Unturned

Unturned Dev Tracker




15 Jan

Comment

Difficulty does not add any per-limb multipliers in the latest version of the game. You are likely trying to reference information from Unturned Classic (e.g., version 2.2.5), which is a different iteration of the game that can still be accessed from the Steam beta branches. That iteration of the game has an entirely different damage system.

Comment

As stated by PanicEquivalent, plastic is not a vanilla item. Plastic is from a mod that you have installed. Same goes for the top and bottom grenades you're able to craft.

I suggest looking at the Steam Workshop page for the mod, to see if plastic spawns naturally on official maps.


13 Jan

Comment

Originally posted by Level_Combination902

okay, then I need to ask, as I notice the tag of yours

Is reload assets auto bound to a key? if not there’s a bigger problem on my hands

By default it should be bound to Page Up, although I suggest that you manually verify and see what it's currently bound to for you.

Comment

It sounds like you're accidentally hitting whatever keybinding you've set to the "Reload Assets" action. Assuming that's the case, then you should check your controls and perhaps rebind that action to something you're less likely to press unintentionally.

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Originally posted by fellowKidRussl

Youre asking this free roblox Rust hybrid game to allow support for actual plane mechanisms? The game doesnt even have proper vehicle physics

OP hasn't updated this reddit post, but I contacted them through our official Discord server and they've got their input device working.


12 Jan

Post

EDIT: We have created a poll in the Unturned Official Discord server! The options available in this poll are a selection of the some of your most popular suggestions.

As we plan to work with Makeship again, this poll will influence the collaborative process as we work together to release another plushie design. Join the server in order to partake in the poll! https://discord.gg/unturned


In 2021, we partnered with Makeship to release the first-ever official Unturned merch in the form of a limited-edition plushie.

Now that some time has passed since that campaign, Nelson and I have been wanting to ask the community for your opinions on future merch. For example, other plushie designs. Have you been secretly holding out for a different zombie design, such as the Farmer, RCMP, or Construction Worker zombies? Has there been an NPC you wanted a plush of?

If we were to re...

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11 Jan

Comment

Originally posted by superoriginaoi

I followed a video tutorial. https://youtu.be/PjWL5cxLraA this one and one that let you change the map and stuff.

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Originally posted by superoriginaoi

Dedicated

Did you generate a game server login token, and assign it to your server?

Comment

Is it a dedicated server, or a LAN server?


09 Jan

Comment

Originally posted by romjombo

How can I locate the FBX for my mod? It’s exporting as an unsupported file type. Thanks for you help so far

If you're using Blender to create 3D models, then you need to manually select the 3D model, and manually select what file type you want to export the model as from the Export menu. Then you'd upload that model to Sketchfab.

If you've made something that doesn't use a custom 3D model, but instead retextures an official asset (e.g., the Eaglefire), then you'd just use the model already made accessible from the UnityPackage. Note that you'd want to use the .fbx file stored in Game/Sources/Models/Items, not something like a .prefab.

If you're not particularly knowledgeable on what you're doing, you may want to look into using a plugin to help you. E.g., the Unity plugin for Sketchfab. ...

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08 Jan

Comment

Originally posted by romjombo

Right, but how do I turn my model into a sketchfab model? :)

Make a Sketchfab account, and upload your 3D model to Sketchfab. Sketchfab supports a variety of file types such as FBX, OBJ, DAE, BLEND, and STL.


06 Jan

Comment

Wind Boss has more health. Elver Stomper has less health, but is bullet-resistant (similar to Spirit Zombies).


03 Jan

Comment

Originally posted by TonttuTorvinen5

I'm getting a lot of mixed answers lmao. Are u sure?

Yeah, I'm sure. Admins can use lockpicks anywhere regardless of it being a safezone, and in singleplayer the player is considered an admin. But in multiplayer, unless you have admin privileges you can't use most tools inside of a safezone. That includes things like socket wrenches and carjacks as well.


02 Jan

Comment

The title of your post isn't clear. It sounds like you're trying to host your own game server. But there's really not any coding involved in a player setting up and running your own server. Perhaps you are trying to create mods, plugins, and/or modules to be used by a server?


01 Jan


28 Dec

Comment

You've described the Makeshift Vest which already exists.


25 Dec