No; things are guaranteed to change at season 2, but we will still be investigating early in this season to see how they begin to shake out and if changes need to be made right away
No; things are guaranteed to change at season 2, but we will still be investigating early in this season to see how they begin to shake out and if changes need to be made right away
Hey everyone, I was able to speak with the team about this.
While mats from regular sources are still tradeable, the decision was made to bind event earned materials. This was to help prevent any influx of system abuse, especially regarding bots and the economy, so the idea is to find a proper mix of bound vs tradeable items. However, the feedback is appreciated by the team when it comes to roster bound vs character bound, and we will be discussing that internally.
¡Este fin de semana, Fever time estará activo!
Hasta el 10 de abril cada sábado y domingo un personaje en el elenco de cada jugador podrá reclamar un cofre de 3 objetos de combate que incluye los siguientes objetos:
Los cofres de 3 objetos de combate podrán reclamarse una vez cada sábado y cada domingo entre las 11:01am CET / 2:01am PT y las 10:59am CET / 1:59am PT, cuando el reloj del evento se reiniciará. Fever Time tendrá lugar cada fin de semana hasta abril, así que estad atentos y conseguid todas las recompensas.
Además, ya que el evento no se inició correctamente el pasado fin de semana, tendremos un evento Fever time adicional (¡pero diferente!) una vez que este acabe. ¡Aseguráos de reclamar todos estos objetos adicionales y estad atentos!
¡Nos vemos en Arkesia!
Ce week-end, c’est l’Happy Hour !
Chaque week-end jusqu’au 10 avril (à 11h CET), un personnage de l’expédition d’un joueur pourra réclamer un “Coffre d’objets de combat (3)” du samedi au dimanche et qui comprend les objets suivants :
Le Coffre d’objets de combat (3) peut être réclamé une fois le samedi et une fois le dimanche entre 11h01 CET et 10h59 CET, lorsque le minuterie de l’événement sera réinitialisée. L’événement Happy Hour se déroulera tous les week-ends jusqu’en avril, alors n’hésitez pas à en profiter tant que vous le pouvez !
De plus, pour rattraper notre retard puisque l’événement n’a finalement pas été lancé le week-end dernier, nous organiserons un autre événement Happy Hour (mais différent !) après la fin de celui-ci. N’oubliez pas de récupérer les objets de combat bonus tant que vous le pouvez, e...
Read moreDieses Wochenende ist Hot Time angesagt!
Bis zum 10. April (um 11:00 Uhr) kann jeder Spielecharakter Samstags und Sonntags eine “3-Kampfgegenstände-Truhe” mit den folgenden Gegenständen erhalten:
Die Truhe mit den 3 Kampfgegenständen kann einmal Samstags und einmal Sonntags zwischen 11:01 und 10:59 eingefordert werden, wenn die Uhr des Events zurückgesetzt wird. Die Hot Time wird bis April jedes Wochenende stattfinden, also nutzt die Gelegenheit, solange Ihr könnt!
Da das Event am letzten Wochende nicht live ging, werden wir, sobald dieses Event vorbei ist, noch ein zusätzliches (aber anderes!) Hot Time Event abhalten, um unseren verspäteten Start auszugleichen. Schnappt euch die Bonus-Kampfgegenstände, solange ihr könnt, und haltet die Augen offen!
Wir sehen uns in Arkesia!
This weekend, Fever Time is on!
Each weekend through April 10th (at 3 AM PT / 10 AM UTC), one character on a player’s Roster will be able to claim a “3 Battle Items Chest” on Saturday and on Sunday that includes the following items:
The 3 Battle Items Chest can be claimed by once on Saturday and once on Sunday between 3:01 AM PT / 10:01 AM UTC and 2:59 AM PT / 9:59AM UTC, when the event clock will reset. Fever Time will happen each weekend until April, so be sure to reap the rewards while you can!
Additionally, to make up for our late start since the event didn’t go live last weekend, we will hold an additional (but different!) Fever Time event after this one comes to an end. Be sure to grab those bonus battle items while you can, and keep an eye out!
See you in Arkesia!
In der koreanischen Version des Spiels waren die Änderungen an MMR/Ranglisten keine allgemeinen Systemaktualisierungen, sondern wurden auf der Grundlage direkter Daten über die Leistung der Spieler nach vielen PvP-Saisons im Spiel vorgenommen. Aus diesem Grund und wegen der Länge der Wettbewerbssaison haben wir beschlossen, die Anforderungen an die Ränge zu senken, da die Punktedifferenz zwischen den Spielern in den verschiedenen Rängen immer größer wurde.
