Kaivax

Kaivax


31 Jan

Post
    Kaivax on Forums - Thread - Direct

Later today, we intend to reduce the difficulty of XT-002 Deconstructor on Hard Mode via a hotfix.

We’ll let you know the details of the tuning here when it goes live, and you’ll find it in our hotfixes update thereafter.


28 Jan

Post
    Kaivax on Forums - Thread - Direct

We’ve identified an issue causing some players to become trapped in the Legion Timewalking Court of Stars dungeon and we’ve temporarily removed the dungeon from the Timewalking dungeon finder. No one likes being stuck in Court.

The Mythic+ version of the dungeon appears to be unaffected by this issue.

We’ll let you know when we’ve got it fixed and opened again.

Post
    Kaivax on Forums - Thread - Direct

Well met!

We’re doing a substantial rework to the Retribution talent tree in patch 10.0.7. Rebuilding the Retribution talent tree from the ground up means significant changes ahead. However, the talent tree itself will not be available in our first PTR build(s), so initial testing on the PTR will be missing important context.

Nonetheless, we’d like to share our major goals for Retribution with you.

Button bloat: Retribution Paladins currently have a fairly large number of abilities, and some of these feel unnecessary and inefficient. We’re working to tone this down and have a more focused set of abilities and cooldowns.

Stacking modifiers: There are currently several talents and abilities that provide stacking bonuses, which can make for a confusing and messy playstyle that deals extreme burst damage, but in return leaves your core abilities feeling unsatisfying and under-tuned. We intend to significantly change this. We ...

Read more

27 Jan

Post
    Kaivax on Forums - Thread - Direct

With a hotfix, we’ve re-enabled the Plaguefall dungeon. The terrain issue some players were experiencing has been fixed.

Thank you.


26 Jan

Comment
    Kaivax on Forums - Thread - Direct

Late yesterday, we fixed this with a hotfix.

But earlier today, we unfixed it.

The reversion of the hotfix was done so that we can address ...

Read more
Comment
    Kaivax on Forums - Thread - Direct

Late yesterday, we applied a hotfix to the game that had an undetected bug, which caused the issues described in this thread.

Earlier today, we reverted that hotfix.

We intend to fix the bug before we redeploy. We do not expect further incidences of this settings bug.

Thank you!

Post
    Kaivax on Forums - Thread - Direct

In order to diagnose and fix a bug making Plaguefall into a literal fall, we’ve disabled the dungeon.

We’ll let you know when we’ve got it fixed up and it’s safe to enter once again.


25 Jan

Comment
    Kaivax on Forums - Thread - Direct

Companion Pets

  • A bug has caused Ichabod to become completely unavailable.
Comment
    Kaivax on Forums - Thread - Direct

Dragonflight patch 10.0.5 is now live. Please read on for a list of known issues that we’re working on, and further information about this update.

10.0.5 KNOWN ISSUES
Updated February 22

Classes

  • Druid
    • Players logging into 10.0.5 as Balance specialization may be unable to use or select some of their Talents in the UI. Logging out and back in will resolve this issue.
  • Rogue
    • Some Rogue talents cannot be untalented from the UI without untalenting the entire Class tree. Players can also make a new Loadout to avoid this issue for now.

...

Read more
Post
    Kaivax on Forums - Thread - Direct

We have a few adjustments to item upgrades in patch 10.0.5 that we want to outline and clarify.

War Mode and Primal Storms gear are no longer upgraded by trading gear and upgrade currency (Trophies of Strife, Storm Sigils) at the previous vendors (Malicia in the Gladiator’s Refuge and Rethelshi in the Sapphire Enclave). These items now use the other item upgrade vendors that Valor, Honor, and Conquest gear have used, such as Corxian in the Gladiator’s Refuge.

War Mode and Primal Storms gear obtained at level 70 prior to this patch will still be upgradeable. However, War Mode gear obtained pre-level 70, before the patch, will not be upgradeable.

  • New pre-level 70 gear obtained after the 10.0.5 patch went live will be upgradeable.

There’s a bug fix in patch 10.0.5 to The Drakebreaker’s Breastplate. Before 10.0.5, it incorrectly cost 7 Trophies of Strife to upgrade. It now costs 10 Trophies of Strife to upgrade. This was done t...

Read more
Comment
    Kaivax on Forums - Thread - Direct

Revisiting the scoring system as a whole is something we may do in future Seasons.

But any changes are inherently retroactive, and must be to be fair. We don’t want to make a midseason change that would lower the Rating a majority of M+ players, dropping many of them below important thresholds.

Thus, this is a surgical change to sharpen competition at the very high end, while minimizing the midseason impact to the majority.

Post
    Kaivax on Forums - Thread - Direct

With maintenance next week (January 31 in this region), we’ll make a change to Mythic Keystone Dungeon Ratings. Thereafter, completing a Mythic+21 or higher dungeon, but exceeding the target time, will award Mythic+ Rating as if the dungeon were a Mythic+20.

