PhreakRiot

PhreakRiot



30 May

Comment

Eh, I think there are plenty of levers available to the kit to push her away from tankier builds without saying “hey btw warmogs is a damage item”


25 May

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Originally posted by Beats29

Isn't like that on every social media though? I understand most don't have the pure flame and hatred twitter has, but unfortunely it's only a matter of time for that kind of content to change to platforms that are growing in visibility.

For example, I used to use a portuguese football subreddit, the community was great and now is infested with toxicity due it's growth. Even here on lol subreddit, if you aren't a "famous" guy, you end up being straight up downvoted if your opinion is controversial. I miss the times when you could engage freely with others with different opinions without that stupid toxicity.

Eh, Reddit feels much more usable because there's at least some level of curation outside of "They wrote @RiotPhreak at some point before flaming someone else on the site"

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Originally posted by Wolgran

I actually feel bad for rioters who try to engage or just inform the community.

Oh I can’t use Twitter anymore. It’s just random people tagging me in their random discussions like I’m going to read some flamey 12-post discussion around some random champion matchup.

Sucks cuz it hurts everyone who engages in good faith.


23 May

Comment

Originally posted by ADeadMansName

On Lucian it is as strong as Stormrazor if not slightly stronger.

On Jhin it is 1.5% above Stormrazor in the 1st slot and 1.5% above IE in the 2nd slot. So BiS.

Ashe BiS.

Aphelios, Kindred, Jinx and Cait as good as Stormrazor.

Yasuo/Yone, Nilah and Trynda already BiS.

So it is AT LEAST as good as Stormrazor actually if not better on live. You have it BiS on 4 melees and 2 ADCs and it will be BiS after Stormrazor is nerfed for at least 5 more.

And that is in gold+ and plat+. The item is an active item and actives tend to become better in higher elos and pro play. In Dia+ the item is BiS already for Aphelios and a few others.

With this nerf I am sure every crit ADC who doesn't want Navori will take Gale instead. Navori takes a totally different niche than IE and Gale, so it isn't battling these 2, which is why Xayah, Sivir and maybe 1-2 others still go Navori. But for everyone who might want to go IE, Gale alr...

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On an individual level, 13.11 Gale is similar in power to 13.9 Gale but it now comes with an opportunity cost of no IE/QB, which wasn't true before. IE/QB are clearly very strong items.

I also don't mind doing a few sequential smaller changes than swinging wildly back and forth. The items aren't terribly far apart in average power level.

Comment

Originally posted by Chris_Hemsworth

What? It's not an AA to trigger the energize, but the AA that triggers the next Q to bounce incorrectly.

  • First Q @ 19s (Bounces correctly to blue-side minions)
  • Second Q @ 22s (Non-energized)
  • Third Q @ 30s (Bounces correctly to blue-side minions)
  • Fourth Q + First AA @ 32s (Non-energized)
  • Fifth Q @ 42s (Bounces incorrectly to red-side minions)

Is that what you expect?

It matches my expectations of the bug. Was that not clear? I described the bug to you, you replied to my description that it didn't match your experience. You posted footage. I told you that the footage matches my description.

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Originally posted by ADeadMansName

Anything about his Galeforce opinion? Because currently the balancing team seems to think Galeforce is fine (because the nerf is a super tiny dmg scaling nerf). With the Stormrazor nerf Galeforce will likely be the 1st item to rush.

All the systems changes with crit items were meant to be fairly light touches. Galeforce is BiS on the wind bros but doesn't seem terribly over the line on others. It's going to be optimal on someone, otherwise it's just not a good item. I don't think Galeforce is super far off.

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Originally posted by TalionGT

u/PhreakRiot do you guys have an eye on Kai'sa? I really love what you did with the new Item Rework but Stormrazor this patch was the most efficient way to get her Q evolve. Even though personally I don't like that item on her because I beleive Kraken Slayer synergizes better with her kit. But in 13.11 even that won't be as easy anymore for a champion who really relies on getting her Q evolve as early as possible

I'm aware that Kai'Sa is pretty constrained on finding good evolve targets. The current plan is to take a close look for 13.12.

Comment

Originally posted by Chris_Hemsworth

/u/PhreakRiot In case this helps:

I just went back and reviewed the game where the bug happened. The events went like this:

  • Renata R Hits majority of team, Ezreal dies while berserk.
  • Upon Respawning, Ezreal runs to bottom lane and pokes at wave using Q (Mystic Shot).
  • First Mystic Shot proc's Stattik shiv as normal
  • Second Mystic Shot is non-energized
  • Third Mystic Shot proc's Stattik Shiv as normal
  • Ezreal auto attacks a minion
  • Fourth Mystic Shot is non-energized
  • Fifth Mystic Shot hits enemy minion, Stattik Shiv bounces to allied minions.

