That's awesome!
I look forward to the results even if the majority don't feel similar feelings to myself.
:) fistbump!
That's awesome!
I look forward to the results even if the majority don't feel similar feelings to myself.
:) fistbump!
I'm so glad to see you guys actually working on fixes. It's so frustrating that I unlocked pretty much anything from the first chapter in the BP but only got the second tier...
Also... are we going to keep the two extra lucky cat gunbuddies?
Thank you! The bad news is I believe the fix for getting you your stuff will also take your extra cat buddies away :(
Any news on the dailies not working?
Fix validated and will be live soon!
Would you guys ever consider selling a contract that doesn't expire that you could slot into your agent contract slot? You could even have them randomized and offered in the store to entice people to grab a good one when it's in the store for them. Like $10 for a 5 reward contract that takes a similar amount of time to unlock an agent. I just want to be working towards something that I can actually complete and feel like I'm getting more for my money. (And I honestly feel like battle passes end up being a bit of a whale trap/manipulative with tier skips)
I'm not sure! But unfortunately, it's not as simple as just slotting another contract in. A lot of dev time goes into building stuff like that, and we'd have to prioritize it against the bajillion other things we're asking our engineers to do. I think it's a super cool idea, though!
Missions including weeklies are still glitching. At this point it is becoming f**king annoying (excuse my rant) i should have all the weeklies done and dusted. Its really starting to hack me off if I am honest. This was working in the Beta - why have we gone backwards?
Yeah this was a weird condition that already existed in CB but didn't come to light until we added weekly missions for live. Appreciate your frustration though - I got hit with it myself for the new player missions and haven't been able to progress on one of them.
Status update: The fix was validated on staging and should be live soon as it makes it through the build process that I don't totally understand if I'm honest. (TLDR fix live very soon)
Any news on the blocked battlepass items bug? Should I contact support or wait?
The team is still working feverishly on it >< We know about it, and we'll be able to identify the impacted accounts without you needing to submit support tickets. So no need to submit one!
Thank you guys for being so active on the sub! any chance you guys are gonna change the time for the dailys? in EU theyre available from (what ive seen) 10PM until 10AM, Im asleep / at work at those times, wouldnt it make more sense to move the availability of those to the afternoon / evening?
Huh, just had this reported to me through a different chat. I'll take a look, the dailies should have a 24hr duration, not 12. Something is off there and we'll take a look.
Not your jobs. The task itself as I said to this guy earlier. It wasn't supposed to imply losing a job over a dumb misjudgement. It could perhaps have been worded better.
This is the same mistake Apex made with its Battlepass pacing and was lightened drastically in later seasons. In season 1 they lightened the load with big bonus weeks of double exp in order to bridge people over the gap.
In essence the thing with these Battle Pass features I enjoy is getting something to work on and progress towards, but not when its outcome is going to never happen. Paying for something you won't get usually only happens on a Battle Pass that has been poorly designed and, right now, without extra ways to earn points, that's where this is at for anyone that actually has to work or has a family.
I hear ya and empathize with your sentiment. The pass should be achievable. It's going to be hard and take investment but ideally the payout should be worth it. If its not, we'll adjust it on our side. Hopefully the clarity in the top post helps alleviate your feelings towards the pass.
Actually it does a lot, that's a much lower number than I had seen previously.
I'd still love to see events and various other things to possibly lower that number but iirc 160 hours was the lowest estimate I had seen.
Glad I could point you in the right direction :) I'm the researcher who works with this stuff, and I'm actively working on a survey that will be looking at player feels on the Battle Pass. So if you get the survey, be sure to take it!
I don't know if this has already been addressed but I've earned some skins off the battle pass and they just never unlocked for me, also the weekly objectives are bugged, the play a game objective has been fluctuating seemingly randomly, after playing six games the counter was at 4 and I play one more and it's at 1 and so on
Yes! We are considering this an active, critical bug. The team is working on it as I type this :) I'm sorry you're being deprived of your hard-earned content, but we'll get it fixed!
Didn't expect anyone from Riot to see my comment.
Wish I had a clip to better illustrate what I mean. I have a particular memory of the rainbow wolf blocking my entire view of the bomb site because I killed the last man point blank in a doorway. Not a common scenario but it has scared me ever since.