Obwohl wir Saison 1 des PvP mit der gleichen ursprünglichen Rangordnung wie in Korea beginnen, gibt es bereits Pläne, die Rangordnung von Saison 2 auf der Grundlage der Spielerergebnisse aus Saison 1 direkt anzupassen - wir verwenden zu Beginn das gleiche Basissystem, damit es entsprechend verschoben werden kann. Die Spieler beginnen wie in der koreanischen Version des Spiels mit dem Silberrang, obwohl die MMR-Zahlen anders sind.
Wir verstehen die Besorgnis von denen, die nicht wollen, dass sich neue Spieler geschlag...
Read moreDans la version coréenne du jeu, les modifications apportées aux cotes / classement n’étaient pas des mises à jour générale du système, mais ont été mis en place sur la base de données directes concernant les performances des joueurs après de nombreuses saisons de JcJ dans le jeu. Pour cette raison, et compte tenu de la longueur de la saison de la compétition, il a été décidé d’abaisser les exigences en matière de rang, car l’écart de score entre les joueurs d’un rang à l’autre se creusait de plus en plus.
Bien que nous commencions la saison 1 du JcJ avec un classement d’origine identique à celui de la Corée, des planifications ont été faites pour ajuster directement les paliers de classement pour la saison 2 en fonction des résultats des joueurs lors de la saison 1. Nous utilisons donc le même système de base pour commencer et il pourrait être modifié en conséquence. Les joueurs commenceront toujours au rang argent comme c’est le cas dans la version coréenne du jeu bien que ...
Read moreIn the Korean version of the game, changes made to MMR/ranking were not general system updates, but were put in place based on direct data surrounding the performance of players after many PvP seasons in the game. Because of this, and the length of the competitive season, the decision was made to lower the rank requirements as the score gap between players across ranks widened.
Although we are starting Season 1 of PvP with the same original ranking spread from Korea, there are already plans in place to directly adjust Season 2’s rank tiers based on the outcomes of players from Season 1 — we are using the same baseline system to start so it can be shifted accordingly. Players will still start at the beginning of the Silver Rank as they do in the Korean version of the game, despite the MMR numbers being different.
We appreciate and understand the concern from those who do not want new players to feel defeated or stuck at lower tiers, so we will be watching closely over t...
Read moreGood morning! After talking with the teams I have an update to provide on the current MMR/ranking system that is present in our version of the game vs the Korean version…
In the Korean version of the game, changes made to MMR/ranking were not general system updates, but were put in place based on direct data surrounding the performance of players after many PvP seasons in the game. Because of this, and the length of the competitive season, the decision was made to lower the rank requirements as the score gap between players across ranks widened.
Although we are starting Season 1 of PvP with the same original ranking spread from Korea, there are already plans in place to directly adjust Season 2’s rank tiers based on the outcomes of players from Season 1 — we are using the same baseline system to start so it can be shifted accordingly. Players will still start at the beginning of the Silver Rank as they do in the Korean version of the game, despite the MMR numbers being...
Read moreHaha, I appreciate the thought, but no need! The positive vibes are enough, but we’re just doing our jobs
The Guardian Event can be run once per day per character, and we’ve changed the article and notes to remove the “per roster” mention. Sorry for any confusion!!
Hi there! Here to clarify it is per character per day to make things a little easier for players. We have updated it in the article and patch notes as well. Sorry for any confusion!
Hiya, this was changed to be per character instead of per roster for player convenience We have updated it in the patch notes as well
You can do the Guardian Event once per character per day! We’ve adjusted this in the original notes too.
Appreciate these reports – the team has already been made aware of this and is investigating
Currently, you can get two free Power Passes to boost 2 additional characters after your first character has reached level 50. The Knowledge Transfer system in game also allows you to level characters for gold, and (spoiler) there will be additional Power Passes in the future.
Due to the range of skin tones available for player characters in our version of the game, the Shadowhunter’s demon form does turn the player character into a shadow-like dark blue in our version of the game, which differs from other versions. It is important that other player’s be able to tell when your character is transformed into its demon form, for example in PvP or Raid situations. We understand this touches on lore, so NPC Delains present in the game’s story have not been changed.
It’s not okay to harass anyone in game, for any reason, and you should report anyone who does: Report a Player or Guild - Support | Amazon Games
Somos conscientes de que el servidor Kazeros (South America) no está disponible en este momento y estamos trabajando para solucionar este problema. Gracias por vuestra paciencia