Valorant

Valorant Dev Tracker




20 Aug

Comment

Originally posted by communistcrusaders

Holy crap you guys killed it with this one. Might not pick it up but I will be happy to find it on the ground. Well done

Thank you!!! This one actually has a pretty crazy development story, which hopefully we'll share soon.

Comment

Originally posted by Tirayaa

Excuse my French, but holy f**k je kiffe.

Hope you like it in-game! :)

Comment

Originally posted by shirukami

Phoenix's flash is now garbage. Unlike Breach's flash, his flash traveled a short distance and blinded much quicker, reliable for self-fragging. Now his flash travels a fk ton of distance there's no way Phoenix can flash for himself anymore

Here is the video:

https://twitter.com/ValorLeaks/status/1296445722330632193?s=20

We didn’t plan any design functionality changes or nerfs to Phoenix flash this patch - this looks very odd to me. We don’t work directly with the KR team on these videos so they may have lacked context here when recording this. I’m currently trying to track down exactly what’s going on here, bear with us and we’ll have more info for you all ASAP.

edit: working on a hotfix to revert this now. Sorry for all of this!

Comment

Originally posted by sweenygg

Riot took a week off - next patch should be bigger and back to normal. We’ve had a few sparse patches in a row due to wanting to tread lightly before KJ release and folks taking some time off after launch, excited to get back into it now that we’re all rested up though!

Comment

Originally posted by username7112347

>.> rollouts.

I'd be interested in a tech blog that details valorant/riot approaches to infrastructure and postmortem response. Have you guys considered anything like this or are you too busy putting out fires right now?

e.g. a "running online services at riot" series redux.

Not a bad idea.

Comment

Originally posted by SMYYYLE

Pretty disappointing patch, they had 3 weeks, (yes 1 week off) to get all the feedback.

Especially for deathmatch they asked for feedback to improve it etc, and there was a LOT of feedback (remove radar, up the kill/time limit, ...) and they did nothing this patch. Now we have to wait another 2 weeks for them to MAYBE listen to feedback?

We turned on deathmatch on the 5th, that's only 15 days time with one of those weeks being the off week :)

Also, not all feedback is immediately drop everything. We take the reddit feedback into account, and we review other metrics. Sometimes that leads to immediate change and some of it might be less immediate. Updates will come to the mode. We only had 2 development days to get deathmatch feedback, process and then do changes before the break--so anything we did would have been way too premature.

Comment

Originally posted by CaseyDesmith1xxx69

No fix on killjoys split bug yet lol

Fix is in the patch.

Comment

Originally posted by Peekays

Just adding that i had this happen in KR as well, 3 people on my team dced at the same time, then like 10 seconds later the whole game just ended and brought me back to home screen

And also on SEA, me and 3 others dced at the same time, game continued as normal though after restarting except for the couple rounds when we were gone. For the sea case we all confirmed we were soloq, not at some lan environment. Im solo as well.

What time (with timezone) did you see that happen? There was an ISP issue in the region around the same time that could also account for it. We did run the operation in those regions and saw some disconnects spike there too (although much less impactful than the na one).

Comment

Originally posted by dustygamer

Hi ZealousApathy. Thank you for the straight answer. I just wanted to talk more about ping in Kazakhstan. For csgo we have a very playable ping of 65-70ms (from Almaty) to Stockholm. The ping is much higher for Warsaw though (110+ms). I assume that Kazakhtelecom (the biggest ISP in the country) have optimized the routing. I'm hopeful that something similar could be done for Valorant.

Thanks for the reference point, I think we should set least be able to match the ping you get for CS:GO. I'll send you a DM to get more details which will help us identify any issues.

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Comment

Originally posted by ArmiesofZNight

We are aware of the issue. Impact should be resolved; we're investigating root cause.

It appears to be related to a previously safe operation ahead of patch deployment. We've not seen this issue show up during this before and will be looking into what might have changed that suddenly had impact on some in progress games.

Comment

Originally posted by ArmiesofZNight

We are aware of the issue. Impact should be resolved; we're investigating root cause.

!pin

Comment

We are aware of the issue. Impact should be resolved; we're investigating root cause.

Comment

Originally posted by curseito

I just had this issue in NA. It showed my teammates DC'ing 1 by 1 until I finally DC'd and went back to home screen and was able to re-queue.

Just saw this happen. Issue should not occur again; we're investigating root cause.

Comment

Originally posted by zeeshanish

Thanks for the update Zealous!

So will Pakistan be part of Mumbai (SEA) or Bahrain (Middle Eastern) servers?

I think we'll test the latency once we have the servers online and see.

Comment

Which region did you see the issue?

Comment

Originally posted by Esp10n

Hey there! Really appreciate the updates! Just wanted to ask if you'd be able to route Middle Eastern countries (Specifically the United Arab Emirates and the surrounding countries) to SEA servers as we get better ping there. In EU servers, we struggle just as much as OP showcased with a minimum of 124 ms. We tested created SEA accounts from Dubai specifically and played around 20 matches which consisted of us getting 84 ms. Wouldn't it make sense to route us there rather than EU as a band-aid fix until ME servers are out?

Given how close Bahrain is to going live, I don't think it's worth making that change right now. You should get a very good ping to Bahrain from the UAE.


19 Aug

Comment

Originally posted by raspberry_moonshine

Hi ZealousApathy, while you guys work on the India servers, can I please ask that you do not region lock it. I would like to continue to be able to play with the SEA friends that I have made while playing valorant, and if valorant servers in india resemble anything close to the CS servers in India, it's just not going to be a fun time (toxic). I live in the southern half of india and I get 40ms ping to Singapore, and I know many who have decent ping (sub-70) even in the north.

We aren't planning to region lock it, we'll be adding the Mumbai servers to the Asia Pacific region so you can still play with your friends in Singapore.