press the Home button in the top left, and then the Settings button

Then on the Setti...

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Comment

Thank you for spreading the word! To elaborate, here's a more detailed explanation I put together:

Various mainland restrictions are applied to new players to more gently onboard them to the complexities of combat, the interface, and embedded sub-systems. These restrictions are eased as they progress through Turael's paths in Burthorpe.

On Monday, we removed a 100 total level check condition from the criteria that determined whether an account is classified as a new player, due to reports from players who unintentionally completed the paths by levelling up and weren't able to continue with them.

Unfortunately that means some players who were relying on that check to not have to complete the new player paths are now in a tutorial state.

If you're still experiencing this issue, to save you having to complete the new player paths in Burthorpe, you can toggle this option. It'll treat Turael's paths as complete, disable contextual guidance, remove onboar...

Read more
Comment

Various mainland restrictions are applied to new players to more gently onboard them to the complexities of combat, the interface, and embedded sub-systems. These restrictions are eased as they progress through Turael's paths in Burthorpe.

On Monday, we removed a 100 total level check condition from the criteria that determined whether an account is classified as a new player, due to reports from players who unintentionally completed the paths by levelling up and weren't able to continue with them.

Unfortunately that means some players who were relying on that check to not have to complete the new player paths are now in a tutorial state.

If you're still experiencing this issue, to save you having to complete the new player paths in Burthorpe, you can toggle this option. It'll treat Turael's paths as complete, disable contextual guidance, remove onboarding constraints, and clear your path if necessary:

Open your Settings parent menu

• Deskto...

Read more
Comment

Thanks for helping Flaccid-Peanuts with their issue, WildCardPirateDream!

Here's a more in-depth response for anyone else who may be having the same issue:

Various mainland restrictions are applied to new players to more gently onboard them to the complexities of combat, the interface, and embedded sub-systems. These restrictions are eased as they progress through Turael's paths in Burthorpe.

On Monday, we removed a 100 total level check condition from the criteria that determined whether an account is classified as a new player, due to reports from players who unintentionally completed the paths by levelling up and weren't able to continue with them.

Unfortunately that means some players who were relying on that check to not have to complete the new player paths are now in a tutorial state.

If you're still experiencing this issue, to save you having to complete the new player paths in Burthorpe, you can toggle this option. It'll treat Tura...

Read more
Comment

If you're still experiencing this issue, here's a toggle you can uncheck to ensure you aren't affected by Turael's combat interface onboarding.

It'll treat Turael's paths as complete, disable contextual guidance, remove onboarding constraints, and clear your path if necessary:

Open your Settings parent menu

• Desktop: press Esc or the cog on your ribbon, and then the Settings button

• Mobile: press the Home button in the top left, and then the Settings button

Then on the Settings parent menu:

• Gameplay tab

• Interfaces -> Information Windows -> untick "Guidance system hints"

https://i.imgur.com/5CaQcmi.png

Comment

Thank you for editing in the links and sharing the info! Here's a more detailed version below:

If you're still experiencing this issue, to save you having to complete the new player paths in Burthorpe, you can toggle this option. It'll treat Turael's paths as complete, disable contextual guidance, remove onboarding constraints, and clear your path if necessary:

Open your Settings parent menu

• Desktop: press Esc or the cog on your ribbon, and then the Settings button

• Mobile: press the Home button in the top left, and then the Settings button

Then on the Settings parent menu:

• Gameplay tab

• Interfaces -> Information Windows -> untick "Guidance system hints"

https://i.imgur.com/5CaQcmi.png

Read more
Comment

If you're still experiencing this issue, to save you having to complete the new player paths in Burthorpe, you can toggle this option.

It'll treat Turael's paths as complete, disable contextual guidance, remove onboarding constraints, and clear your path if necessary:

Open your Settings parent menu

• Desktop: press Esc or the cog on your ribbon, and then the Settings button

• Mobile: press the Home button in the top left, and then the Settings button

Then on the Settings parent menu:

• Gameplay tab

Interfaces -> Information Windows -> untick "Guidance system hints"

https://i.imgur.com/5CaQcmi.png

Read more
Comment

Originally posted by AsahelFrost

Hi Stu.
Would those restrictions prevent players getting skill outfit fragments and prevent Seren spirits spawning with Gote equipped?
We've been seeing players reporting those two issues a lot over the last couple of days.

Yes, though that one's not intended behaviour and we have a fix in the works to remove that restriction to skilling activity side effects - hopefully will be able to hotfix it.

But in the meantime it's worth toggling guidance system hints if you're experiencing that.

