well,ive made the model in blender exported it as an FBX file,replaced the model 0 on the mags and rifle removed some stuff that i dont need,exported it into a folder i made where i copied the maplestrike .dat files changed all the names to be the same rarity GUID fire mode id caliber id
i also did it using just the bundle tool and not the master bundle tool
Since you're not using a master bundle, you need to manually configure each item to use the individual .unity3d asset instead.
https://docs.smartlydressedgames.com/en/stable/assets/asset-bundles.html
Tldr is to add the following to the .dat file: Exclude_From_Master_Bundle