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Read moreAs we continue to monitor class performance and player feedback in Season of Discovery, we’ve designed the following tuning adjustments, which we intend to implement with scheduled weekly maintenance:
During our next scheduled weekly maintenance, we’ll make the following adjustments:
Amirdrassil, the Dream’s Hope
Thank you to everyone who provided feedback on the Oracle Hero Talent tree.
One of our goals in sharing these Hero Talent trees so early in the process was to give us adequate time to evaluate and change things as necessary. After reading your feedback, discussing the talent tree, and playtesting the concept internally, we’ve decided to revisit the Oracle tree, especially regarding its focus on replacing Power Infusion.
Thanks again!
Hello!
We mentioned last week that we want to add some new revered reputation rewards for the Azeroth Commerce Authority and Durotar Supply and Logistics factions. We originally planned to do this yesterday, but we hit a technical snag with some of the rewards, because they’re a bit unique to original WoW.
It’s looking like a short delay, and we’re working to put the rewards in place and share some more info about them very soon.
Thank you for your patience.
Many aspects of Dragonflight have reflected a shift in philosophy towards designs that allow us to enjoy reaching a point where we feel “done” with a character’s power progression. Legendaries returned as an exception to this. Legendaries are intended to be a special reward that some players would aspire to obtain over the course of a season, demonstrating a display of excellence in the most challenging content.
As Season 3 has unfolded, we’ve increasingly heard feedback from frustrated players who have been clearing Amirdrassil weekly on Heroic difficulty with no Fyr’alath in sight, and we want to give those players a surer path to achieving their goal.
Earlier today, with a hotfix that is now live, we significantly increased the effect of all Embers of Fyr’alath for players who receive them. This increase is retroactive and applies to all players whether or not you’ve consumed any Embers you may have.
As always, thank you for your feedback!
Added to the OP here, as we now intend to make the following additional adjustments with scheduled weekly maintenance:
Mind Spike damage increased by 10%.
Void Plague damage increased by 10%.
Shadow Word: Death base damage before modifiers decreased by 40% and spellpower coefficient adusted to 42.9% (was 64.3%).
Developers’ notes: Overall, this should result in a 33-40% damage reduction on Shadow Word: Death, depending on the amount of spellpower the priest has. Shadow Word: Death has been doing a larger percentage of overall priest damage than intended, and we feel like this could begin to put additional pressure on healers in PvE, as spellpower gear improves and the damage that priest...
With scheduled weekly maintenance in each region, we’ll make the following adjustments to a few classes in Season of Discovery.
This is just a bug. It was introduced with some software updates we did during maintenance. We’re developing a fix, and the fix will require realm restarts, so it could be this way for a while.
Enjoy it 'til then!
We’ve had enough of traveling to Shadowfang Keep.
With a hotfix that will go live to all realms soon, Inspector Snip Snagglebolt and Detective Snap Snagglebolt will begin offering free Shadowfang Keep teleports to Alliance and Horde players respectively.
Just talk to them to get underway.
Here are some answers.
The new Bloodless buff you get after rezzing does not prevent you from gaining stacks. It prevents you from giving hostile enemies stacks for 1 minute.
We’re working on another hotfix that will change Bloodless from a buff to a debuff, so you can see it on a hostile target and know that you won’t gain anything from them.
You aren’t forced to run back to your corpse to rez. You can rez instantly and for free at any spirit healer, and there are also chained spirits all over the zone. So you can die, then corpse run to another chain spirit and rez for free, with no rez sickness.
Hello, u/CulturalRegular9379
First and foremost, we're sorry you had that experience. It's certainly not the feeling we're hoping players to take away from Darkmaul Citadel.
We're looking into ways to address this.
And we hope you have a good time in your further adventures!
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