Biggest positive is the emphasis and acknowledgment of the possibility of not buying a Mythic first or even at all really.
Re positional agency. I hope the goal isnt to homogenise power across the game. Would definitely make the game boring and less strategic. Class, champion, and role fantasy are awesome RPG elements to have in League. Different counter-play breakpoints within the early, mid, and late game flow of the game is important to emphasise these identities.
Any thoughts on Ability Haste creep? On Bruiser/Skirmishers being tankier than tanks?
Cheers /u/phroxz0n
We think a lot of that is from Jak'Sho, but our intent is to reduce poaching by some amount from fighter class (it's intended to be bought sometimes, but not always)