We award partial Mythic Rating credit for completed dungeons beyond the target time (up to 40% over the target time) to recognize the skill and effort involved, and to encourage groups to stick together even if it seems like they’re going to fall a bit short of the timer. But at the very high end of the system, we’ve heard feedback that sometimes the best way to attain further incremental Rating increases is seeking out keys that a group may have no hope of clearing within the timer. We don’t want to change the way the system works for the vast majority of players who are working their way towards new Valor upgrade tiers or cosmetic unlocks, but past the Mythic+20 threshold, there are no further tangible rewards, other th...

Read more
Post
    Kaivax on Forums - Thread - Direct

Welcome back to World of Warcraft. We’ve deployed patch 10.0.5 and completed maintenance.

Our maintenance period today ran a bit longer than we initially expected, but we made good use of it. We took the extra time to deal with some unexpected issues that can only be found and dealt with in the ‘live’ WoW environment(s). At times like this, we’re highly aware of how much players want to get in and try out the new patch, and all day long you’ve been top of mind for us.

Thank you for your patience!


24 Jan

Comment
    Kaivax on Forums - Thread - Direct

With today’s 10.0.5 patch,

  • Epic items that have a chance to drop off of non-boss enemies in Mythic Vault of the Incarnates are now bind-on-equip.
Post
    Kaivax on Forums - Thread - Direct

With a configuration change that is now live, we’ve made it possible for cross-realm groups of players to queue together for Arenas and Battlegrounds.

For more information on how to create a cross-realm party, see our Support Article here.

Good luck out there!

Post
    Kaivax on Forums - Thread - Direct

We’ve seen data and feedback from players on Oceanic realms that they have had very long queues for PvP activities, so we’ve decided to make it possible for them to queue into games with their counterparts in the Americas. This configuration change was made during maintenance today.

The PvP queue system will continue to prioritize matching players with other players in the same region, but if it can’t find a match within the same region in a reasonable amount of time, it will extend the search to include players from both Oceanic and Americas realms.

The change was put into place after Arena Season awards for Season 5 were assigned. It was necessary for us to keep the two regions’ leaderboards separate until after the final rankings were determined.

Thank you for all of your feedback and enthusiasm!


20 Jan

Post
    Kaivax on Forums - Thread - Direct

In addition to the class changes that are part of the 10.0.5 patch, during scheduled weekly maintenance on Tuesday, January 24, we will make a number of tuning adjustments to specializations based on their performance in Raid and M+ content. It’s our intent that these changes help make these specializations viable options for raid and dungeon content.

Druid

  • Balance
    • Fixed an issue where Cosmic Rapidity did not increase the frequency of Shooting Stars to occur based on the increased rate of Moonfire, Sunfire, and Stellar Flare.
    • Lunar Eclipse now increases the damage Starfire does to nearby enemies by 30% (was 50%).
      • This is an adjustment to the 10.0.5 PTR values for this ability.
  • Developers’ notes: The redesign of Lunar Eclipse proved to be a bit overtuned during testing so we’re reining it in a bit. The current tuning should still make Lunar Eclipse the ideal...
Read more

17 Jan

Post
    Kaivax on Forums - Thread - Direct

Wrath of the Lich King Classic Patch Notes

Version 3.4.1 Build 47612
January 17, 2023

Ulduar

  • All encounters in Ulduar in Wrath Classic have been re-tuned to use the original (and in many cases) most challenging iterations from Patch 3.1 of original Wrath of the Lich King.
  • The power level of items found in Ulduar, crafted items requiring Runed Orbs, Emblem of Conquest items, and Season 6 PvP Rewards have been increased fr...
Read more
Comment
    Kaivax on Forums - Thread - Direct

Yes. Today’s patch includes the Orb of Naxxramas just inside the entrance to Naxxramas. You may use it to teleport directly to Frostwyrm Lair.

The Immortal and Undying achievements will still require you to clear the entire raid, without any deaths during any boss encounters, within a single lockout. That can be done in any order now.


11 Jan

Comment
    Kaivax on Forums - Thread - Direct

We have a hotfix coming to the game later this week. With this hotfix, we will have:

  • Fixed some situations where players could win Need rolls on duplicate items in a single roll session when it should not have been possible.

This has already been working as intended for most items, but should now include items such as Tier Tokens and weapons.

Additionally, we’ve got some updates to loot distribution coming in 10.0.5–

  • Fixed an issue where, in some rare cases, players would get less loot than they should have on certain Raid sizes.
  • Fixed an issue where players could unconditionally roll Need on Set Tokens. The system will now check if the player owns the Token or the Set Piece itself at equal or greater power.
  • Players can no longer roll Need on any Profession recipe that they have already learned.
  • Players can no longer unconditionally roll Need on 1H weapons (or 2H for a Warrior in Fury loot spec).
  • ...
Read more



Other sites