Valorant

Valorant Dev Tracker




20 Apr

Comment

Originally posted by Prodigal2k

Please add a forfeit option. My last 5 games were ruined by leavers. I beg of you, free me from the chains of unenjoyable games.

We know the experience down 4 v 5 isn't great, and we're looking at all of our options to improve it. Hopefully the ult orb + other AFK/leaver compensation helps. Some of those systems are still work in progress, but we know that can feel frustrating. I don't know what solutions will be realistic, and ultimately achieve our goals, but that team is actively trying to figure it out. Sorry I can't give a more concrete answer.

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Originally posted by fleta336

Yea I’m shocked that riot overlooked this

To be clear, this was an issue we knew about, but we didn't expect folks to spin up tournaments where it was impactful this quickly. That doesn't change the impact, but we knew this existed, we just didn't have time to fix it before we launched our closed beta.

We will always be working to fix and improve our game, as we won't always get it right the first time. And that's why community feedback is so important to us! Ultimately, we only have so many development hours, and we do our best to prioritize the right things. Sometimes though, we get it wrong! And while we try not to, the good news is that we have a lot of chances to improve over the long haul :)

Comment

Originally posted by AlexRaidz

None of this worked for me

If you could make a ticket to Player Support, and upload your Vanguard Logs (C:\Program Files\Riot Vanguard\Logs), and direct message me the number of that Ticket, I can look into it on a more expedited manner.

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Originally posted by PM_ME_PRETTY_SUNSETS

Personally, I usually believe in the more customization you can offer the players and the more control over their experience the better. So I would like to see the ability to totally mute voice, text, and ping chats from specific teammates. I also understand the need to keep things from getting too cluttered and confusing so wouldn't be too upset to see the ping get rolled into a voice chat mute. Because in my experience the people who are worth VC muting are not normally making callouts in a constructive manner and it's unlikely they would be using the ping system for it's intended purpose.

I tend to believe in a toggle for more in depth stuff like this tho, that can be turned off by default (the simpler version) and purposefully turned on by players that want more control over their experience.

Or you could just implement a system that ignores repeated pings or gives players chat cooldowns if it detects the use of a hotkey.

Yeah I share you opinion here. It's definitely a balance of making it understandable + giving players control.

Comment

Originally posted by mappleonmars

I would suggest limiting the amount of ping in a certain period of time to prevent abuses like we are seeing (more and more) in the past days from trolls. Also, tie the ping mute to the chat muting option would be great!

Edit: If you really read this message, I hope you guys will add a battlepass to purchase, it would be something worth to survey in my opinion =)

I do really read this! I don't work on the battlepass stuff but I'll pass the feedback along.

Comment

Originally posted by Jun1nxx

Hey, i know im pretty late to the topic but could i ask you some questions?
I did a lot of tests with the 2 PCs i have here and couldnt come to a conclusion, found this topic and saw that a riot dev was answering stuff and tought: why not ask?

• Is valorant more CPU intensive or gpu intensive?
Also, why is there such a small difference in performance when comparing high resolutions with low resolutions? say 1920 vs 1280 both are 16:9 resolutions but in my tests the fps difference is barely noticeable.

Not that im complaining, its good to have good performance on 1920*1080 but i feel that low resolutions should give more fps compared to full hd.

"Is valorant more CPU intensive or gpu intensive?"

I would think about it like this:

If you go out and buy a brand new top-end GPU/CPU today. Your CPU is going to be the limiting factor. We'll probably only use 30-50% of the GPU.

If you have a mid-range computer that you bought 4 years ago. You're probably close to balanced.

If you have a mid-range computer 4+years ago you're probably going to be GPU limited.

We expect that about 50% of players will be CPU bound (higher-end machines) and 50% of players will be GPU bound (lower-end machines). However, this changes as we make specific optimizations for CPU or GPU.

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Originally posted by lazulilord

It’s a f**king videogame. Your anticheat doesn’t need to be this extreme, and there are already cheats for Valorant that are working, blatant aimbots and wallhacks. Why are you really doing this?

The goal is to provide an elite, subscription level Anti-Cheat for players. We're constantly assessing how we're handling this, and are being flexible and finding our best solutions as Closed Beta progresses, but that's the ultimate goal. That's why we're really doing this. Our goal is to have a game that has a sustainable, strong Anti-Cheat, over the course of not just a few months, but the game's whole lifecycle.

