moxjet200

moxjet200



26 Feb

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Glad you’re enjoying the game :)

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Completely understand why this would be desired right now with the server issues we’ve experienced during launch. Offline character data is stored locally on the players PC, meaning it has potential to be manipulated, so while we could make it so online character progress could go to offline with some effort we wouldn’t allow offline progress to go to the online servers because it would prevent us from doing leaderboards, trade, and in the future other competitive things like races, server firsts, etc. I very much suspect people wouldn’t like to make progress offline temporarily but have it locked to offline - splitting their characters state.

We’ll be making improvements to online stability at mass scale. We have enough real world data now to see where bottlenecks are and how things break in a real world scenario that our scale testing wasn’t showing us before launch.

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We want to update the minimap/overlay map outline design to address this and just look a bit better in general. We even have some mockups of how we’d like to tackle it. When we have a little more bandwidth we’ll be on it


25 Feb

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Love threads like this. Just got back from watching our composer conduct Last Epoch music with the UCLA Orchestra which was an incredible experience - but as soon as I wake up I’m going to start taking notes from what I see in this thread.

Thank you all for taking the time to give feedback. I appreciate it


24 Feb

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Yes, this wasn’t a great response and Steve apologized afterwards. I also apologize. We have team members trying to endure a lot of really awful comments to them when the servers are facing instability due to load. Im pulling our team members besides our actual CM and myself out of Discord while there are issues as I need to shield them from the negativity.

Again, apologies for that comment.

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Originally posted by TheoriginalTonio

Affixes become stronger the higher the level they are. You can craft up to affix-level 5 onto an item.

But Items can drop with affixes that are level 6 or 7. These are called "exalted" and depicted in purple. Usually you get one exalted affix, maybe 2 if you're lucky. The Item in the picture has a level 7 and two level 6 affixes.

Thanks for the thorough and helpful response to a new community member u/TheoriginalTonio

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Originally posted by Narthy

Hey man - no bullshit - this game has been a blast and I just picked it up a week ago. I know I have a ton to learn as far as things like crafting systems and whatnot but I also know the game has enough information provided that I'll definitely learn as I go. It feels super approachable but really, really deep at the same time. I can't say enough about it. I've been online off and on the last few days and despite a handful of server issues, it's been an absolute blast and I can't wait to jump back in.

Kudos to you and the team. Incredible job.

Cheers and thanks for the kind words

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Originally posted by Tyranith

If you guys do implement this please give us an option to disable auto-use potions. My forge guard has to be fairly picky with potions and I don't want to waste a potion that's sitting on the ground because I'm at 99% health but might need it later in a boss fight.

That’s a good suggestion

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Originally posted by ExDoublez

WE internet (formerly known as TEdata).

Thanks for the reply you guys are the best fr!!

Thanks and appreciate the info

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Originally posted by SigSiig

I agree and disagree about this change. Sure the range could be better, but often i don't want to pickup potions immediately, because i have life leech or health regen. Having a small pickup-radius makes it possible for you to save potions for later.

I.e. for bosses i leave potions on the ground for later in the fight, when i need them, and rely on life leech/regen for as long as possible. Having a bigger pickup-radius could ruin this strategy.

Yes, there’s certainly a tactical element to the lower radius that we’d want to keep in tact. I’ll be advocating to change it from whatever it is right now where you have to stand nearly on top of it (let’s say 4 units for reference - it’s not) to something like 7-9.

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Originally posted by ErgarX

This may as well be the reason why sometimes(?) in the middle of the map the minimap is revealed before even going there. 

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Guys we may be solving some stuff right now. lol. I’ll chat w the dev team when they wake up

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Originally posted by exposarts

My man! 👏👍 boss out here in the front lines you love to see it

I literally built this studio and game so I could come do this, haha! I spent like > 3000 hours on D3 forums before it released and just wanted the devs to talk to us.

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Originally posted by niord

First of all thank you for answering. I love the game. The visuals update on 1.0 are stunning. IMHO u guys are now on D4 level :)

Actually yes. I can provide more info about the issue on hand.

Void Knight Warpath Standard spin to win build.

I get the fps dip even without enemies on the screen. The moment I start spinning I will get a dip and stutter (2-3fps) every 15-20s.

Happens on every mono I am in and also in between (zone b4 mono, the one with merchant and chest).

Don't think it's performance as I have tried a game on super low res and minimum details and it still does the same. Runs smooth 60, dips to 57, stutter and goes back to 60. Same thing with capped 30fps.

I'll take a look in the evening is this happening only with warpath or with just running as well.

Will test other skills too. Perhaps you are right that this may be connected to the skill itself.

I only have one character so again will check it e...

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Appreciate the kind words and glad you’re enjoying it! I’d be interested to see your skill tree on warpath as there may be an augment that’s not optimized for performance

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Originally posted by TheRealShotzz

thank you and THANK YOU for creating this amazing game <3

<3 sincerely glad you’re having fun

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Originally posted by HeadConstant1964

Microtransaction...

I laughed, but no. Lol

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Yea those are very good. Nice find

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Originally posted by JakB

I am! And if you've played multiplayer Valheim, you may have used one of my mods! That question made my night, thank you. And thank you for your part in my most recent addiction!

Haha that’s awesome. Glad you’re enjoying the game :)

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Typically is there’s a dip in performance it’s related to a specific action happening. If you let us know the action you’ve taken when you see the decrease we’re pretty quick to be able to fix it. Do you recall what skill you were using, enemies were on screen, zone you were in or anything like that?

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Originally posted by JakB

Also, possibly related, I noticed characters load in at the area's (I assume) origin and then are teleported to the entrance they're supposed to be at. If characters don't have a grace period by default (and receive it around the same time they're teleported) or lose their grace period at the origin and there are enemies there, they could die and then their dead/dying body would be teleported to the entrance.

That’s actually a very solid thought and would make sense. Are you a developer of some sort?

I’ll run this by the team as a potential for what was causing this because we tried to repro it a lot tonight and couldn’t but the servers were back to normal

Thanks for taking the time to contemplate it