Ubi-RealDude

Ubi-RealDude



16 Apr

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Originally Posted by tickle360
Hi,

Would it be possible to get a toggle for the controls for the chem launcher as I much prefer the old ones for healing?

Being able to just tap and get a heal was amazing. Now I have to double tap which a lot of the time leaves me with the chem launcher equipped which in a life or death situation against a charging NPC or Player leaves me dead.

Thanks
A speedy double tap will drop a charge at your feet. I know I've gotten myself into trouble with a triple tap or a hesitant double. Gotta be confident in your double tap, and you'll get consistent results.
(Controller on PC)
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Getting one-shotted never feels good, for sure. It generally is a sign that your gear isn't quite where it should be for the content though, unless you're talking about some purple or yellow snipers. Those types of enemies are incredibly dangerous and should be approached with caution.
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Originally Posted by eckLub
When do you ever get in melee range without dying to actually use it? Armor destruction. It synergizes so well that it makes no sense it isn't the actual buff.
It's only an anecdote but I was able to save a flanked ally just earlier today on WT4 Challenging mission (Daily for Grand Washington Hotel) with three shots and a whack to a melee rusher. But I'll admit keeping a fair distance is more my modus operandi.

Another thing to consider is the shotgun's place in PvP. How might these bonuses impact shotgun viability across game modes?
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Yea the weapon mod conversation has been a wild pendulum back and forth... still interesting to see everyone's thoughts on it. How do you all mod out your weapons these days?
I do everything I can do cap out on Stability, even going overboard sometimes depending on the weapon class.

15 Apr

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Originally Posted by SPECTRE_DM
We can go on all day, but is anyone listening?
I'm enjoying reading through some of these for sure. Not the first time I've seen players talk about bikes or horses... but a midnight motorcycle, that's new.
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Originally Posted by Syncope-83
Yeah I hear ya man, very much aware several months have passed and what you're saying definitely makes sense. I was thinking that too but... I dunno man, just seems that dark atmosphere that was so compelling in the original is lacking somewhat.
There is definitely a solemn hopelessness to The Division that melts away in The Division 2, but it's important to remember that they are games trying to tell two different stories. One of downfall and resurrection, the other is one of resistance and resurgence.

The setting of The Division is absolutely memorable, but what parts of The Division 2's world and story do you think will stick with you in... Read more
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Some really solid advice in here. All stuff that I would have suggested too, so I've not got much to add. But I do have something to ask:

How big of an impact have you found crafting a build makes in your overall gameplay performance compared to not having one?
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Originally Posted by eckLub
+ melee? Really? I mean......really?
I know I personally use that bonus to great effect. What other type of bonus do you feel would pair well with shotguns as a weapon class in addition to stagger?

Edited to fix typo.
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Originally Posted by Natfrog
I always loved that in Borderland 1 and The Elder Scrolls series. Use it to make it better... you know like practice makes perfect type of deals. If you use it over and over your character should "learn" how to use it more effectively.
Something to keep in mind, however, is that these systems made it incrementally harder to switch your playstyle the more you stuck with one. A bg advantage I feel The Division and The Division 2 have is that if you happen across some gear pieces that can come together to make a new build, you can swap over easily - and only your tactics need to readjust.
How do you feel The Division 2 stands on things like build/playst... Read more
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Originally Posted by agentfrost22
Just ran dcd again trying to get sweet dreams. Npc got stuck could not proceed seems like more Npcs are rushing like crazy now. It was fine until you guys messed with it. I also think exotic drop rate needs to be raised or stacked depending on how many time you try for it because I feel like I’m playing this game for no reason at all at this point might have to go back to destiny 2.
How many times through/How much time spent do you feel should basically guarantee getting a particular exotic?
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Has the bounty system been a main gameplay focus for you all or more of a side-gig when they happen to come up? I know I seldom go after them besides getting one from the occasional world event.
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Originally Posted by DrayloreX
For now I would be happy if I could actually get ammo drops for my current signature weapon =P
Hey DrayloreX, what level/World Tier and Specialization are you experiencing this issue with? The April 11th patch rolled out a fix for this so any details about a problem you're still having are much appreciated.
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Originally Posted by Nick-Klaus
So that is a rotating thing? Do you guys like that?
Since each of the DZs have pretty different environments, having the Occupied DZ on rotation allows each one to have that unique O-DZ experience within different contexts. How do you feel that might impact your playtime within a specific DZ or the O-DZ?
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Great responses everyone. Couldn't have said it better myself.
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Originally Posted by ArmyMedic75
This is what I think and I have said it before. I think that locking ANY required component for ANYTHING to the shoddy RNG of this game is unfair. For example the high end desert eagle that I need to obtain just to be able to craft the Liberty. In over 130hrs of gameplay I have not seen a SINGLE Desert Eagle drop from ANYTHING in this game.
By not sectioning off certain pieces of loot into certain areas and having everything be available everywhere, you are inherently going to have a lower chance to get any specific thing you're looking for as the overall pool gets larger. How do you feel the balance of targeting specific loot vs. keeping all loot ... Read more
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Interesting talk about universal loot pools... Do you feel it adds to or takes away from the game to have every single item available from all sources? True, it allows you to get something anywhere, but how do you feel about the overall chance for the given item you're looking for going down by virtue of all items being in the same 'spot'?
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Originally Posted by Gravelmead
I never think about builds. I don't even know what people mean when they talk about builds. I simply throw on, and use, the bits with the highest numbers.
Am I doing it wrong?
If it works, it works!

Originally Posted by Medicles
Exactly my point. Everything else than pure damage stacking is absolutely pointless in this game and that is truly a shame.
... Read more
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Originally Posted by Gamer5170
Unfortunately, even junk is subject to the blessings or curses of RNGesus.

We don't ask about my collection of 37 utensils stolen from bags lying around the city...

... What?

Why are you looking at me like that?

But in all seriousness, yeah, completely random. All I can really tell you is search every bag you see lying around. Probably your best bet. To make things easier, donate to a Control Point to get the detection buff.
He's absolutely right.

I have enough diamonds to start my own Division Agent Jewelry store.
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It's definitely an important part of any setup - both before and after upgrading. Especially if the Tac-50 and other Specialization weapons are made so strong, how much ammo do you feel should be provided for what would essentially be boss-deletion devices? Or how might stockpiling your ammo then become a secondary objective of sorts?
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To my understanding, Stability is how much the reticle moves around and expands while shooting... Accuracy is how tight the spread will be within that reticle... and Handling is a little bit of both as well as swap speed and reload speed.