Much appreciated!
For sure! I creep really hard on these threads, because sometimes the comments we need to see the most aren't the ones that get upvoted ><
I don't mind the battle pass model, I just hate that the time needed for the top rewards are calculated as if the player who paid for the battle pass is only playing their game. I play other games, I watch shows, I do other things in my life, the top rewards shouldn't be as exclusive as most games have been making them.
Also I find the current grind for the top rewards tactic is a pretty double edged sword. I end up getting season 1 battle pass (apex, Modern warfare) then I grind the game trying to complete the battle pass and just end up burning out on the game.
The idea of using the battle pass for player retention is not bad but the only dev that I've seen do it well is Valve with CSGO. Weekly missions and you could complete them at you're own pace. Ultimately CSGO's rewards were pretty weak, barring the agents, but overall a much friendlier system then grind atleast 2 hours a day for the next two months.
That's all totally fair, and I get that. I love gaming. I work on this game. But I have a lot of other things I love and want to spend my time doing. And it kinda sucks a bit that my love for the game doesn't substitute time (or money) spent. AFAIK, the weeklies actually roll over, allowing players who have a more binge playstyle to get the same XP gain as players who have a more steady style. You should check out the thread posting in the subreddit about ,athing the battle pass. Riot Milkcow posted something about the XP gain and rollover!
No problem, could you point me in the direction of who I could ask please? Thanks!
PWYFF (who's tagged as a dev) would be the person to ask! He's one of our comms folks too.
I know it really shouldn't affect anything, but there's been times where I've gotten the final kill and am looking for the bomb to defuse and the wolf has been in the way.
Ooh, I see this now. Hm. Let me chat with the team about it! Maybe there's something we can do there.
Just to piggyback on this thread, I would also really appreciate the ability to disable the specific level rewards. The death animation with the bright wolf has blocked my vision quite a few times.
Hmm, are you referring to the kill effect? The wolf that comes surging from the body? That should ONLY happen when it's the last kill of the round. We were very intentional about that. If that happened when it wasn't the last kill, please try to clip it and send it to me!
The hours needed to complete it in time https://www.reddit.com/r/VALORANT/comments/gvxylc/the_battle_pass_xp_per_level_is_somewhat_absurd_w/ this post explains it pretty well
OH! I found this on that thread! From SWAGGERNAU7, one of our Devs:
TLDR: The battlepass will take ~100 hours to complete.
Weekly XP's also scale up in every week to smooth out the experience curves. Just to give you an idea, the first set of weeklies offer 28,350 total XP and the last set of weeklies offer 60,750 total XP. This will help make sure that you're still able to progress through levels at a healthy clip towards the tail end of a battle pass (rather than just stalling out at the later levels).
Hope this helps :)
(You can see the OP will be correcting the math in a bit)
Top players?
Top players are the ones who buy the giant bundles, why would the top ends of the battle pass not be doable in 10 hours a week? That seems insane.
OH! I found this on the other Battle Pass thread! From SWAGGERNAU7, one of our Devs: "TLDR: The battlepass will take ~100 hours to complete.
Weekly XP's also scale up in every week to smooth out the experience curves. Just to give you an idea, the first set of weeklies offer 28,350 total XP and the last set of weeklies offer 60,750 total XP. This will help make sure that you're still able to progress through levels at a healthy clip towards the tail end of a battle pass (rather than just stalling out at the later levels)."
Hope this helps :)
Top players?
Top players are the ones who buy the giant bundles, why would the top ends of the battle pass not be doable in 10 hours a week? That seems insane.
Do you mean that players who spend the most money are the same players who play the most games? That's not necessarily the case. Lots of players are die hard grind-only. (When I said "top players," I meant those who play the most games.) And I'm not sure off the top of my head how many hours exactly are required to complete the battle pass, so I can't confirm or deny that. I'm sorry I don't have that answer for you :(
Yall are awesome! Riot is the best !
YOU are all the best. Like actually for real because otherwise the game wouldn't exist and we wouldn't get to work on it anymore.
From all the people in Epherium's mini iron-plat tournament we thank you <3
Thank YOU for caring about the chicken so much!