Originally posted by TheFeelingWhen
Honestly the problem with mages is that they are the only group of champions that didn't really get anything new with the item rework. People talk about reaching 1k AP but honestly in season 10 I'm pretty sure that was as hard to do as it is now. IIRC most people just skipped Deathcap because Void was always more damage and Liandrys was giga broken as a second item on basically any champ.
So mages kinda went from building Ludens into Liandrys/Void/Zhonyas, to building Ludens/Liandrys into Void/Zhonyas/Shadowflame. With archangels becoming popular on a lot of them during season 10, and I'm pretty sure any champ that could stack a tear item was building them in general.
I can get that people find mages unsatisfying but with how broad the class is I don't really feel like there is something that is safe to change. Changing anything could lead to half the champs either being unplayable or broken as f**k.
I believe I saw a twitter comment that said, paraphrased:
"Mage items have problems, they are just generic stat sticks. They don't do anything special
Mages should always be able to reach 1000 AP."
This basically summarizes the mage item problem. Mage items are literally not weak currently, and if they are it's by 10-20 AP maximum. We are still a far cry from the "1000 AP dream" that players quote, but in the case that 1000 AP was attainable, you would have to sacrifice luden/liandries effects, void staff pen, seraphs shield, and zhonya stasis to get there without just power creeping the system. While I think some players would gladly make that trade, 1000 AP doesn't come alongside a bunch of interesting effects.
Finding the balance here is correct. How do you balance a class to have fun and interesting items 1-3 and can also balloon into 1000 AP insta-kill casters at 6 items? As evidence of mages sitting at high win-rates and pick-rates fairly perma...
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