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Can you try making one without that and see if it helps at all? It really shouldn’t but that’s the only similarity I can find right now.
I have a new theory about the reason it’s not showing up for some people, do you by any chance put your account name in your character names? I know this seems strange but it might be relevant.
Could I get you to grab an output log for me? That’s what will really help this. I put your Avalanche one on manually, that’s why it showed up.
I suspect that the problem is happening right as you log in. It really has nothing to do with the characters I don’t think. As an experiment, you could try not including Sirris in the name to see if it shows up.
I would like to have your most recent output log if possible. If you do get another character up high enough to appear on any ladder at all and it doesn’t, a new log file would be great too.
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Can any of the people who I fixed it for earlier confirm that it worked? I don’t want to start manually fixing them for people. I can set up an automated system but that is pointless if it’s not working.
What issues are you having with it. Can you describe the problem and possibly supply a log file?
Awesome ideas everyone, already have tons to work with. It’s so cool to see these ideas. I know that several things have already been suggested that we hadn’t considered at all yet. This is going to be a really good tree.
Hi there everyone,
Mike here again with mini dev blog / call to action!
Previously on Community Makes a Skill Tree™: Shatter Strike was given an awesome skill tree because you all brought forward some great suggestions. The Shatter Strike tree that you can find in-game is completely made up of nodes that were suggested by the community. Since we had well over 100 nodes suggested, nowhere near all of them could be included in the game - but ...
Read more@Sirris @Aught @Shrukn @squeezebox I have reset all of your ladder accounts and they should regenerate automatically on your next log in. If you have more problems please contact support.
hey guys, I can try and see if there is a problem with your accounts for the ladder. While it is working for most people, it does have some hiccups. The current ladder implementation is very temporary. It will be getting completely replaced closer to when multiplayer becomes available.
When Shield Rush was made, the Sentinel, Paladin and Forge Guard didn’t exist yet so it was a Void Knight skill. We did know that it wouldn’t stay that way forever but we may have leaned in to that fantasy a little too hard.
As a broader design choice, we want to make the Paladin and Forge Guard be more shield focused than the Void Knight in general. So I really like your base premise for this suggestion as it fits perfectly with that design.
While I can’t promise that we will just do a copy paste of everything here, you’ve got some really great ideas and I’ve saved this thread for later.
I am focusing more on new skills right now but this will not be forgotten.
If you want an easier way of setting this sort of thing up I can give you a template for Google drawings.
You’ve got a good system, shouldn’t be having any issues there.
Your theory about the install location might be causing an issue. It really shouldn’t be a problem because I have installed (using our launcher, not steam) various versions of Epoch on my HDD (not HHD) as I have a very similar setup.
It is slated for some changes, we are looking at options right now and we’ll probably have an update in a couple patches from now.
That’s what I’m talking about! Great stuff in there.
Reap does scale off of Int and Dex by default. It gets +1 base damage per int and 4% increased damage per dex. So at 100 int it has +100 damage which is really strong considering it starts at 2. Now, if this isn’t working right, it might not be being reflected in gameplay and that might be a bug we need to look at.
I like the idea of adding protections in to the armor node or possibly as its own node.
The minion nodes might have to go. The Lich itself needs to have some minion synergy but Reaper Form is almost the far reaches of the class and those nodes might just be muddying the waters as you say.
I like the idea of the in/out nodes being more synergistic and promoting that through cooldowns of the skill itself. I’m hoping to get a few different styles working with this tree.
You make some great points there Tree. We’ll do our best to get it right. Thank you for the great feedback with actionable suggestions.
Unfortunately, this is a brand new problem for us so we don’t have any established troubleshooting methods.
I’ve got some generic suggestions that have a modest chance of success.
We are in the process of changing the way that files are saved/...
Read moreYou’re right that we would prefer to have you come on the forums to give feedback rather than just uninstalling. I would prefer even more to have that feedback be a suggestion on what we should do instead. The way it was set up was a mistake and it needed to be changed. We will continue to change it until it is fun. If you’re not sure on how it should be changed instead, that’s totally fine too.
Yea, this is actually the second time we’ve seen this problem. They were getting it on load in to specific scenes.
Somehow it’s trying to allocation 45GB of memory. Not working as intended.
I would like to try dropping your graphics settings down in the ini file before the game launches, might help it get going. First, let’s start by deleting this file so that it can auto generate a new one. You can move it to another location if you would prefer to keep the graphics settings you have saved just in case.
C:\Users\[username]\AppData\LocalLow\Eleventh Hour Games\Last Epoch\LE_GraphicsManager.ini
If that doesn’t work then you can use this file which is everything set at absolute lowest.
LE_GraphicsManager.ini (2.6 KB)
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