What is odd is that it seemed to be only after I auto-attacked that the bug occurred, and not before. This is not what I expected based on your comment:

Triggering Energized via a special case on something that isn't a basic attack (e.g. Ezreal Q) makes it jump to allies because it was set up to...

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Your first Q bounced to your own minion. At no point did you auto-attack to trigger Energize. Your experience perfectly matches my expectation.

Comment

Originally posted by GuyOnTheMoon

Dopa inadvertently praising Phreak for his impact on balance patches now.

LMAO.

To be clear, a lot of the stuff he's praising (e.g. earlier Homeguard) has nothing to do with me. Though I appreciate his support on the sections I wrote lol.


22 May

Comment

Originally posted by wildfox9t

also a lot of ADCs weren't going to kite at full attack speed,it's mechanically very hard to do at high numbers so they would "lose" atk speed

i think it's partially a matter of habit,changing the timing on kiting can make it feel clunky at first before you get used to it,but it also makes the role more accessible to players new to it i guess

I believe pretty strongly that ADC gets less skewed if overall attack speed goes down. A similar line of reasoning is reducing the skill expression of the class, but that likely won’t go over well.

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Originally posted by refuzeiv

Renata did get experience and gold from the minions that I killed. I also did take damage as seen in the video.

There are other moments in the replay that I managed to snap up on now. There is one moment right after one team fight in which renata also used ult. I hop into a minion wave and it managed to damage both me and my friends champion.

Figured I give more context.

Thanks for replying to the thread Phreak

Yep that all works like I anticipate based on my knowledge of the bug. Once you auto to Shiv, it should have returned to normal.

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Originally posted by Pyral

Is it because Katarina can shunpo to her own minions? same as Renata attacking her own team. Maybe it's just a bug with friend or foe type thing

Unlikely. Mystic Shot and Yasuo/Yone Q have the exact same interaction.

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Originally posted by seasonedturkey

I do think an execute indicator on Rend would help in lowering Kalista's absurd skill floor.

Anecdotally speaking she feels like the bot later with the greatest gap between skill ceiling and floor. Maybe an execute indicator could make her more balanceable in the long run.

I’d argue that’s still Aphelios but she’s up there for sure.

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Originally posted by bz6

hmm yeah I kinda meant that since there are more minions in lane earlier snowball is easier to maintain, due to people getting their items and gold faster.

That only matters on the second wave. Otherwise, waves still meet 30 seconds apart from each other.

You could argue the game has accelerated all of five seconds in total but I feel like you wouldn't make the post if that's what you meant.

Comment

Originally posted by bz6

/u/PhreakRiot

Game feels insanely snowbally right now, especially with minions getting to lane faster. Shit is inflating the economy bad..

Minion spawn rate has not increased. Minion inflation is basically zero.

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Originally posted by MrICopyYoSht

Err, I was talking about the meme Veigar build where he can do insane dmg with his autos thanks to his infinite scaling and the additional AP boosts on those items. Like people were doing more dmg via autos than his ult, and not to mention he can one shot towers.

Mages dealing more auto-attack damage by building attack damage items is an intended result of buying attack damage items.

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Originally posted by hakuryou

Have you considered a solution where buying a crit mythic converts a portion of AS to crit chance? Or a mythic passive that grants crit? Or maybe make the crit part an adaptive stat? I'm a fan of buying some of these items on non crit champions but the only way you can make the crit part not a waste of gold is through guinsoo which limits the amount of build choices (e.g. shiv on riftmaker Kayle, etc).

Technically, crit isn't a wasted stat on Riftmaker Kayle: She still has some AD and that AD will crit and she will get some damage out of it.

Admittedly, it's still less-good than otherwise.

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Originally posted by Apollosyk

It just feels really punishing for the kalista player if the E damage is miscalculated by lets say even a single auto due to its long cooldown

Sure, and maybe E cooldown should go down.

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Originally posted by MrICopyYoSht

Veigar doing insane AP dmg on his autos with Shiv, Storm razor, and lich bane.

Veigar can already buy Lich Bane (and doesn't), Stormrazor is just bad Lich Bane, and Shiv is only actually good at 4th+ item.

Comment

So this is a bug I learned about a couple days ago and related to one that I knew about in-dev.

Energize is weird. Something about how it's coded in the back-end has an odd set of bugs.

  • Until you basic attack to consume Energize at some point in the game, Energize triggered by fake attacks will consume the charge but not do anything.
  • New, related bug: After being ulted by Renata, a similar bug exists: Until you again trigger Energize with an auto-attack, your fake-attack Energize triggers retain the friendly fire flag.

So I want to fix this, of course, but it only ever exists on specific champions and only sometimes, and because the effect is mostly detrimental (Renata gets the gold), it's also fixed automatically by normal gameplay patterns.

But again, need to dig into underlying Energize tech to fix it. I'm 99% sure this bug exists in 13.9 and prior on Rapid Firecannon and Stormrazor on the same champions. The missing damage o...

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