Unturned

Unturned Dev Tracker




24 Dec

Comment

Originally posted by Lucas_the_fox

Where do i find the code?

If you bought a plush, Makeship would have emailed a code to you several months ago.


01 Dec

Comment

If you're playing at a low resolution, this UI element is placed at the bottom of your screen. You'll have to play at a higher resolution for it to appear on the right side.

Comment

Originally posted by atom1c2k

tried this, unfortunately still didnt work

Are there any errors that appear while running the BattlEye installer? Perhaps something is interfering with the installation process. You may check if your antivirus (e.g., Windows Defender, Norton, Avast, Malwarebytes...) is blocking a crucial file, or otherwise interfering with the installation process.


30 Nov

Comment

Originally posted by atom1c2k

Pretty sure the lastest version, 3.21.32.0 and I did run the uninstaller first

Note that the latest version of the game is 3.21.32.1.

You may consider trying a clean reinstall of the game (that is: deleting all game files manually, then uninstalling/reinstalling the game).

Comment

Originally posted by atom1c2k

I have tried both of these, I still get the same message.

What version of the game are you playing on? When reinstalling BattlEye, did you make sure to run the uninstaller first?

Comment

You need to run Unturned with BattlEye enabled. To do this, you can either:

  1. Manually launch Unturned_BE.exe from your Unturned game folder.
  2. Launch Unturned directly from your Steam Library, and select the "Play Unturned" option.

21 Nov

Comment

Yes.

I think you misunderstand what SteamCMD is. To oversimplify things: SteamCMD is literally just a stripped down, lightweight, command-line version of Steam. It's often used to download games/apps. When you download the U3DS app through SteamCMD, it's not necessarily a "SteamCMD server". It's still an Unturned server. SteamCMD is a tool that you used to download the server files.


20 Nov


15 Nov

Comment

Originally posted by Key_Organization_643

im owner the server

Note that there's a difference between having created a server, and having admin permissions on that server.

Comment

Originally posted by Key_Organization_643

oh sorry i forgot its on multiplayer

You have to be an admin on the server to use commands such as /give


08 Nov

Comment

As others have correctly pointed out—you are using a mod. I suggest looking at the Steam Workshop page of the mod you are using.


07 Nov

Comment

Note that metal structures/barricades only take 50% of the damage dealt to them. A metal wall's effective health is actually 2200, a jail door's is 1400, and so on. Same applies to brick structures.


06 Nov

Comment

Edit the following file:

...\Steam\userdata\...\304930\remote\Settings\Graphics.json

By default, "UserInterfaceScale" should be set to "1", and "Resolution" should be set to your monitor's native resolution.


25 Oct

Comment

Tenfoot is not an Unturned file. Tenfoot is a Steam file, used for Steam Big Picture mode.


13 Oct

Comment

Only items with the "Marketable" Steam Inventory tag can be sold on the Steam Community Market. When viewing items in the Stockpile (or any other game's equivalent Steam Item Storefront), you can see tags under the "Add to Cart" button.

For Unturned, a majority of the items are not marketable. The main exceptions will typically be unboxed items, or anything only available on the Stockpile for a limited amount of time.


08 Oct

Tokyo Game Show 2021, Unturned: Paper Edition fan project, mod showcases, and more!

Tokyo Game Show 2021

The Tokyo Game Show, commonly shortened to TGS, happens annually each September. This year, we made a brief appearance to discuss and showcase the upcoming Elver DLC (and next-gen upgrades) coming to Unturned on consoles.

Mod Showcase: Vehicles ++

JPepe's Vehicles ++ mod takes all your beloved vanilla Unturned vehicles, and gives them an overhaul both visually and mechanically. The remastered vehicles use a custom vehicle physics profile to make them more controllable compared to the flighty vanilla physics. They have new, higher-poly models, damage states, animated trunks and dashboards, and more. Lastly, these vehicles will spawn naturally on offi...

Read more

06 Oct

Comment

Originally posted by throwaayayakfkrkdkfb

Don't worry about it Nelson, I've been an Unturned player and a supporter of yours pretty much since day 1 of release on steam back in like 2014. When Unturned 3.0 came out I was doing the same thing I was doing now pretty much, every Friday on the steam page checking what was updated. 1.6k hours in U3.0 and 10 hours in u2 already even with the lack of content lol. I think you're doing a fine job, but I also think the general consensus among most people is that they'd rather see something is happening regarding active development of the game, even if it's something you think is boring like the day night cycle (which is very cool, btw).

I personally really enjoy the posts where you go over the specific challenges and hurdles you encounter while developing, or how you're working on the backend to make it more efficient and performance than unturned 3.0. Stuff like the denizen rig saga was really interesting imo lol

Is there anything you'd be willing to share ...

Thanks for your longtime support! I am happy to hear you enjoyed those kinds of behind-the-scenes posts - I like those posts from other devs as well. If there is a definitive "the game is going well and will be actually released" then I would go back to those posts.

For what it's worth I will say that I did a few days work on II this past week, but I do not want to get anyone's hopes up. Unturned will also be improved further.