I don’t even know what to say. Thank you for your support and we’ll work hard to make your support worth it.
I don’t even know what to say. Thank you for your support and we’ll work hard to make your support worth it.
You can see the graphical updates included at 1.0 here. There’s been no post-editing to the visuals https://youtu.be/ddvY964TCoQ?si=885SyneMVwnWiXXm
Not OP, just wanted to say it’s really refreshing to see a dev so passionate about their game, and about community feedback. It really reflects in the quality of your game, I’ve had it for 2 weeks and am 90 hours in, and looking forward to playing a lot more. Thank you!
Cheers - thanks for the kind words.
As a tee up, I'd like to shout out a new content creator that recently covered the history of Eleventh Hour Games. He clearly did his research and took the time to make a great video on it. Worth a watch for anyone curious: https://www.youtube.com/watch?v=JjVDwChiJdc
- Judd
Glad you’re enjoying it and thank you for your support. We’ll work hard to make sure it was worth it!
We do plan to change this! We actually got pretty close to having the change ready for 1.0 but didn’t quite have it across the line as the way it’s set up we had to make adjustments to every single scene (silly us for setting it up this way), many of which were checked out by other designers.
Looking at 1.1 for that update, or maybe even a 1.0.x patch
With everything we’re releasing for 1.0 and what we have planned for the 1.x series I hope you get much more than that! I’m over the moon to see people getting this much entertainment from the game.
As someone with this much playtime, are there specific things you’d like to see added or changed?
None of the enemy models are showing up on iOS browsers :-(
Looking into it - apologies
So, can't find a time on the 21st that it releases at. What time is release? Need to plan my day to be able to hit buy & play the second it releases. Thank you!
Planning for 11am central! You can remember that as our typical launch times by our studio name, Eleventh Hour Games :)
We’ll definitely be revisiting older classes. Designing skills and passives is many of our personal favorite things to do and with the increasing tech we have at our disposal and talent we’ve brought into the team and grown over time there’s plenty we we’re excited to do.
Shamans getting a bit of love at release and I see u/ehg_trasochi (our principal designer) has replied to a comment below hinting at some sorc updates we in mind. Forge guard is high priority for some updates next.
Also, If you guys have cool ideas we’re always reading your comments and looking for awesome ideas from the community too! We like to keep some time flexible in our dev cycles to put in things like this that are not tent pole new features.
Glad you’re enjoying it and welcome to the community!
Hey u/SomeColombianDude, please reach out to our support team with a ticket and we’ll make sure you’re taken care of https://support.lastepoch.com
Stick around!
Old thread. But I’m just curious if there will be further improvements to controller support for the official launch 1.0?
Oh yes. Lots of updates for gamepad
Yea this is a frustrating bug that we do have fixed for 1.0, OP. Apologies - in 13 days you'll feel like a sharpshooter
Welcome to the community! Hope you enjoy it.
- Judd, game director for Epoch
that's nice, but to be honest i don't think we've seen any "censorship" as feedback very critical of several aspects of the game was on the first page very often.
I hope we can still see devs answering questions on reddit and that the new brave moderators will help grow the sub(which feels a bit small compared to the hype of LE).
We’ll be here.
These look great. Maybe this is answered somewhere before.
Does EHG use AI art at all? Or is everything done by an artist from start to finish?
Everything is done by an artist start to finish! We have a lot of talented artists on the team. The one who created all of the new badges is named Alejo
Thanks for visiting our booth in the early days - we were so stoked that anyone at all had an interest at that time, haha! The game and team have come a long way.
I think we need to re-think this graphic a touch to let the new badges be displayed larger. The new ones are definitely of a higher quality but this format (the wheel) doesn't do them justice. If you guys are seeing them for the first time you can see them at a better resolution on our post here: https://forum.lastepoch.com/t/announcing-new-class-and-mastery-badges/62097