I just want to say I'm glad to see JMods getting involved in lore discussions with players and you've done great work on the content you've worked on :)
Thank you very much! :D
I just want to say I'm glad to see JMods getting involved in lore discussions with players and you've done great work on the content you've worked on :)
Thank you very much! :D
Fair play, solution is for some more tzhaar quests then? ;)
You have my upvote!
Think we could ever get this language released canon-wise? Obviously Tzhaar questline has nudged us along to the point where OP has used words used in (Elder Kiln? Forget which quest the book is in) but it's cool to know there's an actual language system used for it.
Probably not, if I'm honest. It's primarily a record of what's already known to players anyway (starting with the language guide from TokTz-Ket-Dill). Plus the released copy would get out of date as we gradually add to it over time.
i have a question on pronunciation. i cant remember if they say this word in the two voiced quests or not, but tokkul pronounced tah-kool or toh-kool?
Yep, TokKul's said during the Brink of Extinction several times. (Though admittedly we recorded the actors in separate sessions, and even with a phonetic guide the TzHaar language was a bit of a challenge, so there was some variation!)
"TOCK-kool."
Same as you emphasise the TOCK in TokHaar.
And the T is silent in TzHaar. (I'm sure you know that, but I exploit every opportunity to spread the word. :D)
Mod Ash wins all the things for his pronunciation of TokTz-Xil-Ul here, though: https://youtu.be/kFM6RSCzPgI?t=289
"Maybe the TzHaar language was the syllables we made up along the way".
Prince George: "...Silly bulls? I don't think so, Blackadder -- not in The Bible. I can remember a fatted calf, but, as I recall, that was quite a sensible animal. Oh, ah! It's it, um, er, Noah's Ark, with the, er, two pigs, two ants, and two silly bulls? Is that it?"
I third this!
To quote Shang Tsung:
"Finish him!"
Yep, you're not far off.
We have a similar document internally listing all the known meanings of each TzHaar syllable (they typically have 2-4 meanings often wildly different depending on context), and update it as new interpretations are introduced.
So it's less that there are unifying modifiers like here, but more that each syllable has multiple meanings (some derived from the ancient TzHaar language which was cruder and simpler), and those in turn chain together into words that also differ in meaning depending on context and sentence structure.
In other words, "TzHaar lingo be trippin', yo".
But if you've managed to find meaning in those meanings, I won't be a meanie and wean you from their weft and weave.
So, with that guidance system box checked our unchecked, it's still the same drops. They always drop charms. They always drop seeds, yet only potato. And herbs, yet only guam.
I created a *new* account and realized, all new accounts do not get tarro or onion seeds, but all my older accounts do get tarro and onion seed.
I have an older account that was basically all lev 1's, still get tarro and onion seeds on that one (he had minnows in his inven so must have been when ashdale was tutorial).
Def seems strange.
Edit: I beg you to make a new account and try it yourself. There's no way I've racked up this many kills on two new accounts with 0 of those two drops, yet my older account with level 1's does get them constantly.
Okay, based on that evidence, it sounds like unticking guidance system hints (which treats the achievements as complete, but doesn't flag the completion variables themselves which could be referenced directly in some cases) unlocks dropping the potato seeds, guam and gold charms for the relevant paths.
But if you want that account to get the higher level drops, it sounds you'll need to complete Turael's paths I mentioned, so all the variables that drop table checks are flagged.
That's a hypothesis and I'll check the drop tables to confirm when I get a chance.
It may also be that the wiki's drop table is outdated, since these trolls were rewritten to be the focus of Turael's paths long after they were introduced in Troll Warzone, so there may be a difference of expectation.
EDIT: Had a look at their drop table code, and yep, you have to complete Turael's paths (disabling them with the toggle also works) in order for them to start dropping seeds, charm...
Read moreThe trolls in that cave start dropping seeds, charms, and herbs (for the Taverley Farming, Summoning, and Herblore paths respectively) after completing Turael's Slayer paths. (Specifically up to the end of the Way of the Wizard path, excluding optional Burthorpe paths.)
Alternatively you can flag those achievements as complete by unticking "Guidance System Hints" in Settings->Gameplay->Information Windows.
I’m glad to hear you did give warning about removing achievement paths but personally this is quite a devastating loss for me. I can’t see a nice list of what quests I need to complete world wakes(or many other paths I used daily) and now am finding it very annoying to have to flip manually through many quests each time I need to check a requirement. I suppose I will just have to write it all down from here on but I would just like to say that those achievement paths were important to me and made my life much simpler. Please re-add at least the big ones. ( lunar spellbook, ancient magicks, curses, elven city of prif., world wakes, silske’s endgame, etc.) for the benefit of new and old players trying to see how to progress towards these goals. Anyways I’m glad for all the progress you are making towards the future of the game and for communicating with the players. Thanks for all your hard work.
Thank you for your feedback!
I realise it's far from the same feature, but in case you're not aware, you can click the requirements listed for a quest in the Adventures -> Quests list, and there's a back arrow in the bottom-left corner to step you back from the quests you've jumped to.
