moxjet200

moxjet200



16 Nov

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We’re making it so it doesn’t target enemies, destructibles are not auto targeted, and it better follows the direction you’re facing


13 Nov

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Lots of UI updates coming, and some of the harder-to-read text is being either brightened or enlarged. If anyone has any target pieces of UI that are noticeably hard to read, please do let us know! You can even comment under this post and I'll make sure to check it personally (I work on some of the UI when I have time).


11 Nov

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Steam was having difficulties earlier


10 Nov

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I don’t want this to come off as dismissive - it very well may be the game - but as someone who’s had gaming laptops with fluctuating gameplay experiences, have you checked that you’re plugged in to power and power consumption is set to high performance?

In those areas where you’re seeing larger frame drops it’s helpful to submit a bug report via the in-game bug report tool

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Originally posted by Kanoh_Agito

This is still an issue, I hope there's a chance you'll just make destructible objects untargetable. Or make it a box you can tick in the settings. I play on controller because of a disability, but I feel even more gimped when I'm constantly leaping away from mobs and into objects.

For 1.0 is the plan!


05 Nov

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Originally posted by EBass360

Does anyone know if EHG have acknowledged the selected text visual bug? It really bums me out :(

We're aware! We'll fix it. Lots of UI polish coming for 1.0


03 Nov

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Originally posted by tiboromercic

Excellent to hear of the graphical updates (models could use work, primalist ugly AF).

Tune into the Twitch live stream at 3pm CT if you have time - Mikes teasing some visual updates that are pretty exciting

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Originally posted by yan030

Hello Judd,

Out of curiosity, do you have plans to release more end game content on 1.0?

Some end game adjustments/small additions but the content isn’t focused on end game for 1.0. 1.x series will be heavily though

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Welcome to the community, Target! I won't be biased and say you should make a Meteor Sorc, so I'll let the community respond for build suggestions ;)

We have some very nice graphics upgrades coming - shadows, lighting, animations, etc. are all being heavily worked on this dev cycle. Also replacing some of those very early-day enemies from when we were a very small team which helps a surprising amount.

Enjoy the game!
- Judd, game director for Epoch


02 Nov

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We agree. We already have large Monolith expansion plans and adding more to end game will certainly be a focus right after 1.0.

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Welcome to the community, OP! No current plans for raids. We want all content in the game to be completable as a solo player or in party play. Raids introduce some unique issues in this type of game as we wouldn’t want to tie top-tier loot to mandatory group play content that this type of game isn’t mechanically focused on. Raids are great in role-oriented games with tanks, healers, and DPS but we’re not strong typed like that - although you can certainly build characters that are strong in those areas. Also, can you imagine having epic raids and not tying better gear to them than other types of content… it would feel wrong.

Good question - I see a lot of new people curious about this. Hope you’re enjoying the game!

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Yea we have laid out how to approach it but it’s just not reached the top of the priority pile even with our increasing amount of developers. It’s a bit more work than it initially seems with detecting if the item exists in a container and automatically stacking them and the logic and UI needed to split the stacks when using them or moving them around. Any time we work with new item data we have to take a lot of precautions because we don’t want to mess up data storage.

Our entire team wants it and so does the community - it feels silly we don’t have it yet - so it’ll come but it’ll need to come after core feature work and bug fixes.


01 Nov

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Not ready to share anything yet but people wanting a faster way to empowered on subsequent characters is on our radar.


27 Oct

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Originally posted by TaigaOSU

Thank you, I know what you mean, it is just, I know I am not alone and often devs tend to say that they are working on this issue.

To make your work better, I have paid attention to things and ends up disconnect happen when I interact with things like reward shard, reward chest, npc, stash, mono shard, with like anything possible to interact. If I stand still in place and just move around from time to time, even after hours, I am still connected and everything works.

Thanks for the info. I’ll pass that to our dev team!

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Originally posted by Monratisek

Is there any issue currently i can't play for like 3hours i select character log in and after it starts loading disconnected it was working really good yesterday.. Eu West server

The team is saying they’re seeing a slight increase in reports like this so they’re investigating.

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The in-game reports are helpful and being looked at and utilized, so thank you for doing that when you encounter an issue. Unfortunately when issues like this occur it would take up all of our bandwidth to try to rectify the issue for a single individual when the nature of them are nearly never player specific and something we need to address for a subset of players, or all of them. Lots of effort is going into rectifying these issues so please know that we’re not just sitting on our hands. And again, thanks for the reports.


26 Oct

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Cool ideas. Some Shaman love is actually not low on the priority list, haha!


24 Oct

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Originally posted by Eli_1984_

The day before my wedding anniversary, perfect 😁😁 my husband and I love your game and we normally have the week around our wedding day off... Absolutely going to play your game!

Congratulations to you both 🍾


22 Oct

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Getting better every patch and 1.0 won’t be an exception!


21 Oct

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Originally posted by LetsGoHome

Hey thanks for the response. Don't worry I won't take as scripture haha. Best of luck with the lead up to 1.0.

Ps: spoil a falconer skill xoxoxo

Falconry :)