Ubi-RealDude

Ubi-RealDude



15 Apr

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I swap from Assault to Flame if I have any weapons that deal bonus damage to on-fire targets or if I'm playing in a group.. Merphee has it right about knowledge of enemy spawns or bottlenecks being super important though.

Also, don't forget you can toggle on/off the fire with the ability button. It drains MUCH slower when it's not shooting. Also allows for more staggered bursts for when multiple waves of enemies spawn.

Hope this helps.
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What might the other weapons get? How do you feel this would improve the game especially in terms of build variety?
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Originally Posted by teksuo1
maybe add an option to activate hyper-yolo npcs after its fixed?
I like the name though... hyper-yolo tactics. I've played with some people who employ such tactics but to much lesser effect...
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I have picked up enough diamonds to fill a bank... RNG can be a strange beast.
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Originally Posted by Natfrog
Honestly It's a bit confusing if I'm being honest. When I pick up a specialization I instantly forget my other stuff? Kind of doesn't really make any sense even from a balance stand point. Nothing really doubles up besides pistol damage and signature damage which I can say would be OP if we had all 3 of them at once. Everything else is basically per situation. Why must I run with an AR on my survivalist and not a sniper rifle? As a caster i want to be back as far as i can be because I'm super squishy.
For the bit about 'forgetting' the stats and such, I personally chalk it up to being a big piece of gear (up until recently I sported the Sharpshooter outfi... Read more
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Originally Posted by SakariFoxx
Glad you asked, I got a post coming later today that I hope someone from ubi will weight in on.
Keep in mind that just because we might not comment on it, doesn't mean we don't see it.
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No, progress cannot transfer across platforms.
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The game definitely takes it up a notch once you reach the endgame and Black Tusk invades DC. You'll want to make sure your gear is as up to date as possible and you may need to adjust your tactics to deal with the new enemy. I'm sure other players on here will have more specific and in-depth advice to offer as well.
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Originally Posted by As1r0nimo
It's needed due to absurd dmg numbers.
But it should be less aggressive.
By what degree do you believe? I've seen a lot of criticism of Normalization, but seldom see people advocating for it to just be toned down. What degree of non-normalized variation to you feel is a healthy amount?
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MurderrTrain, have you tried this with the Jammer Pulse specifically?
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Just to add on to what Joonnyy said, here is a meatier quote from the recent patch notes:

Originally Posted by UbiAmper
Tank builds do not feel viable as armor and health don't seem to provide enough benefit and sustain:
A: We agree. It’s a complex issue to solve, but in the interest of transparency, here’s our thought process. The way to take the least damage in the game is to kill everything that could do damage to you. So the players damage output ends up also mitigating a lot of incoming damage in that indirect way. Further, the faster you burst an enemy down, the less time you have to spend popped up from cover. Added to that, we didn’t want to scale enemy health as much as their damage in harder content always to avoid as much of the “bullet sponge” s...
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How do you feel the Specializations (weapons, talents, and all) of The Division 2 compare to the free-range talents and skills of The Division?

Edit: Free range insofar as any and all skills and all talents, etc. were all simultaneously available to everyone. No imposed archetypes.
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Real quick, for those concerned about crossbow damage/effectiveness, have you gotten the perks to increase Spec. weapon damage?

Now to everyone, what do you feel the different Specializations are lacking (besides damage), what do you feel would give them a bigger, better impact?

14 Apr

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There are a set of Weekly Invaded missions that rotate in order to keep the mission pool changing frequently.
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Sounds like this all got sorted. Thanks for the answers, everyone!
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Originally Posted by TheVavil
You absolutely can loot the other components and make one on each character.

I have done this on two characters so far.

edit: What "Boon-Dock_Saint" said in the previous answer is also a way to do it.
Thank you for the first-hand experience, TheVavil!
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Loving all the responses here. Similar to what many above me have said, voice communication can be helpful, yes, but it is by no means mandatory or even necessarily an expectation for standard matchmaking. I know I have seen some clans who look specifically for those willing to use voice chat, but I would bet there are equally as many with no such qualifications.

(I personally have voice chat on but don't speak. That way I can get the info I might need but only responding through text chat.) Keep up the great responses everyone!
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Couple things... firstly, please remember than you can edit your posts to include multiple quotes instead of making several posts in rapid succession, as that can cause issues in the thread and beyond. Secondly, especially when in a heated discussion with another player, make sure you are reading everything that they have to say so as to not argue past each other and confuse the conversation.

I'm glad that Pottsey's build is working out for him, and I appreciate all the different feedback I've seen here. A question I have though, when you refer to skill builds as not being 'viable,' particularly when compared to DPS builds, what does viable mean to you? What should it take to reach that level of viability?
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Hey everyone. Just a reminder to be respectful to your fellow forum members while conversing on here. If you're in an intense back-and-forth with someone else, be sure to read their entire post carefully to ensure that you aren't talking past each other.

The DZ has been a hot topic for as long as I can remember; while the OP has some really interesting ideas, it feels like it's making a replica of the base game within the DZ, but the DZ has always been that intersection of high-stakes PvE content and aggressive PvP content. All the while giving a unique sense of paranoia and tension that even your allies might turn on you. That said, it feels to me like the proposed system by the OP does more to further divide the DZ from the main game experience rather than working to better meld the two. Even when changes and improvements in The Division 2 have made partaking in the DZ a more preference based choice than it ever has been.

All this to say: To the PvE pl... Read more
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Hey brhume, projects were fixed on April 8th - what level/Gear Score are you? And what are you seeing in the projects menu?