Unturned

Unturned Dev Tracker




19 Sep


14 Sep

Comment

Originally posted by HDX44

Thanks. One last question: How do maps like France, Elver and Arid do it so that you don't have to download the custom content and the maps separately? Is it a perk of being curated or is there another way?

The creators of those maps also created that content. It's all the same mod. They didn't use other people's mods from the Steam Workshop.


09 Sep


02 Sep

Comment

Originally posted by Best_Ad_856

I deleted all my screen shots and its still like this

Custom screenshots are stored in the .../Unturned/Screenshots folder. Are you sure you deleted that folder, and not something else?

Comment

The game uses screenshots you take as loading screens.

You took a picture of the server list, for some reason. Now it's being used as a loading screen.

The fix is to wait for the game to load. And then maybe delete the screenshot.


30 Aug

Comment

Rails are not a feature in Unturned, although you are correct that they are available in Unturned II.


29 Aug

Comment

Don't use the devkit to create holes. You paint holes in the normal editor, as a part of the terrain tools.


25 Aug


24 Aug

Comment

Roofs require another roof, a floor, or a wall to be placed.

Comment

Originally posted by TimezTheDemon

All dropped items despawn regardless of claim flag.

This. ^ ^ ^

Dropped items will eventually despawn. If you leave the game, they'll despawn immediately. Craft crates, lockers, wardrobes, counters... whatever storage you want --- and put the items in there instead.


20 Aug

Comment

Originally posted by RiceChef

molton montro

Monsieur le Chef du Riz

Comment

Unturned uses screenshots you take as loading screen images, in addition to the pre-made loading screen images.

You took a screenshot of the main menu.

This is a loading screen.

(Thank you u/Sirpuddle for pointing out that the game was still loading.)


17 Aug

Comment

Originally posted by coltswalker

I actually spoke too soon. Running vulcan instead of opengl presents the return of an old problem. Now certain terrain models are black, they have no color or texture. Mountains aka rocks (like cliff and rock models on the map) are just black. The color and textures are missing. So basically I am trading one problem for another.

If you don't have time to send an email currently, feel free to send me any information here as well. For example, what type of terrain models are black/textureless? Is it just with the vanilla rocks?

Comment

Originally posted by coltswalker

I actually spoke too soon. Running vulcan instead of opengl presents the return of an old problem. Now certain terrain models are black, they have no color or texture. Mountains aka rocks (like cliff and rock models on the map) are just black. The color and textures are missing. So basically I am trading one problem for another.

That is unfortunate. :(

I can let Nelson know that your issue is currently unresolved.

Please send a follow-up email with the above information and anything else relevant as a reply to the email discussion you've already started with Nelson/support, so that your issue can be investigated further.


13 Aug

Comment

Are you still having this issue as of today?


12 Aug

Comment

You forgot the Quadbarrel, Maschinengewehr, and Swissgewehr :(


10 Aug


09 Aug

Comment

Originally posted by ClimateMammoth9708

You’re so very late to this, stone was a thing in 2.0, 3.0 has been out for years, closest you’ll get is brick im afraid.

Honestly, metal is the closer equivalent with respect to purpose. 2.0 only had wooden, stone, greenhouse, and dock structures.

At some point, we'd like to add more building materials and shapes. But that's not in the immediate future.