Unturned

Unturned Dev Tracker




20 Dec

Comment

Hey, Baseballboy429.

As of the 3.22.21.3 patch, there's an error preventing Mac players from playing on multiplayer servers. We're currently working on a 3.22.21.4 patch. We're hoping to resolve this issue as soon as possible for our Mac community.

A similar message has been posted to our official forum.


17 Dec

Comment

Sorry about the bug! Could you email me ([[email protected]](mailto:[email protected])) your log file after this happens again please?

  1. Right-click Unturned in your Steam Library

  2. Select Properties... > Local Files > Browse...

  3. Open the Logs folder

  4. Attach the Client.log file to your email

Comment

Sorry about this! I do sympathize that it is annoying. For what it's worth, as Molt mentioned: I do intend to add an achievement management panel to the main menu at some point so that you can clear your achievements to hide it from your profile. The main thing on my to-do before some UI QoL improvements that needs doing first is upgrading the underlying UI system.

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Don't trust the penguins.

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Originally posted by throwoawayaccount2

If you really want your shiny 100% thing with no effort just get steam achievement manager or something

I don't endorse the use of third-party tools, but it works the other way around too. If you have 0 achievements unlocked, then your "number of 100% completion games" isn't affected either.

That's something important to consider, as Unturned is a live-service game and we plan to continue supporting it (which includes new achievements).

(I've spoken with Nelson about it in the past, as this is something 100% completionists have complained about before. I'd personally love for us to include an in-game achievement menu for *resetting** your own achievements, which would technically allow for the above considerations to occur in an official manner. But this isn't an idea we've discussed further.)*

Regardless, I saw guides/mods posted just a few hours after the achievement was added. :x


07 Dec


02 Dec

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Double-check that you haven't set the visibility of that volume type to Hidden. You'll want it on Wireframe or Solid if you want to see them.


01 Dec

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Asynchronous reprojection doesn't literally increase a game's performance. It's purpose is to make the game feel smooth and responsive, even if your actual FPS is somewhat low (e.g., 30fps).

Think: separating the actual game rendering from your camera movements. Your camera movements are updating more frequently than the game is actually rendering at. In between the frames, async reprojection is just guessing what should be in a location.

VR games use this to help with motion sickness. The LTT video you're watching is based on 2kliksphilip's video (and Comrade Stinger's demo project), where it's used to reduce input lag.


27 Nov

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If you're talking about the terrain tools for height maps, these work just about the same as the older tools. The main difference being the addition of the ramp tool from the devkit.

My suggestion would be to use the Smooth toolbrush.


26 Nov

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Originally posted by Memes_go_BRRRRR

how to use a curated map like arid?

To add mods from the Steam Workshop to your server, your server needs to download them first. Mods can be downloaded to your server via the WorkshopDownloadConfig.json file, by adding the Workshop ID of the mod to the file.

If you haven't already, I suggest reading over the server documentation we link to from in-game.


24 Nov

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Have you read and followed the server documentation linked to from in-game?

https://github.com/SmartlyDressedGames/U3-Docs/blob/master/ServerHosting.md

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Originally posted by -OtisBerys-

Can u please tell me, where this file is located? I have no clue how to run it. A found only file “servers” and this file contains command.dat , but this file is empty

That is the file. You don't "run" it. Open it in a text editor (e.g., Notepad) and add in the relevant commands. (See the previously linked wiki article for commands, or type "help" in the server console.)

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Use the "map" command in the Commands.dat file for your server.

https://wiki.smartlydressedgames.com/wiki/Console_commands


19 Nov


18 Nov

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Originally posted by ownrose

what map? is it the dark green or light green?

The light green is PEI (from 2.0), so presumably OP is showing off a size comparison with an Insane-sized map.


15 Nov

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I've never used Radmin, but I'm assuming that you're using Radmin to avoid having to port forward. Did you follow all the other steps typically required for server hosting? E.g., creating a login token (GSLT).

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Refer to official documentation linked to from in-game https://github.com/SmartlyDressedGames/U3-Docs/blob/master/CommandLine.md.

If you meant console/server commands rather than launch options, then either type the help command into the console, or refer to the official wiki ...

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14 Nov

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This'll be fixed in an upcoming game update.


10 Nov

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I don't see anything problematic here.