moxjet200

moxjet200



08 May

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I was not in favor of it till the team prototyped it and I experienced it inside Epoch. As a harsh critic of the idea that was turned around, I think many people will feel the same that are against it on paper.

We’re not going to be making combat much different because of this and I was surprised at how many times I found it fun and useful in the content we have designed without a specific distance dodge-roll (evade) mechanic in mind. Being able to design encounters going forward knowing that all players will have some dash-like mechanic available to them will be helpful as well because we couldn’t guarantee a player had a traversal skill on their bar previously.

Definitely go check out the specifics on it here if you haven’t ...

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07 May

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Originally posted by Different-Debate-504

I restart my computer then the character is back

and it IS an online character?

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Send me a message with your account name and we’ll check it out


06 May

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Hmm well check into this and get a fix.


04 May

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I’ll check this out with our combat lead next week


02 May

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Originally posted by real1lluSioNz

Do we have a release date? The only reason I don't currently play is because I've tried all end game meta builds and got bored. I love marksman class but it is substantially weaker. Would be great for an arcane archer hybrid

No release date announced just yet. Core 1.1 content is being finished and heavily tested right now, lots of balance changes still happening, making uniques, making sure we’re addressing those critical points of feedback from 1.0, bug fixing, and all the good stuff that comes when we’re close to closing a dev cycle out.

We’ll probably have a date to share in the next couple weeks and a roadmap to share soon

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1.1 is coming with extensive balance updates. The list is getting long!

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Originally posted by moxjet200

 I got some time today to get a working session in with our combat lead and the following adjustments have been made thanks to your feedback. Thank you for taking the time to write out issues you've found so concisely. We verified each issue and made changes we believe will improve each of them.

Some additional adjustments may be made before release:

  • Osprix Lightmage Holy Meteor attack range reduced from 30 to 12
  • Wengari Shaman
    • Totem cast ranged reduced from 15 to 12
    • Shield buff range reduced from 25 to 15
  • Tundra Stalker
    • Reduced size by 30%
    • Damage of ice breath attack scales up over the duration of the cast from 50% to 100%
    • Reduced Leap attack damage from 60 to 30
    • Melee attacks reduced from 40 to 26.
  • Bitterwing and Gloomscreecher Bats
    • Damage of ice breath attack scales up over the durati...
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  • Possesed Construct in Soulfire Bastion
    • Fixed a bug where sometimes their visuals would not appear
    • Added a failsafe to ensure that their entrance animation will not override any ability animations
  • Ruby Captain Arjani
    • Fixed a bug where entrance animation wouldn’t play and played too quickly
  • Scalebane Saboteur
    • Increased the time till detonation of his thrown javelin ability from 1.2 to 1.6 seconds
    • Changed visuals to better reflect and indicate impending explosion
  • Storm Crawler Crabs now always turn to the target before shooting their lightning beams and the rate of lightning beams has been reduced
  • Fixed a bug where the following enemies could not be pierced by projectiles
    • Spirit of Grael
    • Son of Artor
  • Spine Hunter Alpha
    • Now idles for 1.3 seconds after howling
    • Reduced damage by 15%
    • Now tracks you...
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Comment

 I got some time today to get a working session in with our combat lead and the following adjustments have been made thanks to your feedback. Thank you for taking the time to write out issues you've found so concisely. We verified each issue and made changes we believe will improve each of them.

Some additional adjustments may be made before release:

  • Osprix Lightmage Holy Meteor attack range reduced from 30 to 12
  • Wengari Shaman
    • Totem cast ranged reduced from 15 to 12
    • Shield buff range reduced from 25 to 15
  • Tundra Stalker
    • Reduced size by 30%
    • Damage of ice breath attack scales up over the duration of the cast from 50% to 100%
    • Reduced Leap attack damage from 60 to 30
    • Melee attacks reduced from 40...
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27 Apr

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Originally posted by porfarada

Any update? I want to get this game but I also want to capture the fun experience I had of grinding rifts with randoms in Diablo 3.

We don’t have an in-game matchmaker yet or for 1.1 but if you press H you can add friends and party with them! We’ll be looking to add something like this hopefully in 1.2/1.3

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Cool idea. I’ll share this with the design team.

We do have more large end game updates coming soon and more in development.


19 Apr

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Thanks for taking the time to call these out in this format, u/arbitrary_student, I've added this reddit thread in an upcoming working session with the combat team so we'll review and likely make some iteration then!


14 Apr

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Originally posted by exposarts

Just work for EHG already goddamit u/moxjet200

These are really good. Send me a DM /u/That-Grapefruit- !


12 Apr

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Good suggestion


08 Apr

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Originally posted by That-Grapefruit-

Thank you Judd. Really happy that you liked them, but sorry to disappoint, the art is AI generated so I can't take credit for that. Everything else is my work though!

It looks like you do have some photoshop skills considering the prism, thunderlash, and meteor mock ups! The team is waking up and the thread where I’ve posted these are getting a lot of attention from the team 👍

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Haha these are awesome! Definitely going to post them in our channels. Bravo on the associated artworks!


05 Apr

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Originally posted by PeppersPleaseTy

Unique Shield: Surfboard - During Shield Rush you ride your shield gaining x% movement speed and can change direction at will.

Very BotW-esque!

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Originally posted by GavrynGaming

My Dungeon Key idea from another thread

And a personal ask as someone who appreciates the lore:

A game guide esque lore book, complete with bestiary and boss journals for mechanics (particularly for dungeons) and abilities, similar to WoWs dungeon journal!

Good ideas, Gavryn. I’ll bring those to the design channels

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Originally posted by Morsexier

Can we please just get Frozen Orb? Heoret already has it, and Volcanic orb is a simulacrum of it.

For whatever reason, GGG refused to just copy the ability, but it was always my favorite ability (though frost claw is super amazing as cold!), but id really love either the ability straight up, or maybe a sceptre that turns volcanic orb into cold.

I believe we still have this as a key node on the volcanic orb tree

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Originally posted by Ricocheting_Potato

  • Handler's Grief (primalist, unique accessory slot item) - Skills that normally summon companions no longer do so. Using them makes the Primalist cast the companion's ability as their own with increased effect. So for example you could self-buff with Raptor's Rampage, or cast Crowstorm as a nuke spell.

  • Parry (Vengeance skill node) - Vengeance now has cooldown and only lasts for 1 second. Any damage taken in this 1 second is negated, and following Riposte deals up 500% more damage based on how much damage you negated this way

  • Sword and Board (Shield Bash skill node) - Vengeance triggers Shield Bash instead of Riposte, but Shield Bash triggered this way doesn't apply stun

  • Battering Ram (Rebuke node) - If you are wielding a Shield Rebuke no longer restricts movement

  • Preemptive Strike (Sentinel passive node, 30pts req) - W...

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Love these