You shouldn't be manually installing maps/mods.
Use the WorkshopDownloadConfig.json file instead, and add the mod's file ID to it to automatically download them (this also let's players download the mods).
You shouldn't be manually installing maps/mods.
Use the WorkshopDownloadConfig.json file instead, and add the mod's file ID to it to automatically download them (this also let's players download the mods).
This gets a big facepalm so I decided to write what happened.
For the Pride Month event and the Firefighter Plushie launch there were supposed to be banners on the main menu. Nobody noticed they were missing because only I knew they were setup, and I didn’t notice them missing because the “live config” settings were being loaded locally. Fortunately this came to light before too long when Molt pointed out WeslieG’s arena event banner wasn’t working. Here’s how they were supposed to appear:
This gets a big facepalm so I decided to write what happened.
For the Pride Month event and the Firefighter Plushie launch there were supposed to be banners on the main menu. Nobody noticed they were missing because only I knew they were setup, and I didn’t notice them missing because the “live config” settings were being loaded locally. Fortunately this came to light before too long when Molt pointed out WeslieG’s arena event banner wasn’t working. Here’s how they were supposed to appear:
The Unturned Events community is hosting a PvP event on the new Buak map! Participate for a chance to win exclusive trophy skins for you and a friend.
This is a free-to-enter PvP tournament being hosted by the Unturned Events community, taking place on July 15. Sign-ups are currently still open, but there’s not much time left before they close. The event has qualification-style matches of 30 players each, with each match being an arena-style battle where the border closes over a 1-hour period. There are separate North American and European matches to give most players a chance to play.
The event will be streamed ...
Read moreThe Unturned Events community is hosting a PvP event on the new Buak map! Participate for a chance to win exclusive trophy skins for you and a friend.
This is a free-to-enter PvP tournament being hosted by the Unturned Events community, taking place on July 15. Sign-ups are currently still open, but there’s not much time left before they close. The event has qualification-style matches of 30 players each, with each match being an arena-style battle where the border closes over a 1-hour period. There are separate North American and European matches to give most players a chance to play.
The event will be streamed ...
Read moreThat's a pretty neat mythical. :)
All of the changelogs from the 8th anniversary (2022-07-07) through the 9th (2023-07-07) merged in one place!
I thought it might be interesting to see all of the updates in one place, albeit slightly difficult to read. The Added and Changed sections in particular may contain some useful features that were easy to miss unless you scoured every single news post. I removed a few redundant changes like Unity versions that were reverted.
There are some behind-the-scenes changes that never got mentioned because they’re irrelevant to anyone except me, for example cosmetics fully use GUIDs rather than legacy IDs now. GUID support is still the limiting factor on new vanilla content, but progress steadily ticks away there.
I think a big turning point will be when/if I rewrite the inventory/item features. I avoid API-breaking changes as much as possible, but there was a suggestion earlier this year...
Read moreAll of the changelogs from the 8th anniversary (2022-07-07) through the 9th (2023-07-07) merged in one place!
I thought it might be interesting to see all of the updates in one place, albeit slightly difficult to read. The Added and Changed sections in particular may contain some useful features that were easy to miss unless you scoured every single news post. I removed a few redundant changes like Unity versions that were reverted.
There are some behind-the-scenes changes that never got mentioned because they’re irrelevant to anyone except me, for example cosmetics fully use GUIDs rather than legacy IDs now. GUID support is still the limiting factor on new vanilla content, but progress steadily ticks away there.
I think a big turning point will be when/if I rewrite the inventory/item features. I avoid API-breaking changes as much as possible, but there was a suggestion earlier this year...
Read moreYour question has already been answered, but this is relevant as well: https://blog.smartlydressedgames.com/buak-reveal-trailer/
In less than two weeks, Buak will be open to visitors! Explore the large, mountainous island of Buak, with all of its towns, secrets, and spooks. Do your best to survive on this new curated map, and get an additional sneak peek at some locations below.
In less than two weeks, Buak will be open to visitors! Explore the large, mountainous island of Buak, with all of its towns, secrets, and spooks. Do your best to survive on this new curated map, and get an additional sneak peek at some locations below.
https://wiki.smartlydressedgames.com/wiki/Gameplay_config#Players
Set the relevant skill loss multiplier settings to '1".
Uploaded the mod and downloaded it,this is what popped up in the error log
This error typically appears when item isn't bundled and/or setup in Unity properly.
Cant spawn it in
Consider providing screenshots of the modded item's folder, the contents of the .dat files, the in-game error log, and how you've set the item up in Unity.
To clarify, what's the issue with your weapon in-game? Are you unable to spawn it in? Are the animations broken?
Well i've added that already and it still didnt work
Are you sure you bundled the prefabs in Unity properly?
Where's the folder for your custom item located? Is it in /Bundles or somewhere else?