Valorant

Valorant Dev Tracker




29 Jul

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    /u/Pwyff on Reddit - Thread - Direct

Originally posted by Tear-A-Me-Sue

Sorry to hijack here. But what about the reports that Cypher is actually Pitbull, Mr. Worldwide himself?

canon

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Originally posted by masterblaster90

Is there going to be any loss forgiveness for our losses? The game was very close and everybody on both teams except the enemy sage DCed and it wound up being a 13-5 blowout as she was able to run around and plant bomb/kill us.

We are looking into ways to reduce the impact to players when service instability hits. We don't currently have a system similar to league's loss forgiveness yet, but it is something we are investigating.

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    /u/Pwyff on Reddit - Thread - Direct

Originally posted by hardenfull

Thank you for the your work and transparency. I do think that a lot of the things are overblown because of people fear of the game becoming unbalanced, but at the same time I feel like if new agents are just slight variations of the ones already in the game, the game will be stale and hero tact shooter will be pointless. Its good to see you guys trying different things with agents.

I think this is THE TAKE. Sometimes you have to push the boundaries to understand how resilient the game thesis is, and that seems to be a philosophy hard baked into Riot's design DNA. I think there are other games that want to take tiny steps toward perfection, but if you've ever watched League, you'd know that's not in the genetics.

It isn't to say change for the sake of change (Morello's got a dev diary coming up where he talks about extreme intentionality when designing an agent), but it is about seeing how the game can be stretched but not broken by designing provocative experiences. An agent that's a 1.1 of another agent just ends up consuming the other.

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    /u/Pwyff on Reddit - Thread - Direct

Originally posted by avscc

I think unfortunately someone at the company messed up by releasing it too early, which caused people to over-analyze based on limited data. That did not help.

COOKIES MILK SADNESS

it's okay, self-leaks come with the business (and boy is business booming)

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    /u/Pwyff on Reddit - Thread - Direct

Originally posted by DannyLJay

I 100% agree with waiting to try it out first but it’s a matter of if/when people decide it’s just flat out annoying to deal with, by then it’s far too late to undo anything, she’s made, that’s it, you can only tweak numbers from there.
Even showing her has made a lot of people recoil, and it’s worrying.

A few seem to disagree with me and that’s fine I just personally had a hard time recalling too many times Riot was actually willing to admit their mistakes and undid stuff.

Whatcha mean it's far too late to undo anything. We've literally remade entire characters in League of Legends.

I think the conversation around why it's worrying is good, but nothing is so sacred that we'd keep it in if it did real damage to the fundamental truth of the game. "Annoying" is probably not enough to remove something (a good Cypher annoys the sh*t out of me), but let's keep talking.

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    /u/Pwyff on Reddit - Thread - Direct

I like watching the discussion on upcoming agents because it helps the team calibrate whether we're misaligned in information (y'all don't get what the abilities do), values (y'all think grenades are stupid), or capability (y'all don't trust us to balance this thing).

I also remember the fun conversations around Sova's Sonar Dart when we showed it in our first gameplay trailer, and how those died down once people learned about the mechanics of it.

We're not asking for blind trust, but for me personally I think the hand-wringing and trying to preemptively demand change is a bit overblown. Let's try it out, see how the game takes it, and learn together! This is the joy of a game that gets patched every two weeks and has all the intentions of staying around for a decade or longer. We can get better through conversation, but we won't get anywhere by being afraid of change.

Also nicolo's tweet keeps haunting me in my dreams and we'd like to say it's a little misg...

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28 Jul

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Originally posted by brother_bean

Hey I'm an SRE, do y'all do post mortems or anything like that ever? Just curious to read stuff after the fact. You run your own stuff, right, no public cloud?

We run post mortems on all of our major service outages. We occasionally will post the info in our messaging for reconciling information, but we don't do it for all.

Part of the reasoning is timing and follow up for publishing (translation and location). We used to do it more on LoL-- I as services producer like reading them too. The other part is some of our outages are 3rd party linked, and there's nuance in root causing attribution and publishing that end up being more work than value.

We use a mixture of our own physical datacenters and cloud providers.

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Hi, agreed 100%, we're looking to remove the 1 unrated game requirement for spike rush and future alternate/complementary modes (:

On launch, we had developed spike rush on an accelerated timeline - we thought it would be a fun mode but weren't sure if it'd resonate with fans of the core mode. We knew unrated was a good way to experience the game. So we wanted to give players the best first impression of VALORANT that we could confidently. Now that we've been out for a while and spike rush has been received pretty favorably - and is actually a pretty good mode for new players for the reasons you listed - we're comfortable with removing that requirement.

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What is bigger than galaxy brain? Whatever that is, this arrow is that

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An unfortunate edge-case default asset/text if there's an issue communicating with the back-end service in time to populate the page; I'd expect this would be resolved navigating away and back again. We happen to have fixed this last week, and will be included in the next patch :)

Although I respect the dream of escaping the clutches of Bronze and slingshotting to the highs of Valorant Radiant. I still believe in the dream, just it being a lot lot slower, harder but ultimately more rewarding.

This summer has been heating up with our two North American Ignition Series events, hosted by PAX Arena and ...

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Originally posted by WyattAztec

Same here error code 84

Issue popped back up. We're continuing to investigate.

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Originally posted by hydropony123

yeah it is def not fixed tho i was getting destroyed in ranked so idrc

Looks like the recovery was short-lived.

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Originally posted by ArmiesofZNight

We're investigating an issue in the riot login service triggered by a network outage. I believe we're starting to see traffic slowly recover.

Looks like we are seeing a repeat. Continuing to investigate.