I may just not understand the economics of it all but can someone explain to me why it isn’t possible to just balance the pricing to where they may make less off of whales but widen the circle enough to where more buyers make up for it and even it out?
There’s just no way it is reasonable to constantly monetize games to only appeal to <1% of the games population by making your prices so insanely inflated. What about a $10 price tag or something that ropes in waaay more buyers but reduces dependency on whales?
It’s bizarre to me that the most profitable and satisfying monetization scheme for your playerbase is one that excludes a MASSIVE portion of them.
These numbers that such a small percentage of people spend money on F2P games have to be skewed by their insane financial models that most sane people can’t justify participation in.
I wish the battle pass model was the norm in F2P, as long as the grind is reasonable for working people.