You're probably trying to run the game with BattlEye, which doesn't exist in Unturned Classic. Run the game without BattlEye.
You're probably trying to run the game with BattlEye, which doesn't exist in Unturned Classic. Run the game without BattlEye.
Big 'gratz, many thanks for playing!
How do I toggle it off? Cause I’m the owner
Set Items_Obstruct_Tree_Respawns to false in your Config.json, for the difficulty your map is set on (e.g., under the Normal difficulty settings section).
Having it set to true will let players obstruct trees to keep them from regrowing. This isn't exactly what you're asking for, but being able to remove the actual tree stumps is not planned for U3. As someone else commented, players can harvest tree stumps in Unturned II.
Trees won't regrow if built on, unless the server owners toggle otherwise.
Only admins/owner can uss cheats, unless you're including LDM permissions. Cheats Enabled on applies to admin toolkit, fullstop; normal users cannot use cheats.
Revisiting custom artwork on SteamGridDB, now taking applications for in Discord server moderator election, some tweaks to the SDG Blog, and more!
TheNexusGuy is a self-proclaimed "random YouTuber", and sometimes they made cool-looking stuff in-game. While they don't seem to be an active part of the community anymore, it's still worth viewing some of neat content they've done in the past!
Read moreUpdate on what I have been working on for Unturned 3.x and Unturned II.
I have ended up working on Unturned 3.x more than expected these past few weeks. There has been some nice progress on Unturned II as well nevertheless.
Rewriting this aspect of the netcode has been on my to-do list for a long time, and was the main task I mentioned in the previous devlog. In a case of bizarre timing Valve actually deprecated the old V1 Steam Networking the same day I began working on the new V2 Steam Networking! The changes are essentially ready to go now, and we just need a fix from the current Steam client beta.
Read moreAll of the previous answers are all kinda-almost correct.
The red cross on a white background is a trademark protected by the Geneva Convention, and is a symbol of the Red Cross. A generic red cross, on some other or no other background element, is not trademarked. There are some other symbols on a white background that are trademarked too, such as the Red Crescent symbol.
The Red Cross is not a medical organization—this is a common misconception because of certain aspects of the Red Cross, in addition to how the trademark is often violated and the symbol is mistakenly used by unaffiliated medical organizations—but rather an international humanitarian organization.
The trademark is enforced. Regardless: even if a trademark isn't enforced against every violation, that doesn't make the use lawful.
The medkit, suturekit, and health status bar were not in violation of the trademark. The first two were white crosses on a red background, while the...
Read moreYour post is rather vague, as it doesn't actually describe how you setup your server.
Did you follow the official docs? What's your Commands.dat look like? Did you set your Server.bat to be a +LanServer instead of an +InternetServer? Etc.
Try sending him an email, he responds actively there
It's worth noting that Nelson does not develop the console port of the game – the console port is developed by FunLabs and 505 Games.
Your post is a bit too vague. It'd be helpful if you provided additional information, such as your spawn table set-up.
4.20.12.0 update mostly fixing stuff from the previous update.
While it may not have a gameplay impact, I do want to support left handed characters to make left handed players more comfortable. It impacts a lot of systems and is good to tackle early on. You can now use the "/MirrorHandedness" command to switch the character between left and right handed mode.
It uses much the same approach as in Unturned by flipping the entire character. Last night Molt realized this does not work at all for vehicles, so we might need to take the trickier approach of actually mirroring the animations instead for the next update. At least that will resolve the oddities of flipped text and models.
Dishonored is one of my favorite games, and unfortunately I defaulted to the confusing right click uses left weapon, left click uses right weapon from that game. Now the left and right ...
Read moreLet me lend you a hand with these questions. Wouldn't want you to have been left empty-handed!
1) Yes, the game will be on Steam. 2) Officially supported? More than U3. 3) We've already talked about this a lot. Short answer: yes, less limited than U3, yes. 4) Already implemented (with a screenshot of it on Devlog #039).
5) Devlogs aren't scheduled. That being said, we typically do announcements (if we have any) on Fridays. The next Unturned II update is largely just a minor patch to the last update. You'll have the next devlog relatively soon.
You don't need a beta code.
You know unturned is unrealistic when you find binoculars everywhere in towns. Out of all the places I've visited never ever have I heard or seen anyone have those.
I have a pair of binoculars! :(
This seems awesome, although I hope drones have a certain proximity and also attack zombies as it would be really annoying if you were surrounded by zombies and tried to run but just got gunned down.
Drones patrol areas, rather than just roaming freely across the entire map. Although they chase the player slightly, the idea is that they're a hazard at more end-game areas.
4.20.11.0 update with Scorpion-7 defenses, electric flashlight and dual-wielding pistols.
Scorpion-7 personnel left these automated defenses watching over their facility during evacuation. Their scanners detect motion, so you can stand still while they pass over you to remain unseen.
... Read moreDon't use older versions of RocketMod, like some people may suggest. They're not compatible with the latest version of the game.
Our own fork, called LDM, is packaged with the game itself (and the U3DS app too).
We've said this fairly often, but in case people are wondering if the plan has changed:
In the past, we've said that we want the game to be free-to-play. This is still the plan for the game. :)
If it makes people feel better about the wait, we're always excited to get the next devlog out too!
And I might be biased, but there's some pretty nice stuff that'll be shown off in the next devlog/update. :x