Ubi-RealDude

Ubi-RealDude



10 Apr

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Originally Posted by AyidX
A quick impartial question/ discussion.

How is it whenever a bug that benefits the player is fixed/shut down quick but when a bug that negatively impacts players experience always receives the "we're looking into it" treatment ? ( T-pose dead NPCs', signature ammo not dropping, Hive reviver not working well, crafting bench glitch, NPC stuck behind closed door when they spawn and etc) Why are the rest of us having our limited game time reduced because of some people abusing daily missions, that to be fair is a mistake the devs made?)

What are your thoughts on this matter? I would just like to have my dailies back.
Another player also ... Read more
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Well, you figure most of your time in game is spent in combat more than any other type of activity, and I would hope that most of your time spent in combat is keeping yourself safe in an advantageous spot - with cover.

Question is, what style of combat are you most often engaging in?
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Originally Posted by GetMused
Why Doesn’t The D2 forums have a build section? And I’m sure others would love to share and explore different builds

And yes I know there isn’t a ton of diversity at the moment but maybe having this section could help create more diversity
Historically we put builds and similar types of gameplay guides within the Community Content sub forum.
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Hey everyone, a super general three-pronged question but one that I think is important to this and the wider conversation.

When in the endgame - and especially while at the upper tiers of the endgame - how quickly do you feel you should be able to make progress? And how much progress? For how long?
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I knew in the back of my mind that it must exist but you're the first one to mention a specific AR tier list... I'm actually very very curious to see what it is, if you could share?

09 Apr

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I've found the movement helps add to the changed sense of pacing with The Division 2's combat. Slower, more methodical, and less-twitch reaction based. It makes me more carefully consider where I am and need to be in any given fight, and make sure that my movements have proper openings. Also for me it adds to the character and world, being a bit more weighed down with all the gear we have and such. But I understand that mine definitely may not be the majority view.

You guys discussed here a lot how the movement and combat work with each other - I am also curious how you feel the movement and level design work off each other?
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While I don't necessarily know the bugs you had in mind when you wrote this, I can definitely advise watching tomorrow's State of the Game. Are there any game-breaking bugs or issues you are encountering?
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I'm glad to hear you're enjoying it. Thank you for taking the time to write all of this feedback and leave some suggestions as well. I'll be sure to make a note of some of your thoughts.
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That's a good question. Personally I've always thought of pistols as a kind of standard, bread n' butter weapon but I appreciate the interesting suggestion!
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Glad this all got sorted. Best of luck to you!
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Thanks guys for the quick help! I appreciate it.
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Originally Posted by Pinnhead-NL
O btw , When we would achieve to do Tidal Basin on Heroic with no one dying u should give us HellRaiser Mask , its best Mask Just saying.....
I wonder what makes you say that.
But thank you for the suggestion! I appreciate the feedback.
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I will say, that emblem they have and calling the character Agent is reminiscent of something...

...But I can't quite put my finger on it...
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What do you all generally look for as your talent setup on gear/weaponry? Are there certain talents you strive for vs. settle for? Are there any that you feel warrant using the gear no matter what or avoiding it at all costs?
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Thank you for the feedback! Are the high-end mods at GS 500 you're finding only giving the 2% Weapon damage or do they come with additional bonuses as well?
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Hey everyone. We do listen and take careful note of feedback. Games, and especially changes to games, and especially especially balance, system, and mechanic changes, are bound to bring about mixed opinions. While we appreciate the frequent feedback, it is important to remember to respect the differing views and thoughts on the game that your fellow players may have.

At the end of the day, it is unlikely that every single person who players The Division 2 will absolutely love it. In the meantime however, we will continue to keep the feelings and feedback you share with us in mind as we move forward with future updates. Thank you!
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Originally Posted by XR_Darkreapr
so i stumbled across some info on ctar-21? anyone know where this tends to drop? is it zone specific or just a random chance out of anything?
Should you acquire the blueprint for it you can craft one as well!!
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Hey A.I.Hack, please submit a ticket with Ubisoft Support with as much information and detail as you can provide and they'll do their best to help you find a solution!
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What do you all run for a weapon setup? What the weapon types along with the talents, and how do you feel those weapons influence your tactics and playstyle?
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Hey everyone. Real quick I want to remind you all that the forums are a place for discussion and conversation about the game, not mockery, belittling, or insulting other players. Different people play games for many different reasons, and none of those reasons are more or less valid or worthy of consideration.

We appreciate the feedback that can be found in threads like this, but please remember that having your feedback seen or perceived to be 'right' isn't a competition.

Additionally, if you agree with a post or the poster's point, you can give it a Thumbs Up instead of quoting it and adding that you agree; it can muddy up the thread and make the conversations harder to follow. Thank you.