Valorant

Valorant Dev Tracker




03 Jun

Comment

Originally posted by AndThatIsWhyIDrink

Not your jobs. The task itself as I said to this guy earlier. It wasn't supposed to imply losing a job over a dumb misjudgement. It could perhaps have been worded better.

This is the same mistake Apex made with its Battlepass pacing and was lightened drastically in later seasons. In season 1 they lightened the load with big bonus weeks of double exp in order to bridge people over the gap.

In essence the thing with these Battle Pass features I enjoy is getting something to work on and progress towards, but not when its outcome is going to never happen. Paying for something you won't get usually only happens on a Battle Pass that has been poorly designed and, right now, without extra ways to earn points, that's where this is at for anyone that actually has to work or has a family.

I hear ya and empathize with your sentiment. The pass should be achievable. It's going to be hard and take investment but ideally the payout should be worth it. If its not, we'll adjust it on our side. Hopefully the clarity in the top post helps alleviate your feelings towards the pass.

Comment

Originally posted by Sirvulcan12

Actually it does a lot, that's a much lower number than I had seen previously.

I'd still love to see events and various other things to possibly lower that number but iirc 160 hours was the lowest estimate I had seen.

Glad I could point you in the right direction :) I'm the researcher who works with this stuff, and I'm actively working on a survey that will be looking at player feels on the Battle Pass. So if you get the survey, be sure to take it!

Comment

Originally posted by DeejeGT

I don't know if this has already been addressed but I've earned some skins off the battle pass and they just never unlocked for me, also the weekly objectives are bugged, the play a game objective has been fluctuating seemingly randomly, after playing six games the counter was at 4 and I play one more and it's at 1 and so on

Yes! We are considering this an active, critical bug. The team is working on it as I type this :) I'm sorry you're being deprived of your hard-earned content, but we'll get it fixed!

Comment

Originally posted by logan_ladue

Didn't expect anyone from Riot to see my comment.

Wish I had a clip to better illustrate what I mean. I have a particular memory of the rainbow wolf blocking my entire view of the bomb site because I killed the last man point blank in a doorway. Not a common scenario but it has scared me ever since.

Much appreciated!

For sure! I creep really hard on these threads, because sometimes the comments we need to see the most aren't the ones that get upvoted ><

Comment

Originally posted by Rooslin

I don't mind the battle pass model, I just hate that the time needed for the top rewards are calculated as if the player who paid for the battle pass is only playing their game. I play other games, I watch shows, I do other things in my life, the top rewards shouldn't be as exclusive as most games have been making them.

Also I find the current grind for the top rewards tactic is a pretty double edged sword. I end up getting season 1 battle pass (apex, Modern warfare) then I grind the game trying to complete the battle pass and just end up burning out on the game.

The idea of using the battle pass for player retention is not bad but the only dev that I've seen do it well is Valve with CSGO. Weekly missions and you could complete them at you're own pace. Ultimately CSGO's rewards were pretty weak, barring the agents, but overall a much friendlier system then grind atleast 2 hours a day for the next two months.

That's all totally fair, and I get that. I love gaming. I work on this game. But I have a lot of other things I love and want to spend my time doing. And it kinda sucks a bit that my love for the game doesn't substitute time (or money) spent. AFAIK, the weeklies actually roll over, allowing players who have a more binge playstyle to get the same XP gain as players who have a more steady style. You should check out the thread posting in the subreddit about ,athing the battle pass. Riot Milkcow posted something about the XP gain and rollover!

Comment

Originally posted by Twigler

No problem, could you point me in the direction of who I could ask please? Thanks!

PWYFF (who's tagged as a dev) would be the person to ask! He's one of our comms folks too.

Comment

Originally posted by logan_ladue

I know it really shouldn't affect anything, but there's been times where I've gotten the final kill and am looking for the bomb to defuse and the wolf has been in the way.

Ooh, I see this now. Hm. Let me chat with the team about it! Maybe there's something we can do there.

Comment

Originally posted by logan_ladue

Just to piggyback on this thread, I would also really appreciate the ability to disable the specific level rewards. The death animation with the bright wolf has blocked my vision quite a few times.

Hmm, are you referring to the kill effect? The wolf that comes surging from the body? That should ONLY happen when it's the last kill of the round. We were very intentional about that. If that happened when it wasn't the last kill, please try to clip it and send it to me!