This is why we're going on forums, being open with what we're looking for, which is extremely uncommon in the Anti-Cheat industry. Community feedback, positive and negative, help shape our strategy.

Comment

Originally posted by Juuhonber

Removing "VBoxUSBMon.sys" did it for me.

Awesome. Good to know. We're tracking these and assessing our strategy.

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Originally posted by BerricDondarrin

got a core2extreme CPU x9650 3.0ghz

with a good GPU, you'll probably get ~60 fps with that.

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Originally posted by JAM1B

awesome!

Love the game :)

Really glad you're enjoying it :D it's been super surreal and gratifying to see real players playing it!

Comment

Hey JAM1B! Thanks for the report! We're aware and have a fix for this planned! We know it can provide information and compromise competitive integrity for the match. We're absolutely floored by how quickly folks have started organizing and running tournaments where this was impactful.

We have a fix planned for an upcoming patch so it won't be a problem once that goes out. Thanks!

Comment

Originally posted by BerricDondarrin

people care more about in-game mechanics and end-game target. That's why Fortnite, Overwatch, Apex so popular.

CPU bound? that's not good news for me I ntgl threw most of the money on GPU since I live in a low type country we think for gaming all u need is a graphics card so while I have a good graphics card my CPU is really shitty

If you want the best FPS, you can get a pretty decent CPU upgrade for not too high of a price. However for most relatively modern CPUs you should be able to do just fine (60+ FPS). We're CPU-limited on the high end, but more GPU limited on the low end, if that makes sense.

Comment

Originally posted by FixTheNewCrash

Update ME !@

Still keep going, cant understand this Kernel anticheat.. so stupid its like you cant boot up cheats via the mouse drivers.....

You still haven't sent me a dm?

Comment

Originally posted by 2BuckMoose

Hi! I'm not sure if you are replying to this old thread anymore, but will there be something like CSGO's Overwatch once ranked comes out? I think once a player reached a certain rank or experience with the game a player should be allowed to see a report and watch and dictate a ban and if the player (who is "overwatching") continuously makes a false positive then this privilege can be removed. This could possibly be applied to live games such as a case where a player reports the enemy, the "overwatcher" is given the option to watch the game live. This would seem like a cool idea and I'm just wondering if you would implement this? (Sorry for being a long post and I hope you see this and have a good week!)

I definitely like CSGO's Overwatch system!

We're hoping to build something like it but it won't be ready for the launch of our ranked mode and will have to wait until we've built a replay system.

Comment

Originally posted by PresTronPaul

This is a rather frustrating user experience. If Vanguard goes from working to not, and the path to resolution is opening a ticket and being told what to remove, then Riot should cut out the middle man and just have Vanguard instruct the user as to what is "untrusted". Security by obscurity is usually not helpful, but in the anticheat case where the client is untrusted, but to play the game their inputs have to at some point be trusted, it makes sense to have the anticheat functionality not be clear.

As someone who does non-work development on their own machine (I run WSL2, have a yubikey, etc) I'm very concerned by the fact there seems to be some drivers that Riot sees as bad actors, but have valid use cases (ie VirtualBox). While this game is currently provided for free, I am investing time into it. It would be (and currently is) very frustrating if that time ended up being "wasted" if Riot thinks the way I use my computer isn't one they want to support. It is especially ...

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Thanks for the feedback, I'll see what we can do to make this a better experience.

VirtualBox isn't considered bad itself just that one of its drivers has a known security vulnerability. Exploiting the security vulnerability could be used as a privilege escalation to install an unsigned cheat driver. Even if you don't want to play Valorant I recommend removing that driver.

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OP this guide is fantastic <3

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Yeesh, that dart is so sweet

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Originally posted by kartios

As much as I can appreciate your support as someone who has been in a similar role as you, it doesn't look good for a random Riot employee to be instructing people to delete System32 drivers without any explanation or acknowledgement from Riot itself. Why should some random virtualbox USB driver be affecting Vanguard? What happened to not scanning hardware?

I responded about the VirtualBox USB in another comment, but on the second point, these actions aren't contradictory to anything we've stated, or announced in our Security policies: https://www.riotgames.com/en/news/a-message-about-vanguard-from-our-security-privacy-teams . All these troubleshooting measures, and reasonings have not only been said on Reddit by Riot Employees, but are being shared with support.

I agree with you, Reddit is a limited scope. While it's more than what most say about the definites of Anti-Cheat vectors, I agree players would be benefited from a faster, easier w...

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