Once you are logged in, you can unplug your internet completely and it will let you keep playing.
Once you are logged in, you can unplug your internet completely and it will let you keep playing.
Why would you do class specific character design at all then? Make one male model, one female model, then let people do whichever class they want. Instantly cuts your animations, modeling and voice acting for player characters to less than half since they all share the same resources. It isn't like you can't streamline quest dialog so only npcs reference a character class either, and that very rarely. Every Diablo game managed it.
Wow that's an old thread. Still relevant though.
We want to have each class be a specific character. A lot of that character comes from a lot of different little things like idle animations. Having multiple genders for each class multiplies all the class specific things.
I know that having specific genders to play is important to some players and we do want to expand the options when we can. It's just not feasible to have them included at the initial launch.
I know this is a couple days old and it looks like you're up and running already but just so the full info is here in case someone finds it in the future.
If you buy the game through the website, you are asked to link your steam account. Once you do this, your steam account gets the game activated the same as though you bought it on steam but you don't actually get given a key to use in steam. This lets you download, play and use cloud save functions through steam exactly as if you had purchased it on steam.
I think that the only real difference is that you have to go through our refund policy instead of steam's if you do end up wanting to return it. And I should probably know what the difference here is but I'm not sure off the top of my head.