Comment

Originally posted by a_mental_misstep

The hours needed to complete it in time https://www.reddit.com/r/VALORANT/comments/gvxylc/the_battle_pass_xp_per_level_is_somewhat_absurd_w/ this post explains it pretty well

OH! I found this on that thread! From SWAGGERNAU7, one of our Devs:

TLDR: The battlepass will take ~100 hours to complete.

Weekly XP's also scale up in every week to smooth out the experience curves. Just to give you an idea, the first set of weeklies offer 28,350 total XP and the last set of weeklies offer 60,750 total XP. This will help make sure that you're still able to progress through levels at a healthy clip towards the tail end of a battle pass (rather than just stalling out at the later levels).

Hope this helps :)

(You can see the OP will be correcting the math in a bit)

Comment

Originally posted by Sirvulcan12

Top players?

Top players are the ones who buy the giant bundles, why would the top ends of the battle pass not be doable in 10 hours a week? That seems insane.

OH! I found this on the other Battle Pass thread! From SWAGGERNAU7, one of our Devs: "TLDR: The battlepass will take ~100 hours to complete.

Weekly XP's also scale up in every week to smooth out the experience curves. Just to give you an idea, the first set of weeklies offer 28,350 total XP and the last set of weeklies offer 60,750 total XP. This will help make sure that you're still able to progress through levels at a healthy clip towards the tail end of a battle pass (rather than just stalling out at the later levels)."

Hope this helps :)

Comment

Originally posted by Sirvulcan12

Top players?

Top players are the ones who buy the giant bundles, why would the top ends of the battle pass not be doable in 10 hours a week? That seems insane.

Do you mean that players who spend the most money are the same players who play the most games? That's not necessarily the case. Lots of players are die hard grind-only. (When I said "top players," I meant those who play the most games.) And I'm not sure off the top of my head how many hours exactly are required to complete the battle pass, so I can't confirm or deny that. I'm sorry I don't have that answer for you :(

Comment

Originally posted by Imbeiber

Yall are awesome! Riot is the best !

YOU are all the best. Like actually for real because otherwise the game wouldn't exist and we wouldn't get to work on it anymore.

Comment

Originally posted by Ouge

From all the people in Epherium's mini iron-plat tournament we thank you <3

Thank YOU for caring about the chicken so much!

Comment

Originally posted by IcyDrack

I like that I can check my progress by hovering over the little badge, but I think that the battlepass purchase should be in the shop. After purchasing, in my opinion the badge is a great place to leave the tiers and such. It's out of the way and as long as it lets people know where they can go to check tiers then it's a nice little home for the tier list.

We're aligned. :)

Comment

Originally posted by ludwigericsson

Will you be able to reward missed XP/skins and character unlocks retroactively?

Yes, it may take some time but you will get your content.

Comment

Originally posted by BigT232

You ought to put it in the store if Riot enjoys making money. Had multiple friends who didn't even realize it was out yet until I told them where to look. More casual players may not even notice it.

Hopefully a big arrow that says "BATTLEPASS" nips the issue in the bud. Agree that the premium purchase should be in the store, though it'd still need to indicate where the pass lives in the nav.

Comment

Originally posted by Twigler

Just curious, what was the reasoning behind not providing funds to purchase the next battle pass if you complete this premium one? It is definitely worth the $10 even if I have to rebuy the next one, but I believe every other pass across other games allows you to purchase the next pass for free.

I actually wasn't a part of the team when this particular decision was made! So I can't speak to that unfortunately :(

Comment

Originally posted by sireuben

Yeah. 100% agree it’s so annoying to have to scroll through 20 item I don’t have

A filter for "owned only" is on the shortlist. That said, all of the stuff you own should be grouped together at the front of the list.

Comment

Originally posted by ConfirmingBanana

Sounds reasonable:)

And pardon for asking, but does it say anywhere how long this first pass will last? Couldn't seem to find where/when it is due

...I don't see it in the client either.
I'mma go talk to the team about this lol. Great catch! Thank you for pointing it out :)

Comment

Originally posted by T_Salesman

This. I've completed my first set 3 times but keeps resetting... u/RiotSWAGGERNAU7

We're aware of the issue and the teams have prioritized fixing this. Once we have a fix we'll be redeploying it to the live build.