Might help for planning out your route through the quest web to eg Plague's End or Temple at Senntisten.
If I remember correctly, recommended quests are also clickable (such as the optional quests recommended for the World Wakes).
Sorting by quest series may be helpful too (eg elf series to get you to Prifddinas).
And if in-game features aren't enough, the requirements for quests on the wiki are listed in a nicely collapsible format. Gone are the days when we had to write our quest goals out by hand. :D
I mean the pun/joke is amazing and I'd love to see it kept in.
Player: Who are you?
Hajedy (annoyed/not approving): His name is Theh Orses. He pulls the cart
Player: Theh Orses? That's a silly name
Theh Orses (angry): Nay.
Player: Does he pay you well?
Theh Orses (sad): Nay.
Player: Have you always pulled the car?
Theh Orses (puzzled): Nay.
The off-putting thing is that Hajedy automatically answers for him and he seems annoyed about the question. That with combination with his response for second and third question derails the joke into potential slavery area.
I think all that has to be done is allow him to answer before Hajedy and/or change his emotions in second and third question.
Yep, I agree would benefit from a little tuning to make them happier and less open to inferences of slavery.
I mean, they're always unhappy, answering in single-word sentences. They wear in torn pants too. You're not paying them or interacting with them, you're paying the well-clothed "master".
I don't mind it a bit, but it's just weird how this gets a pass when Jungle Savages or Ali's don't.
If you ask them about it, they do confirm they get paid (albeit not well).
Admittedly, they seem to be rather keen to stay in character, so it's difficult to glean much information, but thatsthejoke.jpg.
Just checked the code to be sure, and they only use a sad reaction in one line of their dialogue.
I picked out torn trousers (on one of the 'horsemen') as it seemed likely they'd be damaged by running through harsh jungle undergrowth.
I'm happy for it to be sanitised/removed if it's deemed inappropriate. (I believe it is on a list of diversity concerns, so I'm sure you're not the first to have raised it as a potential issue.) At the time it was a patch note fixing a typo in a way that amused me and I hoped might amuse others.
I imagine it could be retained with some adjustments to alleviate ambiguous interpretation, if that's a concern for players. My primary motivation was to address a long-standing text reference to horses when there's a ru...
Read moreNames of the people working carriages between Shilo and Brimhaven - "Theh Orses" and "Theho Rses".
It's also not-so-subtle reference to slavery that somehow gets a pass
They run what effectively amounts to a voluntary rickshaw service and get paid for their labour, so I wouldn't define it as slavery.
They're also provided with quality footwear (and in one case, stirrups, which amused me more than I can express).
Any further EDT on this? Just ran across this issue trying to boost for the 'The short of it' task.
Current estimate is still "hopefully February". It's subject to engine testing and integration as to when it releases, so there's always the possibility of delay.
Is there an update on this? Still not fixed.
The aforementioned engine update (to ignore skill prerequisites configured on achievemements) is scheduled to release in February. Hang in there!
Mod Stu! Gotta say, I'm a huge fan. Even of the menial labour...reward.
Love your work on Ashdale, by the way! I'll be getting to it soon ;)
Thank you very much! Ashdale's next on the docket for a Stutorial, for the masochistic niche into that sort of thing.
You're doing Guthix's work by making questing entertaining and more appealing.
I appreciate the way you fill in the narrative gaps and improve dialogue flow. I'm much enjoying Story Mode.
Watch this one, folks. Subscribe. She's going places.
I love this series.
-Guy who spun working as a menial labourer on a banana plantation as a reward
Thanks!!!
Also what does RC testing mean? Haha
Release Candidate testing is a final week of Quality Assurance (QA) testing the next weekly game update, after our upload manager has assembled all the awaiting-copy changelists from development streams scheduled to release in that update into a consolidated release build.
It's a final pass by the release team to make sure the puzzle pieces fit together in conjunction before they can go live in a Monday game update.
So "RC testing" is testing a candidate for release. (Because the candidate could fail that test.)
You're welcome! :)
FWIW, I saw this in the patch notes for next update.
There's always the possibility that issues could be found in RC testing and pulled, so I can't give any guarantees. But rest assured that action's been taken. :)
Thanks for clarifying that :) I would love to see your code someday as I'm sure that there is nicely written documentation and comments for everything. But tbh achievement paths are kinda extended tutorial for new players but there should be more indication that they can find this thing. It's really hard to find if you accidentally close menu. Most of the new players probably feels overwhelmed (like I did) from amount of content and possibilities and this is one of the best things that they can find.
I would love to see your code someday as I'm sure that there is nicely written documentation and comments for everything.
"Oh, my sweet summer child..." ^ . ^
Actually yes, but mostly because I know Future Stu is going to look at the code with zero recollection and go "who wrote this nonsense and what the everloving heck were they thinking?"
Yeah, I'd definitely like to rip out the path interface and rewrite it to be more accessible, when mobile is less of a thing.