Comment

Originally posted by ye-boi-here

Found the solution if someone was experiencing this problem. Copied from u/DatExigo

1.) Press F1 to open Hero menue

2.) Go to Achievements tab

3.) Clear your path at the bottom right

4.) Click skip tutorial

5.) Select lumbridge in the choice menu

ye-boi-here's steps to move off should ease some of the restrictions that are removed as a player progresses through Turael's path,

But here's a more thorough solution that treats Turael's paths as complete and turns off contextual guidance, so that none of the mainland tutorial restrictions are applied, and also clears the Burthorpe path if active:

Settings -> Gameplay -> Interfaces -> Information Windows -> untick "Guidance system hints"

We'll talk to CM this morning about making that information more widely available.

We're also looking into tightening or removing some of the new player restrictions that've been raised by those who hadn't previously completed or disabled Turael's path, to minimise their impact.


09 Aug

Comment

Originally posted by Snesley

I’ve been wondering if the Warped Gorajan Trailblazer outfit could be part of the reason Frost Dragons have a hard time to spawn. Does the increased spawn rate of slayer creatures trigger anything perhaps?

Doesn't look like slayer creature spawns have a direct impact, but does look like one of the conditions in the mob generation code that determines whether a frost dragon can spawn is that the party leader has not yet completed Up To the Gods.

Have removed that check (appears to have been there since the Daemonheim achievements) but in the meantime it looks like it'd be best to ensure your party leader is one of the players who needs the Up to the Gods achievement.

Also, looks like frost dragons won't spawn unless an antidragon shield has spawned, so (once the first fix I mentioned above goes live) you may find it fastest to cheese it by re-entering the dungeon until an antidragon shield spawns in the starting room. (Or if you don't start with a shield but yolo, curb your enthusiasm until something in the dungeon drops an antidragon shield, as frost dragons won't roll 'til then.)

Comment

Originally posted by 58008_304

Can you please also check that the "Up to the Gods" is still doable in f2p? Many f2pers have been trying for months now and no one has spawned a Frozen Dragon in a solo in that time. I know it is obtainable in p2p still. Sure rng is involved but people have done 10's of millions of xp without a spawn.

The Up to the Gods achievement looks to be solidly F2P.

Whether or not the frozen dragon spawns at all is way further up the chain.

Dug down deeper and looks like there was still a member world check on whether antidragon shield could spawn among starting gear.

It's only one of the ways that allows dragons to be a potential spawn, but I've fixed that while I'm here.

Not seeing any other member checks along the spawning of frozen dragons.

It's going to be fun writing reproduction steps for this one!

Comment

Originally posted by Radiogamers

I've checked most, if not all achievements, and these are the ones that simply won't budge in F2P. Perhaps new ones will come in the future whenever changes in F2P are made in general, but that's a topic for then. I'll try to report them in-game if I find any later.

That's awesome. Thank you for the confirmation!

They look to all be area task diary achievements carried over from the original task system, so they've most likely got in-line member checks to remove, as the policy used to be that area tasks were exclusively members content, even if they could be completed in F2P. Should be an easy fix. :)

Comment

Originally posted by Radiogamers

Any chance the 'actual' broken achievements will be fixed?

'Breaking the Seal' has always been F2P, so the patch does nothing here, while the following are still broken in F2P:

  • Hoof Rot
  • The Wanderer
  • Do they come in other colours?
  • Kitty Litter
  • Plank you very much
  • You wouldn’t like me when I’m angry
  • A bolt from the blue

Thank you for raising this!

Had a look over the requirements and yeah, those area task achievements all look like they should be validly completed in F2P and flagged as such.

I've created a JIRA for this and added it to the CXP backlog.

If you're aware of any other achievements that are currently members-only but can definitely be completed in F2P, please let me know, as it'll be easiest to change them all in one batch.


02 Aug

Comment

Paths are intended to be optional assistance for new players - none of the Burthorpe rewards are unique (the dwarven army axe can be claimed from Major Rancour without needing to complete Turael's paths).

The Lumbridge paths don't have any rewards (other than what you get from completing the content), to make them completely optional.

They're currently mostly just a mix of the old Lumbridge introductory tasks tutorial and Lumbridge Beginner area tasks, to help new players who want a little more guidance explore Lumbridge and the surrounding area.

To add to the point about quests, our Adventures->Quests list has a lot of filtering options in the top-left and you can sort the list several extra ways.

I'd recommend Timeline which is a combo of chronological and difficulty order, but you can also sort by area, length, age, etc.

They also all have quest overview screens, even the miniquests, so you can prep more easily.

In Lumbridge, depen...

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